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Author Topic: [1.0] Equiums Horse Race Experimental Player Only Version  (Read 31508 times)

hauvega

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[1.0] Equiums Horse Race Experimental Player Only Version
« on: November 25, 2017, 09:15:05 PM »

             

Steam Equiums
Direct original head texture 1.0 version  Equiums


Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh, they are also able to eat bushes and hay !

Features:
Storyteller added with horse in black incident.  Storytellers now a separate patch mod now for use with Anything Goes, Lite Lite, and Mystery versions.
- Recruitable/Playable
- Neutral NPC factions
- Able to have human hair
- 4 Different colors
- Vegetarian
- Lore and Furry Friendly
-  Slicing Horseshoes, flaming arrows bows, explosive arrows bows, horse nail gun, horse cheater pipe, and horse pipe wrench weapons to the mystery and lite lite builds.

Created an eat everything patch  as requested.
Changes food restriction and food type.

direct download Equiums Can Eat Everything
steam Equiums Can Eat Everything

Mystery version is now a permanent version.  Has all the new textures including new storytellers and difficulty levels.  At this moment 3 race restricted weapons have been added.
 Play it to find out what's in it.(Where did I hear that one before.)

Direct Equiums Mystery
Steam Equiums Mystery

Updated modcheck assembly file.
Skipped the Lite and went directly to Lite Lite.  Did something stupid today and decided to release the Lite Lite version.  One Faction and 2 scenarios.



Steam    Equiums Lite Lite
Direct  Equiums Lite Lite



A very plain version of Equiums. One faction plus player colony. One horse scenario with passive coolers already researched.
No foods, no weapons, no extras, no race restrictions. Only tails and heads. Can eat everything and anything.
More chances of going manhunter now.

Steam     Equiums Anything Goes
Direct  Equiums Anything Goes

Development version
What Have You Done Now!
Have some experimental weapons such as flaming arrow bows, explosive arrow bows, and melee dining chairs and stools.  And can still sit on them.
Steam friends only Equiums Anything GoesDev
Direct Equiums Anything GoesDev
Fire is either with or against you.  And so it BURNS!

Weapons pack for Equiums and Equiums Anything Goes mods.  Has 7 weapons in it.  It is race restricted and has race restricted research.  Equiums can still use other non restricted weapons.

Steam     Equiums Weapons Pack
Direct  Equiums Weapons Pack


Have to use this patch for modded weapons for the whitelist to work properly.

Steam     Equiums Weapons Whitelist Patch
Direct  Equiums Weapons Whitelist Patch
 


Separate Storyteller pack now.  3 Storytellers and Horse in Black event only available through this mod.  Right now works with Anything Goes and Litelite versions.
Steam  Equiums Storyteller Pack
Direct download    Equiums Storyteller Pack



For those who want to go retro.  Unable to upload to steam workshop in newer Rimworld versions.

Direct download:  Equiums A16


Direct download:  Equiums A16 Mars X Edition
Equiums A16 Mars X Mixed Race Start Only

My Rimworld Mods  Mediafire links.




Dropbox B19 ver.  https://www.dropbox.com/s/l9ia71npbplslz8/Equium%20Horse%20RaceV019_7.zip?dl=0
B19 release   Work in progress.  Added some RBSE, VegGarden, and GouRIMet functionality. Various experimental elements.
Dropbox new https://www.dropbox.com/s/j56qqjs1n3ckqow/Equium%20Horse%20RaceV12.zip?dl=0
Added patch for haygrass.  Haygrass can now be grown in hydroponics basin.
Restricted foods.  Works with gouRimet 1.0, Vegetable Garden, U.S Military Kit, and Rimmu-Nation - Camping Stuff.
B19 RBSE Patch Here  No Steam release.
https://www.dropbox.com/s/bdjp7pgmujd7n57/EquiumsRSBEPatch.zip?dl=0
EPOE Patch Here
Steam  http://steamcommunity.com/sharedfiles/filedetails/?id=1221180509

Do not forget the Alien Races framework  by erdelf.

