Ludeon Forums

Ludeon Forums

  • July 05, 2020, 04:01:42 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!  (Read 40159 times)

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4083
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #150 on: August 17, 2017, 06:57:24 AM »

The debuff should slowly go away and not become worse

right .. when you are doing something you absolutely detest, and never wanted to do ( again ) in your live .. your mood debuff lowers over time ..

like DBurgdorf said, this is a way to get pawns to do things in emergencies they were normally forbidden to do. Not to cheese pawns into everything.
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Lupin III

  • Drifter
  • **
  • Posts: 96
  • Refugee
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #151 on: August 19, 2017, 02:59:44 PM »

Well, I just had a pyrophobic pyromanic in a visitor group. Pyromaniacs don't ever extinguish fires anyway, but what would this guy do? Light a fire than flee in panic? Must be a hard life for him ;)
« Last Edit: August 19, 2017, 03:01:41 PM by Lupin III »
Logged

DonkeyBoat

  • Muffalo
  • *
  • Posts: 1
  • Colonist
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #152 on: November 25, 2017, 11:05:30 PM »

Are you going to update to current Beta? It would be great if you did, this mod is great!
Logged

dburgdorf

  • Planetologist
  • ****
  • Posts: 1380
  • The dorfiest of dorf modders.
    • View Profile
    • My Facebook page. *Shrug* It's the only Web site I have these days.
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #153 on: November 25, 2017, 11:51:52 PM »

Are you going to update to current Beta? It would be great if you did, this mod is great!

I don't know if Rue plans to update this version of PAC, but my alternate "no traits" version has been available for b18 for a couple of weeks, already.
Logged
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Rexstriker

  • Muffalo
  • *
  • Posts: 9
  • Sticking to the ceiling with aussie velcro boots
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #154 on: November 27, 2017, 02:58:58 AM »

Is this mod compatible with the prepare carefully mod?
Logged

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4083
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #155 on: November 29, 2017, 05:33:43 AM »

Yes
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Rexstriker

  • Muffalo
  • *
  • Posts: 9
  • Sticking to the ceiling with aussie velcro boots
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #156 on: November 29, 2017, 11:28:13 PM »

Yes

Nice
Just another question though, do skills still get EX even when the pawn hates doing it? Is it possible to get something with a 20 in a skill who hates doing it?
Logged

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4083
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #157 on: November 30, 2017, 04:40:11 AM »

I would think so, but I guess with the common mental breaks that will get you,
you might not get above a certain level, due to skill degredation.

I can't say for sure if you get normal experience or even lower than the 33% of a non-passion skill.
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

dburgdorf

  • Planetologist
  • ****
  • Posts: 1380
  • The dorfiest of dorf modders.
    • View Profile
    • My Facebook page. *Shrug* It's the only Web site I have these days.
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #158 on: November 30, 2017, 09:24:39 AM »

Neither version of PAC affects skill gain, so yes, a pawn who hates doing a job will still gain experience when forced to do it. However, as pawns (obviously) can't have passions for work they hate, skill gain will be at the slowest rate, and as SpaceDorf pointed out, any attempt to keep a pawn doing hated work for an extended period is going to cause a lot of problems, so the odds of a pawn ever getting very *good* at hated work are slim.
Logged
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

SpaceDorf

  • Transcendent
  • *****
  • Posts: 4083
  • Secretly Captain Obvious
    • View Profile
Re: [A17] Pawns Are Capable! (No more disabled work!) Updated to V3.2!
« Reply #159 on: November 30, 2017, 10:24:34 AM »

But it is tempting if you get a pawn who is actually good at that hatet skill and even has fitting traits.
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker
Pages: 1 ... 9 10 [11]