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Author Topic: [1.0] Giddy-up! - updated June 27  (Read 126119 times)

BladeOfSharpness

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Re: [1.0] Giddy-up! - updated June 27
« Reply #600 on: July 16, 2019, 01:01:12 PM »

I just had a 'consume task' with an even worse configuration.

I modified the values back to 16 / 12 and it seems to be working better.
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Dr.Devius

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Re: [1.0] Giddy-up! - updated June 27
« Reply #601 on: January 06, 2020, 07:01:44 PM »

Got this little bug here, though I'd share, feel free to dig in.
Code: [Select]
Exception in JobDriver tick for pawn ACPHorse168376 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_1117846) A=Thing_Human216745) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCore.Jobs.JobDriver_Mounted.tryAttackEnemy () <0x000f9>
at GiddyUpCore.Jobs.JobDriver_Mounted.<delegateMovement>b__9_0 () <0x0010b>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x0032f>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
AnimalVariations.AnimalMultiSkins:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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Simstu

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Re: [1.0] Giddy-up! - updated June 27
« Reply #602 on: January 28, 2020, 02:32:10 PM »

Hello, I ran into some problem recently, really annoying, ruins my game. Everything used to work but all of a suden my pawns wouldn't mount their animals when assigned to caravan. More like the animals are not assigned to the caravan at all! Can someone please help me?

EDIT: The problem is Save Our Ship 2, so we have to either wait till someone makes a patch or... Fortunately I've found a workaround, just add those animals to the caravan manually after closing the caravan GUI! ;)
« Last Edit: January 29, 2020, 07:32:01 AM by Simstu »
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