New mod trouble

Started by jigab001, June 01, 2014, 09:13:54 AM

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jigab001

i have a mod i am creating but i need assistance in texture and development. its going to be a new faction mod so far i have the faction name def but i need assistance in every thing else so if anyone can help me ill really appreciate it.

iame6162013

just post what you need, people are quite nice here ;)
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

jigab001

is there a mod i can look at to help me make my new faction?

iame6162013

Quote from: jigab001 on June 01, 2014, 10:21:02 AM
is there a mod i can look at to help me make my new faction?
Core, it's found in every install :P
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

jigab001


jigab001

idk how to do the namemaker for the faction or the people need help

iame6162013

go to Mods -> Defs->factionDefs->basefactionTypes then Read and learn
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

jigab001

What would my faction faction's type be if i want it to be like the outlander faction

iame6162013

one thing, experiment
easy things are easier(guns and resources)
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

jigab001

what does the sub think tree and herbivore do? and is it required and do i need to change anything in it for my new faction?

mrofa

Sub think tree is for aditional behavior and herbivore is what they eat which is herbs in this case :D
You dont need to change any of this two
All i do is clutter all around.

jigab001

how do i edit the weapons they spawn with?

mrofa

In core check out Pawkinddefs.
You specify pawns there for fraction, like scavenger, brute and so one, thers a line <weapons> which gets a specific weapon to a pawn.
Pirates got <li>Guns</li> in weapons so they will have use any firearm, tribals got bows in ther so they will use any bow.
If you want a specific weapon you need to write it there i.e. <li>Pistol</li>, will make this kind of pawn only have pistol.
All i do is clutter all around.

jigab001

do you know how to make my own weapon?

mrofa

http://rimworldwiki.com/Modding_Tutorials

This will help you with it, i did only 2 weapons so i dont have much experiance with them.
All i do is clutter all around.