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Poll

Do you like the changes in Version 2.0?

Yes
- 435 (83.2%)
Not all of them
- 68 (13%)
Not at all (please explain why!)
- 20 (3.8%)

Total Members Voted: 522


Pages: 1 ... 131 132 [133]

Author Topic: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)  (Read 1027905 times)

Pirat90pl

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1980 on: February 19, 2019, 10:01:13 AM »

I have my doubts. I really respect the work brought to this mod as a stand alone thing. But it seems to me to make game a lot easier. I know, I know... But listen to me:

Before, bionic ware rare af, costed a lot, and gave some bonus, thou never used them To replace a functional body part. It was too expensive. And now... Using an upgraded one... With all limbs and internal organs... Makes a perfect super soldier, with ease.

Time and material cost seems to me to be... Quite reachable and not truly believable.

Comparing it to "questionable ethics" mod, where growing organic stuff cost lots of time and processed organic material... And it is just a one to one replacement.

That made me think! How about a merge mod? I consider this:

A) a rudimentary bionic material, a bionic lattice that needs to be grown in a vat, and is required for all of bionic benches.

B) the other way around. On bionic bench you make a mechanical lattice, that you need to place in a vat to grow the bio material on it.

Both processes would require you to operate and maintain vats, that costs time, power, some work and organic material. So seems to me much more believable. Gonna make such a merge mod myself but i would love to get some acceptance from both creators so I could make it public.
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Rodsoldier

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1981 on: February 19, 2019, 11:02:22 PM »

Am i only able to install 1 of each type of rib per colonist? Installing a painkiller rib doesn't show up on the operations tab on my only colonist that already has one. 
It does show up on the op tab of all the unmodded colonists and the one with an adrenaline rib.
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Nicky4

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1982 on: February 21, 2019, 09:30:12 AM »

Am i only able to install 1 of each type of rib per colonist? Installing a painkiller rib doesn't show up on the operations tab on my only colonist that already has one. 
It does show up on the op tab of all the unmodded colonists and the one with an adrenaline rib.

I came here to say the exact same thing :/

edit: It's from the last update:

2.24 - Goodbye individual ribs! (24.10.2018)
*  Removed individual ribs
*  Rib implants are now installed in the ribcage
*  Some fixes
« Last Edit: February 21, 2019, 09:36:44 AM by Nicky4 »
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duk3luk3

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1983 on: March 09, 2019, 05:26:12 AM »

I got this mod to fix up my precious colonists better and it broke the fabrication bench and machining table in my existing saves.

On both of them the "Add bill" button doesn't work anymore and the items in the bills are very messed up on the fabrication bench. Right-clicking on the workshops to bring up the "prioritize" menu also doesn't work anymore (doesn't do anything).

Is this a known issue?

Other mods I'm using in the save:
- HugsLib
- Wall Light
- While You're Up
- Interaction Bubbles
- Simple sidearms
- Color coded mood bar
- Uninstall Rimworld

EDIT: I deconstructed the two workshops and built new ones. The new ones work. Looks like the game is not happy that the mod takes away the prosthetics bills from the workshops?
« Last Edit: March 09, 2019, 05:38:30 AM by duk3luk3 »
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Canute

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1984 on: March 09, 2019, 06:13:54 AM »

Quote
EDIT: I deconstructed the two workshops and built new ones. The new ones work. Looks like the game is not happy that the mod takes away the prosthetics bills from the workshops?
I think yes, i remember a similar issue with another mod.
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Lazla

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1985 on: April 13, 2019, 12:22:45 PM »

Any chance someone could revive this mod? or is there other mods that let you do all sorts of organ removlas from prisoners etc...
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TheWrongColonist

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Re: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)
« Reply #1986 on: April 13, 2019, 12:31:03 PM »

Any chance someone could revive this mod? or is there other mods that let you do all sorts of organ removlas from prisoners etc...

If you are talking about the "Harvest Everything!" mod there's an updated version for 1.0 on steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=1500981707

Direct download if you want:
Mega or Mediafire
« Last Edit: April 13, 2019, 12:36:51 PM by TheWrongColonist »
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