Well, since it's feedback time...
Lol.
The magicyte balancing has been a challenge, lots of people say they don't get enough. I've done some more number crunching and decided to make some small adjustments - all items will now have a raw magicyte cost instead of enchanting gem components, this will help increase the attractiveness and transparency of the actual cost of arcane gear (it also ends up reducing the overall magicyte cost and time required to craft arcane gear).
Magicyte drop amount was reduced by ~17%, but this was offset by all enchanting gem recipes had their magicyte costs reduced ~20%. Books/Scrolls remained the same. This should help increase the value of performing trades for magicyte and gems and the value in getting these objects via means other than crafting.
It's never going to be perfect, but that's why the options in the mod settings is there.
Agree with removal of fingers/toes from regrowth surgeries.
I'll tweak the wands a bit, you're not the only one saying the lightning wand is the best.
Magic bow (which I've gleefully called the "Thrum Bow") is already added and will be in the patch later today.
I've been meaning to fix the arcane camp rewards for some time, also will be adjusted/fixed and included in the next update.
Anyone can give me an idea how I can use Regrow Limb from Druid? I have tried so hard but..
There are several explanations in game but if you can tell us what part you're having trouble with, that'd help us fill in the missing components.
Have you looked at necromancers?
I looked, didn't like what I saw, deleted necromancer from mod.
OK, jk (maybe).
I did fix the undead/lich being able to get diseases though.