Should "Someone's Organ Harvested" apply to other colonies?

Started by orty, December 08, 2017, 01:10:36 PM

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orty

Why are my pawns suffering from Someone's Organ Harvested thought when they're at a different colony than the colony where the guy's guts were cut out?  How did they even find out about it??  That's crap.

doomdrvk

The multiple colonies option is unbalanced so you're not really even suppose to be using them. But of course people want to, I would be one of them.

GiantSpaceHamster

Regardless of whether you choose to turn on the ability to make multiple settlements, there's also the scenario where one or more colonists are off in caravans and probably wouldn't hear the news until they get back. You could always post in the suggestion forum about addressing this.

doomdrvk

Quote from: GiantSpaceHamster on December 08, 2017, 02:28:36 PM
Regardless of whether you choose to turn on the ability to make multiple settlements, there's also the scenario where one or more colonists are off in caravans and probably wouldn't hear the news until they get back. You could always post in the suggestion forum about addressing this.
I would think if they're able to listen to your orders as you're on the map they have some way of communicating between the caravan and the colony. How exactly would also bring to question tribal caravans as well.

orty

Quote from: doomdrvk on December 08, 2017, 01:13:26 PM
The multiple colonies option is unbalanced so you're not really even suppose to be using them. But of course people want to, I would be one of them.

Unbalanced or not, occupying multiple colonies has really become an essential part of the game with the many reasons that arise for creating caravans.  Few caravans never settle at least for a little while, when they reach their destinations.  After you reached that downed refugee a couple days away, you were just ambushed by manhunting arctic wolves and that caravan will have to set up camp for several days to heal and take care of business.  That can easily turn into more time if there are resources like compacted machinery or gold to mine, and plenty of easy food to keep the colonists going.

It's really not fair and totally implausible that they'd have any clue that any organs were harvested.  When they return to the butchery colony, then I guess they should get the negative thought, picking up with the timers of everyone else...? 

That doesn't sound tough to make happen but it probably is.

Canute

Currently for Rimworld you just have ONE colony, with maybe multiple settlements.
Even when the storyteller handle each settlement different.
When you override the default setting of just 1 settlement, you do this at your own risk, but it isn't a recomment feature yet, but may change at future.

Regar

you can comunicate with ships that are near the planet.
So staying in contact with others you worked with is not far off.
like one guy in colony 1 "relaxes socialy" and talks with one in colony 2 about his horrible feelings regarding organ harvesting.

so to be most realistic these negativ impacts need to spread between ppl.
that seems like a lot of development work for something that is not that far off of what it would be IRL.