[B18] Mod Announcements Thread

Started by Haplo, November 27, 2017, 12:01:06 PM

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Haplo

This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Rules

  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.




Older Versions
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0



Note: I've hijacked this thread because milon currently isn't available.


kaptain_kavern

We are lucky to have wonderful moderators  ;D

https://ludeon.com/forums/index.php?topic=37184.0

Jokes aside, keep up the good job, guys.

o7

Jaxxa

#2
Hey, a new thread :)
Here are the mods that I have updated so far.

ED-CheatReactor
https://ludeon.com/forums/index.php?topic=37158.msg380116#msg380116
Adds a Reactor that produces a lot of Power, is Built Instantly and for Free.

ED-Embrasures
https://ludeon.com/forums/index.php?topic=37158.msg380117#msg380117
Adds embrasures for that can be shot through, while blocking passage.

ED-LaserDrill
https://ludeon.com/forums/index.php?topic=37158.msg380118#msg380118
Adds a Laser Drill that allows the creation of new steam vents, and a Laser Filler that allows you to remove unwanted steam vents.

ED-ReverseCycleCooler
https://ludeon.com/forums/index.php?topic=37158.msg380119#msg380119
Changes the cooler to be able to warm a room.

ED-TurretControl
https://ludeon.com/forums/index.php?topic=37158.msg380120#msg380120
Allows Commands for Force Attack to be given to Turrets.


Steam links to the mods available in the first post here:
https://ludeon.com/forums/index.php?topic=37158

BlackSmokeDMax

Flagstone Cheaper
https://ludeon.com/forums/index.php?topic=33916.0
Links in thread to manual download from nexusmods and to Steam Workshop
This mod changes cost in stone blocks of flagstone flooring.

dburgdorf

Most of my mods have now been updated for RimWorld b18.

Archipelagos - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.

Basic Bridges - Allows you to build bridges. Obviously.

Concrete - Adds concrete to the game. Changes a few existing items to require concrete instead of steel, as well as adding concrete walls and reinforced concrete "bunker" walls and embrasures. Originally designed as an add-on to "Fertile Fields," it can now be used independently.

Configurable Maps - Allows you to adjust the number of old walls and buildings, the amount of ore, the number of geysers, the "biodensity" of plant and animal life, the size and quantity of lakes and marshes which will appear on new maps, and many other aspects of map generation.

Consolidated Traits - Adds a lot of traits to the game. (This is my "cleaned up" compilation of traits I like from various other mods, as well as a few original ones.)

Fertile Fields - Fertilize and plow your farmland, and eventually reshape your landscape! (Despite the name, it's actually less a "farming" mod and more a "terraforming" mod.)

Fishing - An add-on for "Basic Bridges" which lets your pawns fish from bridges, catch shellfish in traps, and cook various seafood dishes.

More Trait Slots - Lets your pawns start with more traits, and makes sure you can actually see them all on the character tab!

Pawns Are Capable! - An offshoot of a mod I originally created in collaboration with RimRue, which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate.

Rainbeau Flambe - Storyteller - Adds, obviously, a storyteller.

Rascally Rabbits - Adds rabbits (both gentle and deadly), carrots, rabbit stew, and a few "rabbit themed" events. Also adds ducks and coyotes.

Smooth Stone Walls - Allows you to smooth and even decorate natural stone walls.

Wild Cultivation - Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

lance_hardwood

#5
[Invisible Conduits]

Gives you the option to build hidden conduits.

   - they don't burn
   - they don't have a beauty penalty

I updated the file with some issues solved:
 
   - building the invisible conduits no longer destroys walls or other buildings on the same tile
   - the research of electricity is now required to build the invisible conduits





Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=971868628

[attachment deleted by admin: too old]

BaconBits

#6
BaconBits' Mods

Fireplace B18
A set of working fueled and electric fireplaces for cooking and heating.

Wall Torch B18
A wood fueled wall mounted torch for lighting an area.

Animal Feed Trough B18

Mamuffalo B18
Genetically engineered Prehistoric Muffalo.

Alpha Muffalo B18
Update of previous mod.

Barn Stall B18
A simple stall for your barn animals to use.

Cobblestone Floors B18
Adds a cobblestone floor that is built from loose stones on the ground at no cost.

Trap Defence B18
A set of spiked traps.

Grill Tech A17
2 new cooking stations and a variety of BBQ'd foods. Also.........BACON!!!

Torann

#7
A RimWorld of Magic B18
https://ludeon.com/forums/index.php?topic=37161.0
Gives your pawns abilities that let them throw fireballs, summon lightning storms, and teleport (among many others).

Available on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1201382956
A17 and historic updates on moddb: http://www.moddb.com/mods/tmagic

Custom Death Randomness B18
https://ludeon.com/forums/index.php?topic=37446.0
Lets you modify the chance of death on downed for pawns and animals.
Steam Workshop: http://steamcommunity.com/sharedfiles/itemedittext/?id=1223688158
ModDB: http://www.moddb.com/mods/custom-death-randomness

Caravan Options B18
https://ludeon.com/forums/index.php?topic=37890.0
Lets you modify caravan movement speeds based on pawn speeds, terrain types, and an overall caravan movement multiplier.
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1245449378&searchtext=caravan
ModDB: http://www.moddb.com/games/rimworld/downloads/caravanoptions-b18#downloadsform

skullywag

ugh I had this unpinned so people would see it. meh.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

RemingtonRyder

Hunting Restriction
v1.1.6 "I got mauled by an angry bear and all I got was this lousy bearskin t-shirt" update

- Hunters will not hunt sleeping predators, because that means getting close enough to execute, and that's very dangerous.

Announcement on Twitter.

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1204146321
Direct download: http://marvinkosh.omniloth.net/mod/hunting-restriction-b18/

GHXX

Because someone told me to post it here: Tech Advancing is back with more customization. :P
Go check it out: https://ludeon.com/forums/index.php?topic=22598.0


historic_os

Industrial Rollers updated to B18.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
ModSync Ninja updated to B18.
Get update notifications for your manually installed mods and choose when to update!

Jaxxa

Me again with a few more mod updates since last time.

ED-SafeTraps
https://ludeon.com/forums/index.php?topic=37158.msg380122#msg380122
This mods modifies traps so that they will no longer be triggered by colonists.

ED-ShieldsBasic
https://ludeon.com/forums/index.php?topic=37158.msg380121#msg380121
This mod allows you to place shield generators. They are expensive and power hungry but can really strengthen your defenses. The standard shields will stop projectiles that try to enter it, but allow weapons to be fired out.


dburgdorf

Another mod finally updated to b18:

Editable Backstories - Replaces the vanilla backstory database with a completely customizable database of backstories stored in XML files. Also allows you to add new names to the game's name database.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?