[1.3] Vegetable Garden Project [10/23/2022]

Started by dismar, November 18, 2017, 12:49:20 PM

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bigheadzach

Noticed some quirkiness with the "Cook 4 Meals" bill - it requires a Cooking Skill of 4, but even a tasked Cook with the appropriate skill won't automatically consider it - they must be prioritized to do the task.

Normal single meal bills are discovered and worked on fine.

Mod List:
  <activeMods>
    <li>MOD-E-master</li>
    <li>Core</li>
    <li>JecsTools-1.1.0.1</li>
    <li>HugsLib</li>
    <li>Vegetable Garden</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore-1.0.5</li>
    <li>RBSE - Lite Edition 1.9</li>
    <li>NamesGalore-master</li>
    <li>MorePlanning</li>
    <li>MoreHarvestDesignators</li>
    <li>Moody</li>
    <li>ModSyncRW</li>
    <li>ModSwitch</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>MendAndRecycle</li>
    <li>MedicalTab</li>
    <li>MarvsUghYouGotMe</li>
    <li>LayRightHere-master</li>
    <li>LabelsOnFloor.0.19.2.0</li>
    <li>A_Dog_Said_B19</li>
    <li>AllowTool</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>BirdsAndBees</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Canning</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Tools</li>
    <li>VGP_Trees_Flowers</li>
    <li>battlemounts-1.0.5</li>
    <li>Xeva's Hair</li>
    <li>WorkTab</li>
    <li>TradingSpot</li>
    <li>Blueprints</li>
    <li>CameraPlus-master</li>
    <li>CleaningArea</li>
    <li>ColonyManager</li>
    <li>ConcreteWalls-master</li>
    <li>ConduitDeconstruct</li>
    <li>CraftingQualityRebalanced</li>
    <li>DamageIndicators-master</li>
    <li>DefensivePositions</li>
    <li>Detailed Body Textures II (B19)</li>
    <li>DoorsExpanded-1.19.0.1</li>
    <li>Dubs Mint Menus</li>
    <li>Dubs Rimkit</li>
    <li>ED-Embrasures</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing-master</li>
    <li>FashionRIMsta_B19</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>Galaxy Life_B19</li>
    <li>Galaxy Life ADS Patch_B19</li>
    <li>FreshStockpileFilter-master</li>
    <li>GiddyUpCaravan-1.0.2</li>
    <li>GiddyUpRideAndRoll-1.0.3</li>
    <li>HMTBLite</li>
    <li>Hardworking animals B19</li>
    <li>Hospitality-B19</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_BeeAndHoneyX Urban</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>MoreFactionInteraction-master</li>
    <li>Pharmacist</li>
    <li>PathAvoid</li>
    <li>Playable Settlers Faction</li>
    <li>PrepareLanding</li>
    <li>ProstheticIcons</li>
    <li>Psychology</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>Quarry-master</li>
    <li>RIMkea_B19</li>
    <li>RT_Fuse-B19-1.2.0</li>
    <li>RT_PowerSwitch-B19-1.0.9</li>
    <li>PowerSwitch</li>
    <li>RangeFinder-master</li>
    <li>RelationsTab</li>
    <li>ResearchPal</li>
    <li>RimFridge</li>
    <li>RimQuest</li>
    <li>Rimsenal_Hair</li>
    <li>RunAndGun-1.0.3</li>
    <li>SYR_SetUpCamp</li>
    <li>SameSpot-master</li>
    <li>SeasonalWeather-master</li>
    <li>ShowHair</li>
    <li>Spoons_Hair_Mod_B19</li>
    <li>SteelIsIron</li>
    <li>T-MoreFloors</li>
    <li>TechAdvancingA19</li>
    <li>Toolboxifier</li>
    <li>Rimsenal_Vanilla</li>
    <li>SparklingWorlds Full Mod</li>
    <li>HelpTab</li>
  </activeMods>

Canute

bigheadzach,
- do you notice hugslib with the share log function is a better way to share your modlist ? .-)
- FreshStockpileFilter-master, do you know the B19 got fresh at vanilla gameplay now ?
- i saw a few mod's and i don't even saw a B19 update for them like Quarry/MOD-E you besure they are working well ?

Dismar,
can confirm his problem, some error. And no modconflict since only VGP is activated.
RimWorld.WorkGiver_DoBill provided target Thing_ElectricStove25549 but yielded no actual job for pawn Doog. The CanGiveJob and JobOnX methods may not be synchronized.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

https://git.io/fA4V9

dismar

That's odd. The recipe is a simple one and my model does not change anything about the cook stove. Do you still have issues without huglib being loaded?

Canute


deliveryservice

Most likely the dll files from other mods that causes the bug.

bigheadzach

Quote from: dismar on September 04, 2018, 04:53:12 AM
That's odd. The recipe is a simple one and my model does not change anything about the cook stove. Do you still have issues without huglib being loaded?

I've noticed a number of weird behaviors that probably are also due to this config files from B18 interfering, and also some weirdness involving extracting ZIP files from Github via Mac that are just absurd. I'm going to wipe my save folder clean and bring the mods back in one at a time.

TLDR It's probably me but I have no earthly idea what the actual culprit could be.

Canute

bigheadzach,
you hit the bullseye.
Deleting the Config and hugslib settings folder solve the problem.

dismar

thanks guys, seems like old settings not being cleaned up maybe?

RicRider

Old settings definitely not being cleaned up. I've changed my modlist at least 5 times in the past few weeks and have gotten used to simply reexpanding the RimWorld zip I get from Sendowl and dragging clean mods into a clean RimWorld folder every time I want to test different things. When I disable mods in the mod window it doesn't remove settings from the game. I'm also on a Mac so have no idea if this applies to other operating systems.
##Coding Scrub##

dismar

Quote from: RicRider on September 06, 2018, 05:31:08 PM
Old settings definitely not being cleaned up. I've changed my modlist at least 5 times in the past few weeks and have gotten used to simply reexpanding the RimWorld zip I get from Sendowl and dragging clean mods into a clean RimWorld folder every time I want to test different things. When I disable mods in the mod window it doesn't remove settings from the game. I'm also on a Mac so have no idea if this applies to other operating systems.

mac options are in this folder

"/Users/[username]/Library/Application Support/RimWorld/"

so deleteing your game or uninstalling it does not normally remove the settings folders

RicRider

Yes by default they are there. I use a custom location though which is in the root folder of the game so I can have multiple versions of RimWorld installed.
##Coding Scrub##

dismar

The steam folks have found an issue with bills if you are currently using the quality surgeon mod btw guys.

Amnesiac

Hello, Love this mod!

Is there some way to see the effects of Coffee and Tea in-game?

rawrfisher

Dismar would you be able to add some kind of raised garden?
I have a screenshot if your interested in what I mean.
Professional jerk
Want something broken let me know

ultra4

Quote from: Amnesiac on September 18, 2018, 03:01:20 AM
Hello, Love this mod!

Is there some way to see the effects of Coffee and Tea in-game?

I think it's a +5 mood for about 12 hours and a joy refill of about a quarter of the bar. (if i remember it right)