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Author Topic: [A17] RimRoads - Build Roads on the World Map  (Read 28733 times)

temple_wing

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Re: [A17] RimRoads - Build Roads on the World Map
« Reply #30 on: April 08, 2018, 11:33:03 AM »

I have updated this mod hoping to make it compatible to B18. What I have done:
1 Change all MessageSound.XXX to MessageTypeDefOf.XXX.
2 Change all <ResearchProjectDefs> to <Defs>.
3 Change many lambda stuffs to old style ( My IDE don't support C#7, in order to successfully build it, I have to ).
« Last Edit: April 08, 2018, 11:43:26 AM by temple_wing »
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Canute

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Re: [A17] RimRoads - Build Roads on the World Map
« Reply #31 on: April 08, 2018, 12:00:49 PM »

Why you didn't used the official version ?
https://github.com/jecrell/RimRoads
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Rulin

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Re: [A17] RimRoads - Build Roads on the World Map
« Reply #32 on: November 13, 2018, 07:17:19 AM »

Any update on the 1.0 version? I saw there was some progress towards an update on github, but sadly no release yet.
« Last Edit: November 13, 2018, 07:35:31 AM by Rulin »
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Psyckosama

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Re: [A17] RimRoads - Build Roads on the World Map
« Reply #33 on: November 14, 2018, 01:32:34 PM »

Any update on the 1.0 version? I saw there was some progress towards an update on github, but sadly no release yet.

Seconded. I'd love to see this updated. I love this mod.
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Loconeko73

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Re: [A17] RimRoads - Build Roads on the World Map
« Reply #34 on: December 07, 2018, 07:36:11 AM »

Hi everyone,

I'm now working on a 1.0 mod that will do what RimRoads did. It's my first mod and I have very little experience, so I might fail, but any help is appreciated. See this topic

Jecrell explained to me what makes the current mod fail, so at least I know in which direction to dig : the roads from his mod are not saved, which means I need to find a way to alter the saved world map directly.

I will set up a GitHub page at some point and share it.

Again, anything you can do to help is appreciated !
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