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Author Topic: [B18] Vegetable Garden Project [5/5/18]  (Read 56722 times)

dismar

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[B18] Vegetable Garden Project [5/5/18]
« on: November 18, 2017, 12:49:20 PM »

 
 
 
 
 
MAIN MODS
VERSION 
LATEST UPDATE
 
DESCRIPTION
 
 
 
 
 
 
B18
5/5/18
 
Main core of my mod.
B18
5/5/18
 
Adds a ton of recipes and cooking tables.
B18
5/5/18
 
Adds a bunch of alcohol and sodas.
Does not require vegetable garden : 
 
 
 
 
B18
5/5/18
 
Adds a bunch of medicines and drugs recipes.
B18
5/5/18
 
Reworks base game cloths, recycle appear and blend leathers.
B18
5/5/18
 
Grow resources.
B18
5/5/18
 
Craft food from...people?
B18
5/5/18
 
New sunlamps, hydroponics, soil upgrades.
B18
5/5/18
 
Adds even more vegetables!
B18
5/5/18
 
Adds even more trees and flowers!

Download B18.6:
All Mods in one up-to-date file!


Older Versions on Nexus!

License:
All works that are not derivatives of RimWorld assets are licensed under a Creative Commons Public Domain 1.0 Universal License
All permissions granted


Want French artwork? It's here! Thanks to Joedox for this.
Download French Artowrk 18.5r!!

Like my mod and wanna support?

Vegetable Garden

The main piece of my new project! Will have smaller bits of other mods built in. But tried keep the size down and still keep the spirit of the garden when used alone

Tier Crop Growth:
Starter Crops

-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make ale in the drinks mod.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms are grown in the wild and in hydropnics Can be used as a meat substitute.


Ingredients Plants:
-Coffee and Tea

New Wood:
-Bamboo fast growing wood
-ironwood very beautiful but not for fuel


Other Features:
-Growable Grass
-Silage Animal Feed
-Bulk Meals: Makes 4x Simple, Fine, Lavish, Kibble, and Pemmican.
-Stir-Fry and Stew Recipes with added meal effects.
-New Categories for stockpiles.
-Coffee, Tea, and Fruit Drinks
-Bio-Fuel: fuel for fueled tables.
-New art work for items by Spoon.
-New Flower: Plumeria
-New Tree: Ironwood
-Hydroponic hay grass, ambrosia, and baby agarilux (cave mushroom).
-New Floors for bamboo, ironwood.

« Last Edit: May 05, 2018, 12:15:57 AM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #1 on: November 18, 2017, 12:49:27 PM »

VGP Garden Gourmet 18.1

(Requires Vegetable Garden, loaded first)

Garden Gourmet adds a bunch of new worktables, recipes, food based joy items, and meal items into the game. Along with new ways to preserve them.

Plants :
Wheat
Cocoa
Sugarcane

Worktables and recipe :

Fueled Food Prep Table / Electric Food Prep Table

-Make Tofu (bulk)
-Make Polenta (bulk)
-Grind Sugar, corn meal,flour (simple)
-Make milk
-Make Cheese
-Pickle Vegetables
-Salt Meats
-Make Vegan eggs

New Cooking stove recipes
-Polenta
-Grilled Cheese Sandwhiches
-Cheeseburgers
-Tacos
-Porridge
-Maki Rolls

Oven / Electric Oven
-Bread
-Sweet Rolls
-Pizza
-Cookies
-Pie
-Bake Polenta
-Corn bread
-Muffins
-Dry Fruits

Campfire Recipes:
-Meat Pies
-Grilled Steak
-Grilled Vegetables
-Kabobs

Fueled Candy Table / Electric Candy table
-Hard Candies
-Caramels
-Taffies
-Ice Cream
-Yogurt
-Smoothies
-Make Chocolate

Grinding Stone
-Bulk sugar
-Bulk cornmeal
-Bulk flour

Canning Table
-Canned meals
-Canned vegetables
-Canned meats

And a Cooking tools table to boost the work speed of the other tables.


« Last Edit: January 29, 2018, 11:11:50 PM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #2 on: November 18, 2017, 12:49:34 PM »

Garden Drinks 18.1
(Requires Vegetable Garden loaded first)

Heavily uses Cupro’s and Kubouch barrel system of fermenting alcohols. Like the vanilla system of beer.


