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Author Topic: [1.0] Sparkling Worlds - Glittertech on the Rim  (Read 76585 times)

Albion

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Re: [1.0] Sparkling Worlds - Glittertech on the Rim
« Reply #285 on: December 02, 2018, 10:01:45 AM »

I uploaded a fix for the Full mod and the Events Addon.
If the psychic emitter spawned in an extermely mountainous map he could be located deep inside the mountain.
This should be fixed now and there will always be a path from the emitter to an edge of the map.

Enjoy the mod an continue to post error reports.

NoCanDo

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Re: [1.0] Sparkling Worlds - Glittertech on the Rim
« Reply #286 on: December 03, 2018, 12:26:33 AM »

Oh, so THAT'S why my colony constantly went bananas. Everybody always loosing their minds, I couldn't find any ship anywhere, had do restart a new game.
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Albion

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Re: [1.0] Sparkling Worlds - Glittertech on the Rim
« Reply #287 on: December 05, 2018, 03:26:26 PM »

Well it does state in the message that the reason is a psychic emitter and there is that convenient "jump to location" option in the message ;)
Maybe I should make it more clearer that one can actually shut down the emitter instead of just suffer through it.

bigheadzach

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Re: [1.0] Sparkling Worlds - Glittertech on the Rim
« Reply #288 on: December 05, 2018, 05:09:03 PM »

Gotta say, it's worth traveling to the emitter and bringing it home, because then you've now got a soother for your base!
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