[B18] JecsTools [5/2/2018]
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Author Topic: [B18] JecsTools [5/2/2018]  (Read 47714 times)

Legacy_

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Re: [B18] JecsTools [2/20/2018]
« Reply #75 on: April 08, 2018, 06:40:13 PM »

Er... I keep getting this error when trying to create a new world. I'm using the non-DRM version with a bunch of mods that require Hugslib, which btw definately doesnt work beside JecsTools. I've read them replies and noticed that JecsTools and Hugslib didnt work before together on DRM-free but Jecs had it fixed.

Anyway, the error logs are as follow:
Error in WorldGenStep: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004>
at System.Reflection.Assembly.GetTypes () <0x0001b>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x000f4>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x00047>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x0004a>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x00112>
at Verse.ThingWithComps.PostMake () <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x0009d>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
at RimWorld.Faction.GenerateNewLeader () <0x001ec>
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionDef) <0x00287>
at RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix () <0x00668>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch1 () <0x0001b>
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (string) <0x0002e>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x001ac>

Verse.Log:Error(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time...
Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004>
at System.Reflection.Assembly.GetTypes () <0x0001b>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x000f4>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x00047>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x0004a>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x00112>
at Verse.ThingWithComps.PostMake () <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x0009d>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
at Verse.StartingPawnUtility.NewGeneratedStartingPawn () <0x0019f>

Verse.Log:Error(String)
Verse.StartingPawnUtility:NewGeneratedStartingPawn()
RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns:PostWorldGenerate()
RimWorld.Scenario:PostWorldGenerate()
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004>
at System.Reflection.Assembly.GetTypes () <0x0001b>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x000f4>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x00047>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x0004a>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x00112>
at Verse.ThingWithComps.PostMake () <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00258>
at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x0009d>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
at Verse.StartingPawnUtility.NewGeneratedStartingPawn () <0x00213>
at RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns.PostWorldGenerate () <0x0002f>
at RimWorld.Scenario.PostWorldGenerate () <0x0005e>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x002b0>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__0 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>

Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()



I thank thou for the attention.
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jecrell

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Re: [B18] JecsTools [5/2/2018]
« Reply #76 on: May 02, 2018, 11:58:44 AM »

v1.0.9.9 (May Patch)
Added a new patch for allowing multiple apparel items to stack. "Apparel Extension" adds extra body part tags that are checked before a piece of apparel is determined to be unwearable. This is great for adding things such as glasses, monocles, earrings, and more.

For example, here is a ThingDef for a piece of "spectacles" apparel. This can now be worn alongside a hat, instead of taking up the hat's slot.

Code: [Select]
  <ThingDef ParentName="HatMakeableBase">
<defName>Apparel_IndSpectacles</defName>
<label>spectacles</label>
    <description>A pair of eyeglasses that make the user look slightly smarter. Can also improve vision.
<!-- Cut out lots of code -->
    <modExtensions>
  <li Class="JecsTools.ApparelExtension">
    <coverage>
  <li>Eyes</li> <!-- This is a string, not an enum, so feel free to use any custom named part. Want to make a nose-ring? Type in Nose and it can be equipped alongside this and many others. -->
</coverage>
  </li>
    </modExtensions>
<!-- End of example -->
  </ThingDef>
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orgre45

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Re: [B18] JecsTools [5/2/2018]
« Reply #77 on: June 08, 2018, 04:11:17 AM »

Thanks!  ;D
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Plymouth

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Re: [B18] JecsTools [5/2/2018]
« Reply #78 on: June 23, 2018, 11:59:13 AM »

Hey there!
Any ETA on 1.0 version?
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Canute

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Re: [B18] JecsTools [5/2/2018]
« Reply #79 on: June 23, 2018, 12:02:23 PM »

ETA: 4 days ago
Check the Github page.
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kolt16

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Re: [B18] JecsTools [5/2/2018]
« Reply #80 on: June 26, 2018, 11:45:00 AM »

I would like to ask for some help with vehicles (I couldn't find a thing about it on the git wiki)

Is there a way to get rid of the needs check, or make a vehicle go without a driver?

I use a ton of mods and maybe because of some added "needs bar" 99% precent of the time pawns are ejected with the needs too low message, regardless of their vitals.

I already tried setting these:

      <movementHandling>NoHandlerRequired</movementHandling>
      <weaponHandling>NoHandlerRequired</weaponHandling>

no effect so far
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evilcats

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Re: [B18] JecsTools [5/2/2018]
« Reply #81 on: July 06, 2018, 05:04:59 PM »

I am having a little trouble with making Vehicles, they work and are refillable, but I can't figure out how to make it drop the pawn after drafted or how to undraft it, any help is much appreciated, full details of the issue here https://github.com/jecrell/JecsTools/issues/24
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Anni

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Re: [B18] JecsTools [5/2/2018]
« Reply #82 on: July 24, 2018, 04:16:46 PM »

ETA: 4 days ago
Check the Github page.

not working for me. The version on github gives me nothing but errors
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Walkaboutout

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Re: [B18] JecsTools [5/2/2018]
« Reply #83 on: July 24, 2018, 10:47:46 PM »

Yeah, the last update (1974 I think?) seems to have broken Jec'sTools, (and his Star Wars mods) rather thoroughly.
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Walkaboutout

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Re: [B18] JecsTools [5/2/2018]
« Reply #84 on: July 25, 2018, 03:28:33 PM »

Looks like Jec got an update out on his Github for this, today. :)
« Last Edit: July 25, 2018, 05:03:31 PM by Walkaboutout »
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AnotherFireFox

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Re: [B18] JecsTools [5/2/2018]
« Reply #85 on: July 30, 2018, 11:40:03 PM »

So...vehicles work fine now?
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raziel86

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Re: [B18] JecsTools [5/2/2018]
« Reply #86 on: August 13, 2018, 08:54:00 AM »

I can't even start a new game I get an error and the world won't generate, no other mod is loaded, I'm using the latest version of Jesctools.
Please advise what should i do
Added the document because its to big to fit into the forum format
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Canute

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Re: [B18] JecsTools [5/2/2018]
« Reply #87 on: August 13, 2018, 09:12:38 AM »

raziel86,
welcome at the world of unstable versions with daily broken mods.

Basicly you need to wait for a new update.
But is the rimworld version the latest, since i don't play the unstable i can't verify it, but the number looked a bit small.

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