Adds the following new alcohols:

-Apple cider made from Cider Must.
-Rum made from Cane Mash.
-Wine made from Wine Must.
-Spoon's Berry Wine made from Grape Must.
-WHIZ Sake made from Rice Mash.
-Syntria Vodka made from Vodka Precursor.
-Kitty's Tequila made from Agave Must.
-Quil's Whiskey made from Corn Wort.
-Barkey's Brown Ale made from brown malt.
-Fruitshine made from fruit mash.
-Kvass Soda made from fermenting.
-Ambrosia wine made from ambrosia must.

Soda Garden!
-Apple Soda
-Banana Soda
-Blueberry Soda
-Cherry Soda
-Cloudberry Soda
-Coconut Soda
-Date Soda
-Gooseberry Soda
-Grape Soda
-Orange Soda
-Peach Soda
-Pinneapple Soda
-Watermelon Soda
-Mystery soda made from any fruit combo
« Last Edit: May 05, 2018, 12:30:18 AM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #3 on: November 18, 2017, 12:49:44 PM »

Garden Medicine 18.1
(Does not require Vegetable Garden)

Adds new Medicines and Drugs.

-Flu Ez a drug for blocking flu.
-Ibuprofen a drug for reducing pain.
-Antibiotics for reducing the amount of time for being sick.

Make Neutroamine. Grow Neutro-Flowers to refine neutroamine from at the drug lab.

Hydroponic Ambrosia. Used in glitterworld medicine.
Make Glitterworld medicine.
Make Bandage kits. Used in make medicines.
Grow Tobacco and make Cigarillos.

Research Bulk recipes:
-Medicine kits
-Garden Medicines: Flu Ez, Ibuprofen, and Antibiotics.
-Penoxycyline, go-juice, flake, yayo, wake-up, and smokeleaf joints.

« Last Edit: November 18, 2017, 01:28:36 PM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #4 on: November 18, 2017, 12:49:53 PM »

Garden Fabrics 18.1
(Does not require Vegetable Garden)

Reworks the games cloth production.


Cotton and devilstrand plants produce fibers that can be processed into cloths at the loom.

-Unpowered loom and an electric loom.
-Adds Flax plant and linen Cloth.
-Adds plasteel thread. Used to make high-end cloths.
-Adds recipes for synthread and hyperthread cloths.
-Adds hemp cloth made from smokeleaf.
-Adds Blended leather. Combine leathers to make a simple leather.
-Adds salvage apparel allowing you to destroy unwanted apparels.
-Adds blended wool
-Adds blending down into simple cloth.

« Last Edit: May 05, 2018, 12:29:22 AM by dismar »
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Re: [B18] Vegetable Garden Project
« Reply #5 on: November 18, 2017, 12:50:01 PM »

Garden Resources 18.1
(Does not require Vegetable Garden)

Research Resource Plants:
-Steel Shrooms
-Plasteel Bulb Chunks
-Gold Fern Leaves
-Silver Flower Petals
-Uranium Root Bulbs


-Adds new recipes added to the Electric Smelter to smelt plants.

Grow Resources:
- Grow plants, which soak up minerals from the ground.
- Extract the minerals into ores at the Electric Smelter. 
- Requires high growing and crafting skills.
« Last Edit: November 18, 2017, 01:28:46 PM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #6 on: November 18, 2017, 12:50:08 PM »

VGP Soylent Production 18.1
(Does not require Vegetable Garden)

A more advance version of the original mod.

- There aren't Soylent Cola and Soylent Medicine anymore. You can produce "Soylent Blue" (Animal Meat), "Soylent Purple" (Insect Meat), "Soylent Red" (Fruits  Vegetables) and "Soylent Yellow" (Animal Products) instead.
- You need to butcher the corpses (humans, insects and other animals) before you can "transfer" the meat into the corresponding "Soylent Type". So you will have some mood debuff.
- You can only process five pieces of ressource per action. So production time has been gone up quite a lot.
- Additionally "Soylent Products" aren't that OP anymore: one junk of meat / fruit / vegetable will be one piece of Soylent; Nutrition was reduced from 0.15 to 0.05.
- "Soylent Products" will rot eventually. But before they will last very long - even longer than pemmican (50% longer). And if you refrigate them, they will theoretically last forever.
- Research costs have been increased and electricity has been integrated as a research prerequesition.

