[B18] Custom Death Randomness

Started by Torann, December 06, 2017, 11:06:49 PM

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Torann

Custom Death Randomness

Description:
Custom Death Randomness is based off of Mazacik's "Less Death Randomness" and "No Death Randomness."
When a pawn is downed, it has a 67% chance to be killed, animals have a 47% chance.
As the title suggests, I've included mod settings that allow you to choose what these value should be; setting options are for both pawns and animals.
It's possible to set these value to 100%, which might make an interesting game in itself.

Notes:
Instead of the original injects/detours, I've used a Harmony prefix that does not run the original method unless null values are detected in any of the entry variables.
Tested with "Death Rattle" mod and I haven't found any incompatibility issues, though I don't know why it would since both mods patch different methods.
Safe to use on existing games.

How to install:
Download from Steam Workshop: http://steamcommunity.com/sharedfiles/itemedittext/?id=1223688158
Or ModDB:  http://www.moddb.com/games/rimworld/downloads/customdeathrandomness-b181
Japanese translation by Proxyer: https://www.dropbox.com/s/epjgruc3sp79bq1/CustomDeathRandomness_JP.zip?dl=0
- Mod load order: Core -> HugsLib -> Custom Death Randomness
HugsLib: https://ludeon.com/forums/index.php?topic=28066

Author
Torann

License
Free to use however you want.

SpaceDorf

The best solution to circumvent death mans apparel  ;D

I would absolutely use the non-steam version.

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Torann

QuoteI would absolutely use the non-steam version.
Hah, I guess that's a not so subtle hint to post the mod outside of steam.  ;)

I'll post it to moddb when I get home from work tonight.

SpaceDorf

You guessed absolutely right.

Subtlety is none of my many talents.

Thank you in adavance.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

mazacik

Nice work! :-) HugsLib didn't exist back when I made the mod, thus it was difficult figuring out and fixing compatibility issues and keeping up with updates. I also don't play Rimworld nearly as much anymore. Next time I do a playthrough, this mod will certainly be a part of it.

Torann

Thanks Mazacik!

Also, posted to modDB, link added above.

kubolek01

Quote from: Torann on December 07, 2017, 03:53:20 PM
Thanks Mazacik!

Also, posted to modDB, link added above.
No files there. Only main mod page.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

GrumpyProgrammer

Can confirm that no files are listed on the moddb page.

Canute

And you should add a B18 tag at the moddb, to reflect it that is for the B18 version.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

fatm3l


Torann

Yeah, sorry about that.  It was posted but it looked like it was waiting for authorization.  The file should be available now.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

GrumpyProgrammer

Groovy, thanks! I'll install and test.

kubolek01

Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.