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Author Topic: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)  (Read 75622 times)

coldtoad

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Re: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)
« Reply #105 on: February 12, 2018, 11:42:26 PM »

I haven't had the time to optimize it fully. But if your base is huge, you ll get some lag im afraid. :(

This is a long pending issue for me. I will see if I can make some changes in the next update.
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Canute

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Re: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)
« Reply #106 on: February 13, 2018, 04:56:07 AM »

I notice you got plenty of unconnected wallfan around.
Maybe the mod try to look for the network at the loading. Just try to remove them with the dev-tool and safe/load and look if something change.
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Imca

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Re: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)
« Reply #107 on: February 13, 2018, 05:43:12 AM »

There all connected actually, just the dark blue is my freezer unit, and the light blue is my main thermal control unit.

Also, sorry to bother you about the optimization then, its nice to hear it will be worked on but still dont mean to bother you about it. >.<
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Psychodozer

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Re: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)
« Reply #108 on: February 18, 2018, 09:38:14 AM »

How to make pipes invisible? I made separate "invisible" pipes in defs and new textures with a transparency of 99% in Photoshop, but in the game they look like usual.
https://imgur.com/a/WxaGl

What should I change to make the textures appear transparent?

Code: [Select]
  <ThingDef ParentName="AirPipe">
    <defName>blueAirPipeinvisible</defName>
    <label>invisible Blue Air Pipe</label>
    <description>invisible Blue Pipes for carrying air.</description>
    <thingClass>CentralizedClimateControl.Building_ColdAirPipe</thingClass>
    <uiIconPath>UI/BlueAirPipe</uiIconPath>
    <costList>
      <Steel>1</Steel>
    </costList>
    <graphicData>
      <texPath>Things/Building/Frozen_AirPipe_Atlas_invisible</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <linkType>Basic</linkType>
      <linkFlags>
        <li>Custom6</li>
      </linkFlags>
      <damageData>
        <rect>(0,0.35,1,0.3)</rect>
      </damageData>
    </graphicData>
    <blueprintGraphicData>
      <texPath>Things/Building/Cold_AirPipe_Blueprint_Atlas</texPath>
    </blueprintGraphicData>
    <designationCategory>CentralClimateControl</designationCategory>
    <comps>
      <li Class="CentralizedClimateControl.CompProperties_AirFlow">
        <compClass>CentralizedClimateControl.CompAirFlowPipe</compClass>
        <flowType>Cold</flowType>
      </li>
    </comps>
  </ThingDef>
« Last Edit: February 18, 2018, 11:06:21 AM by Psychodozer »
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Harry_Dicks

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Re: [B18] Centralized Climate Control (v1.5.0 - 25th January '18)
« Reply #109 on: February 18, 2018, 02:29:44 PM »

I would think one of these:

      <texPath>Things/Building/Frozen_AirPipe_Atlas_invisible</texPath>
      <graphicClass>Graphic_Single</graphicClass>

Or maybe the blueprint graphic data? But I figured that's just for laying them down, or when you have them selected to add on to it, which I would think you'd want to keep.

Maybe the atlas, you should make a new file for it, but just have this be a blank.png

Doesn't something like these pipes use the atlas for drawing in the game, so if it was just a blank texture file, it should be blank in game? Because I don't see anything like where it's colored in using RGB colors from the xml.

Other than that, I'm at a loss. Someone around here should be able to help you, if we can't figure it out :)
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