[1.3] Vegetable Garden Project [10/23/2022]

Started by dismar, November 18, 2017, 12:49:20 PM

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Syrchalis

Got another one: Mature Bamboo. Current bamboo can be used as immature and this one as mature.

[attachment deleted due to age]
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

sejuhasz

Hey Dismar, I'm sure you're busy, but any update on Vegetable Garden?

Last mod I need before my 1.0 run. Very excited!

CH3N9

Quote from: sejuhasz on July 29, 2018, 12:53:58 PM
Hey Dismar, I'm sure you're busy, but any update on Vegetable Garden?

Last mod I need before my 1.0 run. Very excited!

Previous page.

Quote from: dismar on July 13, 2018, 08:38:41 PM
I just wanted to let you know i've been busy.... and no release yet still working...

1.0 isn't really out yet and my mod gets broke every few days so no plans to release. Always looking for suggestions!

Release 1.0 Update Changes
-Coding updated. (plus a bunch more small changes to make it run in 1.0)
-C# scripting corrected for new version. Coding reworked for each mod.
-Text for C# corrected. Wording Corrected.
-Patches add artwork for vanilla plants
-Patches add artwork for vanilla vegetable items
-Trees color coding added for Fall
-All vanilla coding is removed from mod and now is patched in. Minus a few recipes.
-Blended leather remove: patchwork in vanilla
-Cocoa plant and chocolate recipes removed. In vanilla.
-Fabrics art patched for plants
-Fabric like plants harvest patched to fibers.
-Fabric cost adjusted for vanilla. Balanced recipes
-Salvage Clothing add also to Tailoring tables.
-Tree and flower research spilt for vanilla.
(all trees under sowing, flowers in flower research in VG tab)
-Recipe added to stonecutting table Bamboo > Wood
--Canning tech's renamed to table and factory
-Canning has been removed from Gourmet and Made into its own mod.
-Plants are now list in categories
-Description changes to many items.
-Smooth floor requirement removed from Place soil, Work has been greatly increased to match this change.

Research across all mods have been moved around:
--Adv Cooking rename Candy Making to reflect what it does.
--Ultratech crafting recipe research renamed from Glitter meds

Category  Changes:
-Sweets and drinks renamed to sweets
-All alcohol has been moved to it's own group under "Drugs"
-All Soda's has been moved to it own group Under "Drugs"
-All meals from mod under Meals based on type (simple,fine,lavish)

Changes thanks to Syrchalis suggestions:
-Coffee, Tea, and Fruit Drinks art is smaller and uses "stackcounts" now.
-When drinking above pawns not long set bottles/cups on table or rotate them.



megidoladyne

For some reason, (only) the flower planter box shows up in an empty tab in the architect menu by itself, instead of with the other planter boxes and other related items. Is this intended or something's weird on my end maybe? I'm using the latest B18 version

dismar

Quote from: megidoladyne on August 08, 2018, 09:55:06 PM
For some reason, (only) the flower planter box shows up in an empty tab in the architect menu by itself, instead of with the other planter boxes and other related items. Is this intended or something's weird on my end maybe? I'm using the latest B18 version

This is what my game looks like with 60ish mods on... see attachment

[attachment deleted due to age]

dismar

Hello,

It's me again. The nexus has been uploaded. And the Box has been uploaded.

The mod is 100% working. Save some art and descriptions and minor changes. And of course the ever balance changes that you will let me know about in the coming days. Also I will be working to change art and descriptions
on the forum and steam pages, as needed, over the next week.

