Multiple colony combat way too annoying

Started by Shurp, December 10, 2017, 02:45:14 PM

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Scrabbling

I am also against blocking simultaneous events. But my argument is not "l2p". I think multiple bases are quite powerful - with a second colony you circumvent nearly all ressource restrictions in play. That means you circumvent a whole balance dimension. Plasteel turrets for example can be as powerful/durable as they are because Plasteel is rare. If you have one or multiple mining colonies, plasteel becomes a lot more common and the whole balance shifts...

So making multiple colonies easier in any way should not be an option. On the contrary I would prefer a factor that increases raid sizes etc. depending on the colony's number (so first colony = plain 1.0 modifier, second colony = 1.25 modifier, third colony = 1.5 modifier).

Limdood

Quote from: Yoshida Keiji on December 12, 2017, 09:27:46 AM
-1. Sorry but...

I have had combat in 3 different maps with no problem.

1. Main base defending an immediate attack while...
2. Myself raiding a Bandit Camp, and
3. A returning Caravan fighting off 3 consecutive pirate ambushes.


In Shurp's scenario, you are at least fighting within 2 bases. I myself, however was fighting 3 of which 2 were in the open. First one within base, second one on the offense and third was surprise raids with nothing but terrain features.


Sounds like you had bitten more than you can chew.

Ah yes, the "I can do it just fine.  You must just be bad" argument without addressing the actual complaint at all...VERY helpful.

Shurp

Well, besides, the complaint wasn't that I can't do it... it's that I just didn't enjoy it one bit.  And it took away what I was hoping would be something fun -- seeing my single outpost expand into an empire. 

By the way, how is the population cap affected by multiple colonies?  Will Cassandra happily give you 10 people per colony if you have 5 colonies?  Or is the 20 cap a global cap?  That was another motivation of mine to give multiple colonies a try -- I wanted an end run around the population limit.

But it seems that with my aversion to micromanagement I'm better off just playing a single colony on a really big map and modding away the population limits.

If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.