(Mod Idea) Cleaning

Started by MysticPorkChop, December 07, 2017, 06:57:27 AM

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MysticPorkChop

(I'm not sure what came over me to think of this, but I gotta put this out there. I actually just wanted a mod where the pawns get into a down state from tripping over vomit.)
Cleaning right now more or less consists of pawn/animal/something dirties the room, pawns gets mood debuff from how awful the place they're at is compared to outside the colony (ungrateful pawns). You make those one or two unlucky colonists into dedicated cleaners/haulers to mop the colony for the rest of their short miserable life.
What I propose to do is make the various filth on the floor have different effects on the colonists, such as blood or random vomit on the floor having the ability to make the colonists "trip", of course there would be rng to this, such as the healthier a colonist is, the less of a chance they have to proc this.
As of now colonists are assigned to the task of cleaner and can more or less clean any type of filth on the floor. Now rather than propose that you need to have various cleaning tools to be able to combat the different types of filth or else you would be unable to clean it up. Instead colonists would be able to clean any type of filth, but the time it takes to clean would lengthen unless you had the appropriate cleaning skill and tools, which could be available from under the architect tab under the new cleaning available from the mod. Also there would be added new types of filth
So far that's about all I could think off, but I'm open to suggestions to make cleaning fun.

Canute

Do you every though about
Cleaning robots
https://ludeon.com/forums/index.php?topic=3612.0
https://ludeon.com/forums/index.php?topic=26151.0
or
Minions
https://ludeon.com/forums/index.php?topic=30647.0

Both are very good to do cleaning/hauling jobs to free your pawn for relaxing work.