Rocka is still the original owner and I am now the new dev working on this mod and a plan for a new one.  Steam does not allow multiple devs to upload updates to the same id.  Shows a lack of efficiency.
 Let me know what you think.
 Thanks for your cooperation.

My Discord server:  https://discord.gg/rrbdJdT  appropriately named "Will I Ever Get This Done?"
My Twitch channel:  https://www.twitch.tv/hauvega

« Last Edit: November 24, 2019, 03:26:23 PM by hauvega »
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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #1 on: December 04, 2017, 07:21:44 AM »

Added epoe patch mod.  Remade some body parts and added military faction plus scenario.
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WREN_PL

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Re: [B18] Equiums Horse Race mod
« Reply #2 on: December 04, 2017, 11:29:05 AM »

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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #3 on: December 04, 2017, 12:04:19 PM »

I am planning another version of the mod that reflects the storyline the original author wanted.  I took the original mod fixed it to work and started adding stuff to it.  Learning to xml modding by studying and fixing broken mods.
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doomtrout

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Re: [B18] Equiums Horse Race mod
« Reply #4 on: December 05, 2017, 05:54:26 PM »

I have to bring up ONE nagging issue. With the military start, there's a suspicious lack of starting weaponry for a group of 5 trained soldiers in power armor
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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #5 on: December 06, 2017, 01:55:55 AM »

I find that the pawns automatically spawn with weapons on them.
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doomtrout

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Re: [B18] Equiums Horse Race mod
« Reply #6 on: December 06, 2017, 03:42:46 AM »

Maybe mine is different for some reason, but my pawns dropped unarmed. Plenty of armor though so thankfully bows were enough for the first raid lol
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Roolo

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Re: [B18] Equiums Horse Race mod
« Reply #7 on: December 06, 2017, 04:38:08 AM »

Cool, now horse-men riding horses is possible ^^ ! (with this mod + Giddy-up Battle Mounts + AnimalCollabProj)
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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #8 on: December 06, 2017, 06:45:57 AM »

doomtrout  Do you have any mods that remove vanilla weapons?  I going to make some adjustments anyway.
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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #9 on: December 06, 2017, 08:42:05 AM »

Just updated to version 6.

Military start pawns have no weapons.
Added weapons in military scenario.
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hauvega

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Re: [B18] Equiums Horse Race mod
« Reply #10 on: December 12, 2017, 04:59:07 PM »

Updated to version 7.

Fix conflict with another race mod.
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JinxVanAshke

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Re: [B18] Equiums Horse Race mod
« Reply #11 on: December 14, 2017, 12:21:10 AM »

So the medieval mod that adds hands and shoes they wear...all of them...at once. Also tool belts. It is an easy fix to disallow those items from their wardrobe and make them a special outfit. I wish I had taken a screenshot my one Equium was wearing 10 tool belts 15 hand wraps and 18 tribal boots.

https://ludeon.com/forums/index.php?topic=22316.0 This mod and

https://ludeon.com/forums/index.php?topic=33092.0 this one.
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hauvega

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Re: [B18] Equiums Horse Race mod Ver 8
« Reply #12 on: December 14, 2017, 06:17:05 PM »

Fix issues with toolbelt mod and mods with footwear or handwear.
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hauvega

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Re: [B18] Equiums Horse Race mod Ver 9 Some Fixin's
« Reply #13 on: December 19, 2017, 02:51:53 AM »

I had forgotten to add the combat log to the pawn window.  It is now added.
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doomtrout

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Re: [B18] Equiums Horse Race mod Ver 9 Some Fixin's
« Reply #14 on: December 22, 2017, 04:46:00 AM »

More of a plea than anything, but is there a way to tell my guys to stop eating all the healroot? Understandable if not, it's just annoying that my grower will sometimes rip up the healroot for a snack rather than go to the kitchen. PS- The weapon spawning works flawlessly now, thanks!
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