Ludeon Forums

Ludeon Forums

  • July 01, 2022, 03:26:15 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: [B18] [KV] Body Part Storage  (Read 8266 times)

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
[B18] [KV] Body Part Storage
« on: November 25, 2017, 07:59:15 PM »

Please consider Infinite Storage instead of this mod
https://ludeon.com/forums/index.php?topic=37698.msg385779#msg385779



Adds a storage container to store all those cut-off/created body parts.

Body Part Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Body Parts

Special Note:
When forming a caravan and the desire is for the caravan to carry stored body parts, select the Body Part Storage and press the Empty button. Form the caravan. Once the caravan is fully loaded, select the Body Part Storage again and press the Collect button.

Supports:
This mod should support/hold all body part types, i'll add to the support list as I verify/people ask about different mods

Direct Download:
B18

Steam:
B18


Github


Last Update:
Nov 27, 2017
-Fixed an issue where materials would not be automatically removed when making buildings


Like my mods? Consider supporting me!








« Last Edit: December 16, 2017, 08:09:39 PM by Kiame »
Logged

TheGakurniawan

  • Muffalo
  • *
  • Posts: 13
  • to be or not to be
    • View Profile
Re: [B18] Body Part Storage
« Reply #1 on: November 25, 2017, 08:41:19 PM »

does this work with EPOE (ExpandedProsthetic&OrganEngineering)
Logged
He dig
She dig
You dig
I dig
We dig
They dig

It's not a great poem
But it's pretty deep

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #2 on: November 25, 2017, 09:05:53 PM »

I've been using it with EPOE just fine
Logged

Nightinggale

  • Colonist
  • ***
  • Posts: 378
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #3 on: November 25, 2017, 09:10:02 PM »

does this work with EPOE (ExpandedProsthetic&OrganEngineering)
Looks like the code works with BodyPartsNatural and BodyPartsArtificial, but not SurrogateOrgans. That should be quite easy to fix though. Just add ModCheck.dll and the following (untested) patch file:

Code: [Select]
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="ModCheck.isModLoaded">
<modName>Expanded Prosthetics and Organ Engineering</modName>
<yourMod>Body Part Storage - B18</yourMod>
</li>
<li Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "BodyPartStorage"]/building/fixedStorageSettings/filter/categories</xpath>
<value>
<li>SurrogateOrgans</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "BodyPartStorage"]/building/defaultStorageSettings/filter/categories</xpath>
<value>
<li>SurrogateOrgans</li>
</value>
</li>
</operations>
</Operation>
Logged
ModCheck - boost your patch loading times and include patchmods in your main mod.

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #4 on: November 25, 2017, 09:31:50 PM »

Surrogate organs are already supported. Updated the screenshot to give more details
Logged

Nightinggale

  • Colonist
  • ***
  • Posts: 378
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #5 on: November 25, 2017, 09:39:15 PM »

Darn, I mixed up filter categories and thingCategories  :-[  though I did say it was untested  :P
Logged
ModCheck - boost your patch loading times and include patchmods in your main mod.

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #6 on: November 26, 2017, 01:12:37 AM »

Update:
Fixed a bug where the "Include in Sale" button selection was not getting persisted between saved.
Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #7 on: November 26, 2017, 01:15:50 AM »

Fixed an issue where Include in Sale button selection was not persisting between saved
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #8 on: November 26, 2017, 03:58:33 AM »

Next project should be Corpse storage ? :-)

ZE

  • Drifter
  • **
  • Posts: 86
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #9 on: November 26, 2017, 02:46:12 PM »

can i request a fabric storage? i tend to strip all my prisoners and shred their clothes to make new ones, but my tailor shop is a mess!!

Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #10 on: November 26, 2017, 03:47:32 PM »

I had a request for fabric storage on the steam page too. That will be my next project more than likely  :)
Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #11 on: November 26, 2017, 06:11:28 PM »

Update:
I'd recommend those that downloaded this mod to download it again. There was some extra files that are not being used but could cause log warnings and possible crashes (i have not experienced any myself)

Sorry for the inconvenience!
Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #12 on: November 27, 2017, 12:48:57 AM »

can i request a fabric storage? i tend to strip all my prisoners and shred their clothes to make new ones, but my tailor shop is a mess!!

Textile Storage is now a thing: https://ludeon.com/forums/index.php?topic=37224.msg380845
Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1541
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #13 on: November 27, 2017, 09:48:19 PM »

Fixed an issue where materials would not be automatically removed when making buildings
Logged

VeeCee

  • Drifter
  • **
  • Posts: 21
  • Refugee
    • View Profile
Re: [B18] Body Part Storage
« Reply #14 on: November 27, 2017, 11:39:53 PM »

If you're taking requests, could this be expanded to hold medicine? I'd kill for something that would let me run multiple surgeries at once and not have to worry about my only stockpile of medicine getting locked, and having herbal medicine be used instead.
Logged
Pages: [1] 2