[1.2] Expanded Woodworking (Revived) (2020-11-28)

Started by Spaceman, December 15, 2017, 04:08:03 AM

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Spaceman

Quote from: EchoOff on October 25, 2018, 06:58:46 PM
Nature's Pretty Sweet has been updated to 1.0 now.

Any chance we could see the return of the compatibility patch with this mod soonish? They're both great mods and I hate to have to choose which one I want to use.

Yes, probably during the weekend I will test it and add it back. Thanks for letting me know!

Spaceman

#31
UPDATE NOTICE:
Expanded Woodworking

  • Re-added Nature's Pretty Sweet patch.
  • Basic support for UN-colony.

In regards to UN-colony, I decided to not remove the author's drop-down menus for doors/walls, so they have no extra support.

EchoOff

Quote from: Spaceman on October 28, 2018, 05:37:45 AM

  • Re-added Nature's Pretty Sweet patch.

Was planning to release a semi-patch for UN-colony with this one, but ran into some walls. Rather than delay this update further for NPS users, I will add it later.

Wonderful. Thanks!

Dr_Zhivago

Made a couple patches for your mod alongside some others. Personal preference, but I think it mostly makes sense.

These are the mods I've covered so far:
Dead Goat's Weapon Pack
RT's Weapon Pack Reloaded
Smoked meat

Here's my github link where you can find the patches.
(I think the names will be obvious enough in the "Patches" folder)

Edit: Let me know if you want to use them.

koviack

Quote from: Dr_Zhivago on November 16, 2018, 05:12:34 AM
Made a couple patches for your mod alongside some others. Personal preference, but I think it mostly makes sense.

These are the mods I've covered so far:
Dead Goat's Weapon Pack
RT's Weapon Pack Reloaded
Smoked meat

Here's my github link where you can find the patches.
(I think the names will be obvious enough in the "Patches" folder)

Edit: Let me know if you want to use them.

any chance you could make a compatibility mod for Zen Gardens and Expanded woodworking? to make a compatibility mod do you just edit the XML files? Zen gardens adds two trees that don't get patched by expanded woodworking. Can I just go into one of the patch files for woodworkingVGP and add two new lines for that wood and it'll work? the Zen garden mod adds: Items Added:
Cherry Wood: Pink colored wood
Ebony Wood: Black colored wood
Zen Cherries: Secondary resource of the Zen Cherry Tree
Persimmon: Secondary resource of the Persimmon Tree
Crabapple: Secondary resource of the Crabapple Tree

the wood should be logs that you have to mill into lumber like every other wood but they just drop usable wood.. OR if it's easier to just remove those two trees. there's already like 32+ trees

Dr_Zhivago

Quote from: koviack on November 16, 2018, 07:51:17 PM
any chance you could make a compatibility mod for Zen Gardens and Expanded woodworking?

It's a little bit more than that. I don't use the mod myself, but I'll give 'er a look over and see what's all needed. Basically to make a patch you need to know the names of the items from the mod's xml. Then you put it into the xpath patching format for the desired effect. I picked up the ability by staring at the xml and asking questions on the discord. Took a bit, but got it down somewhat. I dunno how much experience you have with patching/modding.

Is it just those two trees that you've noticed? I see there's also fruit it adds?

koviack

here's the link for the mod: https://ludeon.com/forums/index.php?topic=46799.0
it mostly adds walkways and fountains and paths, but it also adds the zen cherry tree, crabapple tree, persimmon tree, tall hedge, and dense grass and some fruit from the trees. the only issue I've come across so far is the tree from the wood isn't patched for expanded woodworking. I'll look around the XML files and see if i can copy how EW was patched for VGP

Spaceman

Quote from: Dr_Zhivago on November 16, 2018, 05:12:34 AM
Made a couple patches for your mod alongside some others. Personal preference, but I think it mostly makes sense.

These are the mods I've covered so far:
Dead Goat's Weapon Pack
RT's Weapon Pack Reloaded
Smoked meat

Here's my github link where you can find the patches.
(I think the names will be obvious enough in the "Patches" folder)

Edit: Let me know if you want to use them.

Cool! I'll take a look at them, probably add/modify them, and give you credit if that's cool with you? Don't worry about the the Zen Garden patch, I still have my previous patch for it that I removed after B18 (since it was no longer being updated) and is added back in the next update.

Dr_Zhivago

#38
Quote from: Spaceman on November 17, 2018, 11:42:51 PM
Cool! I'll take a look at them, probably add/modify them, and give you credit if that's cool with you? Don't worry about the the Zen Garden patch, I still have my previous patch for it that I removed after B18 (since it was no longer being updated) and is added back in the next update.

Yea sure include 'em if you want. I'm also working on removing the VGP bamboo campfire, because it's redundant with this mod.  Good to know you have a Zen Garden patch as well!

