[1.1] Giddy-up!

Started by Roolo, December 01, 2017, 04:46:29 AM

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BladeOfSharpness

I just had a 'consume task' with an even worse configuration.

I modified the values back to 16 / 12 and it seems to be working better.

Dr.Devius

Got this little bug here, though I'd share, feel free to dig in.

Exception in JobDriver tick for pawn ACPHorse168376 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_1117846) A=Thing_Human216745) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCore.Jobs.JobDriver_Mounted.tryAttackEnemy () <0x000f9>
at GiddyUpCore.Jobs.JobDriver_Mounted.<delegateMovement>b__9_0 () <0x0010b>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x0032f>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
AnimalVariations.AnimalMultiSkins:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Simstu

#602
Hello, I ran into some problem recently, really annoying, ruins my game. Everything used to work but all of a suden my pawns wouldn't mount their animals when assigned to caravan. More like the animals are not assigned to the caravan at all! Can someone please help me?

EDIT: The problem is Save Our Ship 2, so we have to either wait till someone makes a patch or... Fortunately I've found a workaround, just add those animals to the caravan manually after closing the caravan GUI! ;)

Roolo

Update for v1.1

All Giddy-up! mods except Giddy-up! Mechanoids have been updated to support Rimworld version 1.1 (including the expansion). Credits for this update go to SargBjornson, who's responsible for a major part of this update. This version also supports Rimworld 1.0, so no need to worry if you're still using that version.

Giddy-up! Mechanoids will be updated once What the Hack has been updates (which will take some time).

This update includes the following improvements and fixes:
- Added more overlays for vanilla animals. These overlays prevent that pawns overlap the heads, horns or other things that animals have.
- Made sure the name tag of a pawn doesn't overlap the animal's head when an animal is mounted.
- Fixed null reference errors that the wait for rider job sometimes threw.
- Compatibility with the new HugsLib version.

NaraSumas

how I should have the load order with all your Giddy-up! mods, SearchAndDestroy and RunAndGun?

sai05

Quote from: Roolo on March 01, 2020, 07:42:44 AM
Update for v1.1

All Giddy-up! mods except Giddy-up! Mechanoids have been updated to support Rimworld version 1.1 (including the expansion). Credits for this update go to SargBjornson, who's responsible for a major part of this update. This version also supports Rimworld 1.0, so no need to worry if you're still using that version.

Giddy-up! Mechanoids will be updated once What the Hack has been updates (which will take some time).

This update includes the following improvements and fixes:
- Added more overlays for vanilla animals. These overlays prevent that pawns overlap the heads, horns or other things that animals have.
- Made sure the name tag of a pawn doesn't overlap the animal's head when an animal is mounted.
- Fixed null reference errors that the wait for rider job sometimes threw.
- Compatibility with the new HugsLib version.


How to fix this ? i cant see animal name :(
https://prnt.sc/ran236

SargBjornson

But... its name is "donkey foal 2", it's right there...

sai05

Quote from: SargBjornson on March 03, 2020, 02:24:10 AM
But... its name is "donkey foal 2", it's right there...

i like seling animal . right now there is more 30 so i need Look 1 by1 ? and llike this to  i cant LOOK

https://prnt.sc/ras6nh

Simulacrum0

the white horse is missing a overlay.

sai05


Sangpra

I used all giddy up mod ,but the mod didn't work.
In training no obidience option

FBastos

Same here. Obedience is not listed inside the training menu.

And when i click in a animal it says, can't mount without Obedience training.

I remove all the other mods and created a new game with:

-harmony
-jectools
-hugslibs

-modSwitck

-GiddyUp-core
-GiddyUp-caravan
-GiddyUp-battlemounts
-GiddyUp-rideadnroll


* sorry my english.  :(








enceos

@Roolo
It seems the mod files on Github haven't been updated. At least according to the manifest file. There's no 1.1 version in it.
My game doesn't want to load the current mod...

FBastos

Quote from: FBastos on March 09, 2020, 11:59:05 AM
Same here. Obedience is not listed inside the training menu.

And when i click in a animal it says, can't mount without Obedience training.

I remove all the other mods and created a new game with:

-harmony
-jectools
-hugslibs

-modSwitck

-GiddyUp-core
-GiddyUp-caravan
-GiddyUp-battlemounts
-GiddyUp-rideadnroll


* sorry my english.  :(


Sorry. I was wrong. Now you need to train Guard to mount de animals.