[Idea Pitch] Prison Modification

Started by JinxWolf, May 31, 2014, 05:20:04 PM

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JinxWolf

Well, i've just about seen almost every other feature of rimworld capitalized in a mod, but like I myself would really like to see the prisoner features of rimworld explored. I'd go a step in the dark to say some people whom already nag about the resemblance (Duurr) of prison architect to rimworld, but it iss an element in this game? Right brian?

For instance..
Like an actual system based around reforming a raider into an actual colony member. More so than just the now occasional talking and a few meals here and there. There should be a more care-taker element to it, you know? Actual prison doors. Visable restraints. A real prison system inside the already core gameplay.

With events and such.
Idk, anyone else into this?

Also, slavery.
Like real prisoner slavery.
(As touchy as that may be.)

Austupaio

I've thought of it myself, I tend to build small prison complexes for raiders and tribals anyway. I even considered a suggestion thread for additions to allow you to do more with this side of the game, but decided against it since Tynan has had to distance himself from Prison Architect, IIRC.

Something about a fringe world prison on a desert planet just seems cool to me, I guess various Chronicles of Riddick put that one in my head. The USCM colonies in Starbound are quite cool as well, if you played it.

Not many changes would need to be made to make running a prison a viable method of playing the game, just an organization that will deliver convicts and pay you subsidies for holding them*, with prisoners being a little bit deeper and less simple to keep control over. Like-wise, forcing prisoners to do manual labor under guard would be great, although most labour is so fast and easy that it'd be a little pointless.

*The payment thing has a lot of potential to get deep as well, with the ability to try to cook books, getting payment for prisoners who have escaped or died, but it can back-fire and ruin your rep with the organization. Maybe pirate bands would launch specialist missions to break out a well-known pirate being held in your prison, or even ransom him. You can take the sizeable ransom and release him (or betray the pirates) but, again, trash your rep with the Prison Organization.

See, you can tell I've been thinking about this because I just started rambling once given a thread to do it in. ;D

Justin C

Quote from: JinxWolf on May 31, 2014, 05:20:04 PM
Also, slavery.
Like real prisoner slavery.
(As touchy as that may be.)
I like this idea. There are already slave trader ships, so slavery will fit within the Rimworld universe.

Give colonists a "Slaving" skill or something, and then set a zone where prisoners would be allowed to do jobs. You would need a colonist to look after the slaves to make sure they don't try to escape, and the level of their Slaving skill would determine how many slaves they could look after at once. That would make the loyalty and fear more important for prisoners, instead of just being used to help recruit them. And you'd probably need to make recruiting more difficult overall to make slavery viable.

JinxWolf

Quote from: Austupaio on May 31, 2014, 05:45:16 PM
I've thought of it myself, I tend to build small prison complexes for raiders and tribals anyway. I even considered a suggestion thread for additions to allow you to do more with this side of the game, but decided against it since Tynan has had to distance himself from Prison Architect, IIRC.

Something about a fringe world prison on a desert planet just seems cool to me, I guess various Chronicles of Riddick put that one in my head. The USCM colonies in Starbound are quite cool as well, if you played it.

Not many changes would need to be made to make running a prison a viable method of playing the game, just an organization that will deliver convicts and pay you subsidies for holding them*, with prisoners being a little bit deeper and less simple to keep control over. Like-wise, forcing prisoners to do manual labor under guard would be great, although most labour is so fast and easy that it'd be a little pointless.

*The payment thing has a lot of potential to get deep as well, with the ability to try to cook books, getting payment for prisoners who have escaped or died, but it can back-fire and ruin your rep with the organization. Maybe pirate bands would launch specialist missions to break out a well-known pirate being held in your prison, or even ransom him. You can take the sizeable ransom and release him (or betray the pirates) but, again, trash your rep with the Prison Organization.

See, you can tell I've been thinking about this because I just started rambling once given a thread to do it in. ;D

Yea i've played Starbound and the way colonies in general there were setup with their variety of designs and the massive distance they would stretch made the game and excellent sandbox.