Edit: First release of my DocWorld mod, with the patches touched up.

koviack

the expanded woodworking patch for NPS is missing the baobab, acacia, gum trees that NPS adds

Spaceman

Quote from: koviack on November 18, 2018, 06:47:10 PM
the expanded woodworking patch for NPS is missing the baobab, acacia, gum trees that NPS adds

Okay! Thanks for letting me know. I didn't realize more trees were added when I updated it. Do you know what biomes they spawn in?

It will be a bit before I implement these since I am away this week, but I will work on it once I am able.

Dr_Zhivago

#41
Quote from: Spaceman on November 19, 2018, 12:18:35 AM
Do you know what biomes they spawn in?

So far in NPS I've seen the Acacia, Baobob, Gum, and Ocotillo, that need fixing.

Location of Ocotillo:
294100\1211694919\Defs\Things\Plants_Arid_Biome.xml

Location of Baobob and Gum, and Acacia:
294100\1211694919\Defs\Things\Plants_Grassland_Biomes.xml

Edit: changed some info

Spaceman

Quote from: Dr_Zhivago on November 24, 2018, 05:08:34 PM
Quote from: Spaceman on November 19, 2018, 12:18:35 AM
Do you know what biomes they spawn in?
Location of Ocotillo:
294100\1211694919\Defs\Things\Plants_Arid_Biome.xml

Location of Baobob and Gum, and Acacia:
294100\1211694919\Defs\Things\Plants_Grassland_Biomes.xml

Thank you especially for the file paths!

Hjkma

Hi, I installed and activated the mod and after that I saw this red message in the debug log:
[Expanded Woodworking] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=ExpandedWoodworking.PatchOperationModCompat) failed
file: D:\GAMES\RimWorld2059Win64\Mods\ExpandedWoodworking\Patches\UniMisc.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

