[MOD] (Alpha 4F) Mechanoid Turrets v0.93

Started by ItchyFlea, June 02, 2014, 12:11:48 AM

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JorDash

Quote from: Evul on June 03, 2014, 07:06:30 AM
Suggestion :)
A Mechanized randomly drop of between 0-3 parts.
0 parts: 30%
1 parts: 40%
2 parts: 20%
3 parts: 10%

+1 for this

Songodin

I am just letting you know that the game freezes in 4d if your turret explodes and there are too many near. Game lags out and crashes. I had 2 chain guns next to some improv turrets and the game died.

Austupaio

The parts dropping directly sounds silly and over-powered. Go with the most popular poll option.

Gerblemcriberle0

If this can be determined by crafting skill, that's awesome.

ItchyFlea

Experimental Release Download: Mechanoid Turrets v0.92 - Experimental

Changes/Additions:
Ability to train crafting skill at machining table - 3 different levels (Requires 1 metal, produces 1 metal - Effectively this costs nothing)
3 levels of disassembling mechanoids. - Basic (1), Advanced (2), Intricate (3).
Each level produces a certain number of weapon parts.

Known Issues:
Extremely high crafting skill produces more weapon parts than normal. I do not know of any way to fix this.

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Haplo

To prevent more than one part to be made, you need to make a SkillNeedDef:
In your xml you have this, that needs to be changed to your own skill:
original:

<efficiencySkillNeed>ButcheryMechanoidEfficiency</efficiencySkillNeed>

new:

<efficiencySkillNeed>ButcheryMechanoidPartExtractionEfficiency</efficiencySkillNeed>


Then you need a new SkillNeedDefs/SkillNeeds.xml
In there you do the following:

<?xml version="1.0" encoding="utf-8" ?>
<SkillNeeds>

<SkillNeedDef Class="SkillNeedDef_BaseBonus">
<defName>ButcheryMechanoidPartExtractionEfficiency</defName>
<skill>Crafting</skill>
<baseFactor>1.0</baseFactor>
<bonusFactor>0.0</bonusFactor>
<description>Produces {0}% the normal amount of parts when extracting.</description>
</SkillNeedDef>

</SkillNeeds>


You can do something similiar for the time it needs.
I've done the same for my weaponsmith workbench. Didn't want to have lvl 20 crafter to get 2 or more weapons out of it ;)

ItchyFlea

#21
The voting results speak for themselves. The experimental release will be updated with the info Haplo (Thank you Haplo) provided to fix the issue I encountered with crafting, and will be made available shortly. is available for download now. The OP describes the changes made to mechanoid disassembly.

I have a new poll up. This time it's regarding the HP of the Mechanoid turrets.

For future reference, the poll results are in the code box below.

1 part
    - 8 (7%)
2 parts
    - 18 (15.8%)
3 parts
    - 14 (12.3%)
4 parts
    - 8 (7%)
5 parts
    - 4 (3.5%)
6 parts
    - 9 (7.9%)
More than 6 parts. (Post your number)
    - 1 (0.9%)
Should be determined by crafting skill. Max 3 parts.
    - 52 (45.6%)
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madpluck

So along with having at least somewhat more health, I think they should also cost a lot more, since they're so powerful (sorry if they already cost more, haven't played with the updated version yet). Unless the requirement of weapon parts is a fair representation of their increased cost?

Tuvka


Excuse me, that I ask a question here. But when and under what conditions appear Mechanoids? Play, play, and they do not appear ...

ItchyFlea

Quote from: Tuvka on June 07, 2014, 07:16:32 AM
Excuse me, that I ask a question here. But when and under what conditions appear Mechanoids? Play, play, and they do not appear ...
They are a difficult enemy, so they won't appear until late in the game.
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ItchyFlea

Instead of making a new poll, I'm going to go with what I consider the in between and make the mech turrets have 600HP. To justify this high HP, their construction is going to require 'Mech metal', a resource that can only be acquired by disassembling a mech for it's weapon parts.

A new poll will be up tomorrow once I've done some work on adding 'mech metal' to the mod.

Poll Results for future reference:

How many Hit Points (HP) do you think the mech turrets should have?

Between 50-100
    - 1 (1.4%)
Between 100-150
    - 1 (1.4%)
Between 150-200
    - 1 (1.4%)
Between 200-250
    - 4 (5.5%)
Between 250-300
    - 7 (9.6%)
Between 300-350
    - 7 (9.6%)
Between 350-400
    - 5 (6.8%)
Between 400-450
    - 4 (5.5%)
Between 450-500
    - 20 (27.4%)
Over 500. (Will require a new poll.)
    - 23 (31.5%)
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ItchyFlea

Version 0.93 is now available.

New in this update:
  • Mech Turrets HP increased to 600.
  • Mech Metal added as a new resource. It is acquired from dead mechanoids when they are disassembled for their weapon parts. It's a variable amount based on crafting skill. Basic: 5 pieces. Advanced: 10 pieces. Intricate: 15 pieces.
  • Mech Turrets now require 15 pieces of Mech Metal as part of their construction cost.

Despite what I said yesterday, there will not be a poll regarding the Mech Metal.
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