In the case of prison being held in relation to pay? Do you think that faction relationships could consider the intake of prisoners? and do you think the prisoners should count to the colonies number of people? I like your ideas nonetheless, seen in PA but having some advert ideologies. And for instance with the pirates and what-not? Should it just be of pirates or would it be all of the factions.  Those events seem like a viable options for why the pirates seem very aimed at trying destroy your colony. Also enticing the need of security.

Any man with ideas like that, is alright with me :).

Quote from: Justin C on May 31, 2014, 09:29:46 PM
Quote from: JinxWolf on May 31, 2014, 05:20:04 PM
Also, slavery.
Like real prisoner slavery.
(As touchy as that may be.)
I like this idea. There are already slave trader ships, so slavery will fit within the Rimworld universe.

Give colonists a "Slaving" skill or something, and then set a zone where prisoners would be allowed to do jobs. You would need a colonist to look after the slaves to make sure they don't try to escape, and the level of their Slaving skill would determine how many slaves they could look after at once. That would make the loyalty and fear more important for prisoners, instead of just being used to help recruit them. And you'd probably need to make recruiting more difficult overall to make slavery viable.

True, it would not transition as bad.

Ahh, that's actually a very durable system for keeping a certain capacity of prisoners. Though, it would undermine certain elements that unofficially we would consider leadership abilities if they "learn" how to do so but then again, it should not just be for certain roles. Like how some randomly generated colonist are good for growing and others for mining while others have social abilities. EXACTLY! In some form there would need to be an overhaul to the system of reform as we see it now.

However that may be.
I do hope someone takes this idea.

Damien Hart

I'd love to see slavery implemented. But visible restraints? They have no arms/legs, where would they attach to?  :P

StorymasterQ

You could do something like Prison Architect's Restrained image, but then it'd make RimWorld too much like PA. It's already almost similar, isn't it?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

JinxWolf

Quote from: StorymasterQ on June 01, 2014, 10:22:13 PM
You could do something like Prison Architect's Restrained image, but then it'd make RimWorld too much like PA. It's already almost similar, isn't it?

What he said.
Often that's a bad mimic that rimworld would have to overcompensate with due to the close resemblance but this is not a modern prison as PA, would simply create. We can do chain gangs, data-trackers (Sorta like shocking device built in a proximity of the colonies home zones but with the harming effects of a squirrels attack and it being inside the prisoner), fortified guard walls. Well anything to keep them in if the idea of cosmetic restraints overlaps Prison Architects idea.

StorymasterQ

What about some sort of full-body-energy-binding thing? Prisoners could have their body type changed to a some sort of glowing aura body type. Also solved the issue of RimWorld inhabitants not having limbs.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

JinxWolf

Quote from: StorymasterQ on June 03, 2014, 09:49:39 PM
What about some sort of full-body-energy-binding thing? Prisoners could have their body type changed to a some sort of glowing aura body type. Also solved the issue of RimWorld inhabitants not having limbs.

I'd love to see that type of technology implemented.
Though I do believe now, since Alpha 4 is out there should be a gradual tiering of all of these mechanics. Like until the discovery of mechanoids.

Crimsonknight3

Quote from: StorymasterQ on June 03, 2014, 09:49:39 PM
What about some sort of full-body-energy-binding thing? Prisoners could have their body type changed to a some sort of glowing aura body type. Also solved the issue of RimWorld inhabitants not having limbs.

Just a simple texture would do, a simple orange jumpsuit type thing, or even a ring around their bottom with a ball & chain... Dont need "legs"... How would you restrain someone with one leg and no arms? haha

JinxWolf

Quote from: Crimsonknight3 on June 04, 2014, 04:08:56 PM
Quote from: StorymasterQ on June 03, 2014, 09:49:39 PM
What about some sort of full-body-energy-binding thing? Prisoners could have their body type changed to a some sort of glowing aura body type. Also solved the issue of RimWorld inhabitants not having limbs.

Just a simple texture would do, a simple orange jumpsuit type thing, or even a ring around their bottom with a ball & chain... Dont need "legs"... How would you restrain someone with one leg and no arms? haha

Well the orange jumpsuit has already been covered by Prison Architect and even without arms they have the whole shackles thing going.  Something does tangibly need to be made though to simulate some form of restraint, otherwise we keep the slow moving prisoners.