Who would win?: 300 tribals vs 8 mortars (pictures)

Started by Sinosauropteryx, January 07, 2018, 02:34:36 PM

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Sinosauropteryx

My giant colony spawned a giant tribal raid, and I decided to document the results.


The first volley cut a wide swath, killing dozens outright and injuring about half the remainder.

Still, they pressed on.


The second volley scored some nice hits, tearing through fresh and injured ranks alike. After the first few explosions, the tribals decided they had prepared enough, and attacked.



Seconds later, they broke ranks.



The carnage was so concentrated, I was only able to save about 20 of them. Still, a good haul. The colony is always hiring.



Easy cleanup.
Whole body          RimWorld addiction

OFWG

Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

Razbari

That's insane, I've never seen a colony or a raid of this size. Mortars OP lol.

SpaceDorf

Quote from: Razbari on January 08, 2018, 05:57:47 PM
That's insane, I've never seen a colony or a raid of this size. Mortars OP lol.

Actually Mortars finally work as intended.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Hans Lemurson

Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Sinosauropteryx

Whole body          RimWorld addiction

Hans Lemurson

But how could a mass infantry charge against a prepared defensive position backed by modern artillery possibly fail?  It just doesn't make sense.

Clearly they tribes just need to send MORE men.  Preferably enough so that you reach your pre-set kill limit and shut down.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Nameless


Stormtrooper

Could you please tell which mod do you use to get such a huge colony?

Sinosauropteryx

Quote from: Nameless on January 23, 2018, 11:57:59 AM
I'm more curious as to how laggy your game is  :o
Incredibly slow, snail's pace. Especially during raids.

Quote from: Stormtrooper on January 27, 2018, 05:16:14 PM
Could you please tell which mod do you use to get such a huge colony?
No mods, vanilla Randy on second hardest difficulty.
Whole body          RimWorld addiction

Stormtrooper

#11
Quote from: Sinosauropteryx
No mods, vanilla Randy on second hardest difficulty.
Wow. I wasn't aware that you can get more than 100 colonists in vanilla... Wasn't the default limit of Randy 50 or something?...