And btw ...
BOOM B19!!!
Release 19 Update Changes
-Coding updated. (plus a bunch more small changes to make it run in 1.0)
-C# scripting corrected for new version. Coding reworked for each mod.
-Text for C# corrected. Wording Corrected.
-Patches add artwork for vanilla plants
-Patches add artwork for vanilla vegetable items
-Trees color coding added for Fall
-All vanilla coding is removed from mod and now is patched in. Minus a few recipes.
-Blended leather remove: patchwork in vanilla
-Cocoa plant and chocolate recipes removed. In vanilla.
-Fabrics art patched for plants
-Fabric like plants harvest patched to fibers.
-Fabric cost adjusted for vanilla. Balanced recipes
-Salvage Clothing add also to Tailoring tables.
-Tree and flower research spilt for vanilla.
(all trees under sowing, flowers in flower research in VG tab)
-Recipe added to stonecutting table Bamboo > Wood
--Canning tech's renamed to table and factory
-Canning has been removed from Gourmet and Made into its own mod.
-Plants are now list in categories
-Description changes to many items.
-Smooth floor requirement removed from Place soil, Work has been greatly increased to match this change.
-almost all plants now have a Immature art to show life cycle.
-Hydroponic art fixed
-Rebalnce VG crops to match new vanilla
-Planter box's Graphic fixed
-Planter box's Error fixed
-Soda and alcohol code changes.
-salvage cloth on loom again
-bamboo bridge
-bamboo campfire icon
-artwork japanese maple touched up
-Pincushion Cactus now plantable and harvests into cactus fruit.

Research across all mods have been moved around:
--Adv Cooking rename Candy Making to reflect what it does.
--Ultratech crafting recipe research renamed from Glitter meds

Category  Changes:
-Sweets and drinks renamed to sweets
-All alcohol has been moved to it's own group under "Drugs"
-All Soda's has been moved to it own group Under "Drugs"
-All meals from mod under Meals based on type (sweet,simple,fine,lavish)

Changes thanks to Syrchalis suggestions:
-Also a ton of help with art changes!!!!!!!!
-Coffee, Tea, and Fruit Drinks art is smaller and uses "stackcounts" now.
-When drinking above pawns not long set bottles/cups on table or rotate them.
-added some Immature artwork

Madman666

#216
I think i won't be alone, if i ask to replace vanilla cocoa tree texture with one by spoon. In any case - amazing work as always, @dismar! Thank you for your time.


Also small note for people like me, who hate cluttered grow zone UI when this fabulous mod is on - Dubswise made an amazing mod called "Mint menus" that solves this exact problem completely. Just get it from Dub's thread throw it in and enjoy:


dismar

I have not decided what to do with the cocoa plants from old yet.

and thanks for the mod suggestion!

talshiarr

#218
Hi Dismar, thanks for all the work on this! It's my favorite mod in the game. One thing in v19 that I think changed is the generic "berry bush" no longer produces raspberries. The item that spawns is just called "berries" and cannot be dehydrated like all the rest. Is that intentional?

platipuss

hello
is there anyone else who can not mine salt
bill is not showing any option in salt mine interface

temple_wing

Would you please provide more download? Dropbox and steamworkshop is banned by chinese gov, nexus requires money.

temple_wing

I suggest sourceforge or github. I really like your mod.

Canute

Quote from: temple_wing on September 02, 2018, 02:32:40 AM
Would you please provide more download? Dropbox and steamworkshop is banned by chinese gov, nexus requires money.
I don't need to pay money for nexus, just need to be logged in.
And if the chinese gov banned them, why not working to ban the chinese gov instead ? :-)

temple_wing

nexus use google API to generate captcha, which is banned by Chinese gov. I can't register.

dismar

Quote from: temple_wing on September 02, 2018, 04:08:32 AM
nexus use google API to generate captcha, which is banned by Chinese gov. I can't register.

I do have a Chinese friendly cloud service:
https://app.nihaocloud.com/d/c24427470ba34630b510/

It has the last B18 and B19.2 that I will be updating today.

Quote from: platipuss on September 02, 2018, 01:50:47 AM
hello
is there anyone else who can not mine salt
bill is not showing any option in salt mine interface
Hi! I did find this error and is fixed in 19.2 which i'm uploading today.

Quote from: talshiarr on September 02, 2018, 12:35:52 AM
Hi Dismar, thanks for all the work on this! It's my favorite mod in the game. One thing in v19 that I think changed is the generic "berry bush" no longer produces raspberries. The item that spawns is just called "berries" and cannot be dehydrated like all the rest. Is that intentional?

Actually the berry bush use to be called raspberry bush in the wild. And strawberry bush if you grew it. Both made "berries". There was no difference. But I will look into, I did make some changes to all the core coding, before I push 19.2 to the world :)