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Author Topic: [B18/A17] Playable Settlers Mod & Scenario [ 11/22/2017 Release ]  (Read 4228 times)

Kirby23590

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So you played as the crashlanded colonists and the lost tribe. But what about the outlanders. What you wanted to play as them? Now you can ( kind of... )
play as them with this small mod! Which also includes an scenario too!


This simple mod allows you to play as four settlers which are similar to the three colonists. They start with Stonecutting, Complex clothing and Beds and can build a Passive Cooler too ( Only in the scenario. ).
But they have to research electricity to build power in the colony, which means that you have to also research air conditioning, solar panels and batteries!

This scenario can be seen as an easier version of the lost tribe with a bit of a mix of the crashlanded scenario rules.

They may appear similar to the crashlanded new arrivals, wearing dusters and sometimes with a cowboy hat, the clothing they wear are worse than synthread
since they mostly wear cloth but sometimes they can wear leather clothing and also rarely devilstrand hats.
They are poor compared to the crashlanded colonists and the rich explorer, 2000 vs 800 vs 500 silver unless you sell items including animals that you start with.


The Settlers start with...
  • Silver x500
  • Potatoes x125
  • Corn x80
  • Packaged survival meal x48
  • Medicine x20
  • Components x20
  • Pump Shotgun
  • Revolver (otherwise a second pistol in A17)
  • Autopistol
  • Seel knife
  • Two random pets
  • Three chickens
  • Two pigs
  • Steel x350
  • Wood x450

Compared to the weapons to the crashlanded scenario. They start with a autopistol, a revolver and a steel knife which is much worse than the plasteel knife. The only saving grace is the pump shotgun which means you have to get close and use new tactics in early and mid game raids.

Feel free to butcher or sell the pigs and chickens in the scenario as they have bondToRandomPlayerPawnChance to zero.
Settlers also have a chance to appear with hats as seen in the preview.

FUN FACTS
This mod started in A14 and also the first mod that i created for RimWorld and it jumped to A15 and A16 easily since it uses the vanilla graphics, but i didn't release it to the public since i'm a shy person :-\

The settlers were called villagers but i was against it and decided that they are called settlers to avoid confusion with outlander villagers and wanderers that just joined.

Download Link
B18 Google drive : Click Me!

A17 Google drive : Click Me!

Here are the preview screenshots :) ( NOTE: The screenshots are in A17. But the first one is in B18. )










Totally not cheated colony base... no really it's totally legit and built without dev mode... okay you caught me...

How to install
If you have downloaded it from the google drive then please follow these steps.
- Please locate the RimWorld Game Folder.
- Unzip the contents and place them in your RimWorld/Mods folder or Steam/Steamaps/Common/RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Afterwards. Go to new colony and...
- Enjoy playing the mod! ;D

How to uninstall the mod
If you have created a scenario with the mod then please before uninstalling or disabling the mod follow these steps.
- Find any custom scenario that includes the faction "New Village Settlers"
- Delete the custom scenario(s) using the "New Village Settlers" or replace them with another player faction e.g "New Arrivals"
- Once you done that. You can now safely disable and uninstall the mod.
- Please don't play any saves that used the playable settlers mod if you disabled or uninstalled it.
Otherwise starting a new colony or playing the save without the mod you will get a giant box containing angry mahunting hungry exploding flying monkeys!

Changelog
Code: [Select]
V1.0 - Release for A17 and B18.
Feel free to use this in your modpack and modify it for your personal needs if you like.


If you found this mod interesting or you liked this mod. then check out my other mods! 
- Kirby's Hats & Helmets! Riot Helmets For Everyone! [B18]


Credits:
Tynan Sylvester and ludeon for creating this amazing game.
Marnador for the RimWorld Fan made custom font.
ZorbaTHut for xpath patch feature and Zhentar for the xpath tutorial, without it the mod would overwrite the research and clothing defs to make other mods incompatible.
My family and my dogs and friends for keeping me happy and focused.

« Last Edit: November 25, 2017, 04:13:41 AM by Kirby23590 »
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Playable settlers mod! also includes a scenario too!
Someday i will never forget about that day when manhunting rhinos appeared then some refugee was being chased by angry tribals... Good times...

SpaceDorf

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Re: [B18/A17] Playable Settlers Mod & Scenario [ 11/22/2017 Release ]
« Reply #1 on: November 29, 2017, 06:14:19 AM »

I like the concept of this mod  :D
I have cobbled together a similiar starting scenario once in a while and it is really a different kind of gameplay.

On the other hand, I change the hunting rifle to a shotgun 90% of times, it is just the better allround start weapon.


Moderator's edit (Calahan) - Removed the quote of a deleted post made by a would-be pirate.
« Last Edit: November 29, 2017, 06:25:49 AM by Calahan »
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Kirby23590

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Re: [B18/A17] Playable Settlers Mod & Scenario [ 11/22/2017 Release ]
« Reply #2 on: November 29, 2017, 06:36:26 AM »

Thanks!

I too like the pump shotgun as a starting weapon. I find it a good weapon for hunting animals and elephants, to melee raids which can easily put down a raider with one or a few shots.

I have fun playing with this mod and making it too. I have fun roleplaying a bit as them and making the quote when starting a new colony as them.

In the A14 days of making this mod, they had started with a survival rifle and shotgun with two pistols. but i found out when playing them multiple times with this starting weapon combo is kinda OP. So i changed it with a shotgun with two pistols and a steel knife.

Overall i found it fun making this mod even if it's just a minor mod but for some reason i always play them in every version from A15 To A17 because of the challenge that i imposed and made for myself and the others to play with. :D
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Playable settlers mod! also includes a scenario too!
Someday i will never forget about that day when manhunting rhinos appeared then some refugee was being chased by angry tribals... Good times...

SpaceDorf

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Re: [B18/A17] Playable Settlers Mod & Scenario [ 11/22/2017 Release ]
« Reply #3 on: November 29, 2017, 07:08:43 AM »

Since I fell in love with Rimsenal I always start as some kind of military outfit.

Abandoned Scout Troop, Failed Mechanoid Attack or similiar.

Always heavy on weapons and combat pawns, but low on other skills and starting ressources. Out of meds, out of food and no building materials .. 

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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TheMagicMarksman

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Re: [B18/A17] Playable Settlers Mod & Scenario [ 11/22/2017 Release ]
« Reply #4 on: November 29, 2017, 09:07:01 AM »

Super neat. Definitely gonna try it out later,
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