But I also integrated some simplifications (and so raised the OPness of this mod):
- All "Soylent Products" will stack up to 500 items per tile.
- There is an additional research step: "Advanced Soylent Production". After researching that, you can mass produce all "Soylent Products" (100 pieces instead of five, at a 35% reduced production time). Also you will be able to produce "Survival Meals" out of "Soylent Products" and/or pemmican (at a higher ressource cost than regular "Survival Meal" production).


Orignal Mod made by master modder JuliaEllie. Maintain By dismar. Remastered by PhileasFogg!
« Last Edit: November 18, 2017, 01:28:15 PM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #7 on: November 18, 2017, 12:50:17 PM »

Garden Tools 18.1

(Does not require Vegetable Garden)

Adds Many Tool into the Garden Tool category.

-Adds 3 sizes of efficient sun-lamps that turn off at night.
 
-Adds 3 sizes of researched heated sun lamps that run all the time and provide enough heat to keep the growing area warm.

-Adds 3 sizes of sun lamps that run all the time.

-Adds Planter boxes low fertile grow zone needs no power.

-Adds a 1x1 hydroponics basin can be built any size or shape.

-Adds an advanced hydroponic basin makes its own light.

-Adds Fertilizer that can be made from the Butcher table, burning corpses, or in a compost bin.

-Adds Compost Starter made at the butchers table and put into the compost bin.

-Adds a dirt digging spot to get dirt from.

-Adds Soil Reclamation researches.
Which allows you to:
-Place soil on smoothed stone or finished floors.
-Reclaim soil such as marsh, mud, sand, etc.
-Use Fertilizer to create Plowed Soil, a rich soil tile.
« Last Edit: November 21, 2017, 06:28:27 PM by dismar »
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #8 on: November 18, 2017, 12:50:25 PM »

More Veggies! 18.1
(Does not require Vegetable Garden)

Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you!

Adds :
-Squash
-Tomato
-Pumpkin
-Carrot
-Eggplant

Xtra Trees and Flowers 18.1
(Does not require Vegetable Garden)


Adds EVEN MORE flowers and trees! From the Xtra Plants mod from Igabod long ago! Art work from the great Spoonshortage.

Adds New Flowers:
-allium giganteum
-anthurium
-NymphHair
-PinkRimstalk
-Plumeria
-Sunflower

Adds new Trees:
-japanese maple
-cherry blossom
-camellia
-acacia
« Last Edit: January 29, 2018, 11:09:01 PM by dismar »
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Fruitn

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Re: [B18] Vegetable Garden Project
« Reply #9 on: November 18, 2017, 02:09:10 PM »

Yay!
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Fruitn

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Re: [B18] Vegetable Garden Project
« Reply #10 on: November 18, 2017, 02:27:16 PM »

https://gist.github.com/9aeb6eec3c42755947c1e28f24dc679b
I have some red errors when enabling several of the mods (in order: Garden, gourmet, fabrics, more trees etc, more veggies, tools).
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Void6425

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Re: [B18] Vegetable Garden Project
« Reply #11 on: November 18, 2017, 02:35:52 PM »

Am I blind or are there no (non-steam) download links, and if there are not, is it possible to put all the mods into 1 zip for download.
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #12 on: November 18, 2017, 02:39:41 PM »

Am I blind or are there no (non-steam) download links, and if there are not, is it possible to put all the mods into 1 zip for download.

There wasn't. I was still writing the page.
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Void6425

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Re: [B18] Vegetable Garden Project
« Reply #13 on: November 18, 2017, 02:41:53 PM »

Thank you
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dismar

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Re: [B18] Vegetable Garden Project
« Reply #14 on: November 18, 2017, 02:46:11 PM »

https://gist.github.com/9aeb6eec3c42755947c1e28f24dc679b
I have some red errors when enabling several of the mods (in order: Garden, gourmet, fabrics, more trees etc, more veggies, tools).

Weird the errors are on an item that is no longer in my mod...

Are you on the steam version?
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