Ludeon Forums

Ludeon Forums

  • August 18, 2019, 06:54:13 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Faction Flaire?  (Read 147 times)


  • Drifter
  • **
  • Posts: 98
  • I Don't Even Know Anymore
    • View Profile
Faction Flaire?
« on: December 07, 2017, 02:38:14 PM »

So I've been wondering for awhile now, getting raided by the same old Pirates and Tribals. Mods helped remedy this for some time. And I've been wondering if perhaps if there were minor differences in factions. Here are a few examples.

Addicts- Either tribals consuming ritual medicine, or bandits enjoying their loot, these individuals, if they choose to prepare, instead of moving around in a dumb clump, they may all take a certain drug (Eg. Beer, Flake, Maybe Luciferium!). Maybe they'll bring some stools and build a fire and sate their addictions together (all/many are addicts).

Mercyful- Either a code demands it, or maybe they're just good people, the raiders, if they beat the colonists, will bring them to the nearest bed (medical preferably) and treat them using no medicine or maybe herbal (I dunno). They'll take what they want, but won't burn or kill, if they can. Most close ranged bring clubs and bludgeons.

Integrating- If your colonists are kidnaped, they will probably will return as a hostile (I don't think they do this already). The enemy will use them to navigate all traps the colonist knows about. Once they are shoved off the map they will not memorize any new traps. Iron-willed will not be integrated, or maybe they'll betray their new comrades. Colonists will retain relations, maybe with the integrated having a -20 social point for "letting me be taken".

So there you have it. This is my first post so let me know if I'm doing something wrong. Let me know what you think!
-Insert Witty Joke Here-