I did not check the work of the mod, since I am still at a low technical level at base. My list of mods, if needed:
    <li>ModCheck</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.13</li>
    <li>ModManager</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>RimFridge</li>
    <li>TechAdvancing</li>
    <li>Wall Light</li>
    <li>AdjustablePredatorCount</li>
    <li>AnimalTab</li>
    <li>Blueprints</li>
    <li>Children</li>
    <li>MarvsClearTheStockpiles</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>Death Rattle</li>
    <li>DefensivePositions</li>
    <li>DoorsExpanded</li>
    <li>Dubs Bad Hygiene</li>
    <li>ED-Embrasures</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>GeneticallyEngineeredPlants</li>
    <li>MedicalTab</li>
    <li>SYR_MetallicBatteries</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Moody</li>
    <li>MoreTraitSlots</li>
    <li>Pharmacist</li>
    <li>Plant Growth Sync</li>
    <li>MarvsPleaseHaulPerishables</li>
    <li>PrisonLabor</li>
    <li>QualityBuilder</li>
    <li>RunandHide</li>
    <li>SYR_SetUpCamp</li>
    <li>SimpleSidearms</li>
    <li>SmartMedicine - Release</li>
    <li>MarvsSnowClearanceSanity</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>BirdsAndBees</li>
    <li>MarvsUghYouGotMe</li>
    <li>WorkTab</li>
    <li>GiddyUpCore-1.1.1</li>
    <li>battlemounts-1.1.2</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>WhatTheHack-1.1.2</li>
    <li>GiddyUpMechanoids-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.1.0</li>
    <li>RF - Pawns are Capable!</li>
    <li>AllowTool</li>
    <li>RF - Rational Romance</li>
    <li>RF - Rim Disorders</li>
    <li>RF - Rumor Has It</li>
    <li>Replace Stuff - Release</li>
    <li>Room Food - Release</li>
    <li>Share The Load - Release</li>
    <li>DeepRim</li>
    <li>TD Enhancement Pack - Release</li>
    <li>RimHUD</li>
    <li>MoreMechanoids-release-Steam</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>Definitely More Cannons</li>
    <li>Definitely More Cannons - Turret Extension Patch</li>
    <li>CentralizedClimateControl</li>
    <li>Chemicals_Neutroamine</li>
    <li>RW_ColonistBarKF-A18</li>
    <li>Complex Jobs</li>
    <li>Crash_Landing</li>
    <li>DeCore</li>
    <li>LT-DoorMat</li>
    <li>Dubs_Rimkit</li>
    <li>Expanded_Incidents</li>
    <li>Faction_Control</li>
    <li>Farmable_Neutroamine</li>
    <li>FuckFriendlyFire</li>
    <li>Genetic_Rim</li>
    <li>GlitterTech</li>
    <li>Craftable Glitterworld Medicine</li>
    <li>Incident_Person_Stat</li>
    <li>Mechalit Core 1.0</li>
    <li>Mechalit Equipment + Faction 1.0</li>
    <li>Mechanite_Augmentation</li>
    <li>MechanoidsExtraordinaire_v.1.3_RW1.0</li>
    <li>More_Faction_Interaction</li>
    <li>Narco-Drug</li>
    <li>No_Water_No_Life</li>
    <li>Quarry</li>
    <li>RedistHeat</li>
    <li>Rimatomics</li>
    <li>Rimefeller</li>
    <li>RimQuest</li>
    <li>Achtung</li>
    <li>advanced_powergeneration</li>
    <li>AlphaAnimals-1.08</li>
    <li>AnimalCollabProj</li>
    <li>Avoid_Friendly_Fire</li>
    <li>Barbe_Wire</li>
    <li>Better_Workbench_Management</li>
    <li>BetterMiniMap-1.0.1</li>
    <li>Camping_Stuff</li>
    <li>Careful_Raids</li>
    <li>Colony_Leadership</li>
    <li>Concrete_Walls</li>
    <li>Craftable Drugs +Glit Med</li>
    <li>Damage_Indicators</li>
    <li>DE_Surgeries</li>
    <li>Deadly_Vanilla_Weapon_Tweaks</li>
    <li>DeadMansClothing</li>
    <li>Dire_Raids</li>
    <li>MarvsDisasters</li>
    <li>Fast regen 1.0</li>
    <li>Fences_And_Floors</li>
    <li>HeatMap</li>
    <li>Horses</li>
    <li>Industrial_Rollers</li>
    <li>Industrialisation</li>
    <li>Just Ignore Me Passing</li>
    <li>Locks</li>
    <li>Mass_Cooking</li>
    <li>MedicalAlertsForAnimals</li>
    <li>MendAndRecycle-master</li>
    <li>More_Linkables</li>
    <li>More_Trade_Ships</li>
    <li>More_Vanilla_Turrets</li>
    <li>No_Death_Cooties_On_Armour</li>
    <li>Packed_Lunches</li>
    <li>Predator_Hunt_Alert</li>
    <li>Prisoner_Outfit</li>
    <li>ProperShotguns</li>
    <li>Rain_Washes_Away_Filth</li>
    <li>RelationsTab</li>
    <li>Reverse_commands</li>
    <li>RunAndGun-1.1.0</li>
    <li>SameSpot</li>
    <li>SeasonalWeather</li>
    <li>Selectable_Turret_Target</li>
    <li>Shear_Those_Corpses_ACP</li>
    <li>Shear_Those_Corpses</li>
    <li>Shoo</li>
    <li>Simple Stockpile Presets</li>
    <li>Smokeleaf_Industry</li>
    <li>Snowy_Trees</li>
    <li>Batteries</li>
    <li>Lightning_Rod</li>
    <li>SS No Rogue Robots</li>
    <li>Researchable_Stat_Upgrades</li>
    <li>Supply_and_Demand</li>
    <li>SurvivalTools</li>
    <li>tables_plus</li>
    <li>Tech_Raiding</li>
    <li>Thanks For All The Fish</li>
    <li>Trading_Spot</li>
    <li>Turn It On and Off v1.3 [1.0]</li>
    <li>UseThatSniperScope</li>
    <li>Vanilla Bionics Expansion</li>
    <li>Various_Space_Ship_Chunk</li>
    <li>Wandering_Caravans</li>
    <li>Wild_Animal_Sex</li>
    <li>Animals_Logic</li>
    <li>Equipment-Deterioration-master</li>
    <li>Gas_Traps</li>
    <li>Hardworking animals 1.0</li>
    <li>LessArbitrarySurgery</li>
    <li>More_Pack_Animals</li>
    <li>Weapon Stats</li>
    <li>AreaUnlocker</li>
    <li>Dubs Mint Menus</li>
    <li>Frontline_Bunkers</li>
    <li>Frontline_Trenches</li>
    <li>Furnace</li>
    <li>Grenade_Fix</li>
    <li>MoreHarvestDesignators-1.0</li>
    <li>Meals On Wheels - Release</li>
    <li>MapReroll</li>
    <li>RimCuisine</li>
    <li>RT_Fuse-1.0-1.2.1</li>
    <li>Realistic Rooms</li>
    <li>Realistic Darkness</li>
    <li>Mining Priority - Release</li>
    <li>RimWorld_WhileYoureUp-master</li>
    <li>Hospitality</li>
    <li>PickUpAndHaul</li>
    <li>ColonyManager</li>
    <li>Psychology</li>
    <li>ResearchPal</li>
    <li>EdB Prepare Carefully</li>
    <li>TraderDismissal</li>
    <li>Rimfire 2.5</li>
    <li>[1.0] RPG Style Inventory [V2.2]</li>
    <li>WM_Hydroponics_with_lamps</li>
    <li>RF - Wild Cultivation</li>
    <li>RimWorld-SeedsPlease-master</li>
    <li>DeepOreIdentifier</li>
    <li>Spotted.2.0</li>
    <li>HelpTab</li>
    <li>Jelly_Farm</li>
    <li>MemorableAuroras</li>
    <li>WatermillTweaks</li>
    <li>Fertile_Fields</li>
    <li>Infused</li>
    <li>ExpandedWoodworking</li>

Version of mod: v1.0.1.2.

Canute

The mod tried to patch another mod that you don't use.
So i think you can ignore that error and just use it.