[B18] Vegan 0.4.2

Started by tremono, December 13, 2017, 05:17:36 PM

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tremono


If you don't want to run a bloody slaughterhouse full of bodies for fine meal. Little more realistic to the game...
Two different ways to get a meat substitute (tofu cooking, tempeh fermenting).


Mod summary:
New crop Soya plant (ground or hydroponic)
New item Soybeans
New item Soymilk (tofu ingredient)
New item Tofu (cooking)
New item Tempeh (in fermenting barrel)
Edited building Fermenting Barrel (recipes:beer/tempeh, texture by content)




Download 0.4.2 b18.1722
*Soymilk is back. Vanilla Fermenting Barrel reworked using dll from Universal Fermenter mod -> tempeh added.
Your feedback is very welcomed. Thanks.





BTW i used two icons from Synthmeat mod, and Universal Fermenter code. Thanks!

SNKcell

Rimworld does not allow vegans, vegans get eaten by cannibals or get sacrificed in the eternal war for the survival of the world

Ozymandias

Quote from: SNKcell on December 13, 2017, 07:51:40 PM
Rimworld does not allow vegans, vegans get eaten by cannibals or get sacrificed in the eternal war for the survival of the world

Good thing the game is easy to mod.

MCreeper

Bad thing there are  creatures of darkness that make mods like this.

Pirate333

Great mod, but there should be a chance for men to get soy related side effects caused by the drop in testosterone level like mood swings or depressions!

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4270274/

Albion

The following idea might require some advanced modding but it's probably possible to introduce a vegan trait to pawns so they will suffer a mood penalty if they eat normal meat and maybe a mood buff if they eat tofu. Kind of like the cannibal which could be used for reference while creating this feature.

Canute

I don't see the point a vegan trait should only give a mood bonus for tofu.
The mood bonus should appear for all meals with no meat (+3)
And a malus if they ate meat (-5).
There are some other mods which offer non-meat meatsubstitutes.

tremono

QuoteGreat mod, but there should be a chance for men to get soy related side effects caused by the drop in testosterone level like mood swings or depressions!
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4270274/
And the meat causes cancer, for example ... No flamewar ... Of course, it must be simplified, it's a game. The goal is to create more complex options, but not at the expense of gameplay.

QuoteThe following idea might require some advanced modding but it's probably possible to introduce a vegan trait to pawns so they will suffer a mood penalty if they eat normal meat and maybe a mood buff if they eat tofu. Kind of like the cannibal which could be used for reference while creating this feature.
I know it's hardcore. So now I'm just doing xml. I think detecting meat in the meal will be a problem. When I stack meals with different ingredients, the ingredients mix. With this i need help, but it isnt priority now.

QuoteI don't see the point a vegan trait should only give a mood bonus for tofu.
The mood bonus should appear for all meals with no meat (+3)
And a malus if they ate meat (-5).

There are some other mods which offer non-meat meatsubstitutes.
My basic idea is: traits VEGAN,VEGETARIAN,CARNIST with bonus or malus if ate meal with meat, with milk, without meat, etc... But as I wrote, it would be a problem.

Now I'm working on adding soy milk and I have other ideas in my head. Not vegan too. I also try to change the original code as little as possible (Now I have discovered the power of patches;) But I do not just want to add a lot of unnecessary.

Other related mods links, please? Thanks.

Canute

Just curious,
you know vegetable garden project allready got beans,soymilk,tofu ?
Together with vetable egg 's,Mushrooms and lentils ?


tremono

Quote from: Canute on December 14, 2017, 12:35:20 PM
Just curious,
you know vegetable garden project allready got beans,soymilk,tofu ?
Together with vetable egg 's,Mushrooms and lentils ?
I know Vegetable garden, but i want to do something a little different. I do not want to add a ton of everything, i just add the basic features that I miss. The original game does not contain a million different meals and crops and thats good. But for inspiration I'll check out. ;)

Vlad0mi3r

Yep following this because Vege-garden is a bit overwhelming and I like the idea of soy being in the game.

Can you grow soy in hydroponic basins?
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

tremono

I've finished the tofu production chain. And some improvements, etc.
Check if everything works and is balanced. Thank you!

Quote from: Vlad0mi3r on December 14, 2017, 07:15:52 PM
Can you grow soy in hydroponic basins?
Yes.

tremono

#12
Hello, I need your ideas.
I have a soymilk and have a tofu. If soy milk is comparable to milk, and tofu comparable to meat ... what is the reason to make tofu from soymilk? ... when milk is comparable to meat (as ingredient)?

I've been thinking for a long time and finally using the solution I've used:


resourcevaluenutriweightingredientsstacknutri/stackthought
milk3.10.050.05-753.75yum
soymilk1.80.050.051x soybean753.75yum
meat20.050.03-753.75raw
tofu100.250.155x soymilk7518.75raw
egg (nonfert.)70.250.15-7518.75raw
egg (fert.)11-400.250.15-7518.75raw
(milk, meat and eggs i left unchanged)

What do you think about it? Do you have a better idea?  :D

EDIT: outdated

tremono

You can make tempeh in fermenting barrel now, not only beer. ::)

Vlad0mi3r

Yes Tofu is made from soy milk but you have the double handling process bean to milk to tofu.

I would suggest tofu be made from 5 soybean and cut the double handle.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503