Dungeons?

Started by Scarecrow, December 16, 2017, 04:45:15 PM

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Scarecrow

How about having tipoffs about where an ancient lurking (very powerful) evil is dwelling? After we get the tipoff there could be a new dungeon icon on the world map. When you reach there it will have a large randomly generated structure/cave with hostiles inside and the rooms/tunnels that eventually lead to a boss of sorts.

Enemies could vary from a very extreme infestation, to a whole factory of mechanoids or possibly even a technologically superior human faction. The final bosses of the "dungeons" should be much more powerful than their kin and put up one hell of a fight but killing them gives you great rewards. Maybe there could be special furniture, power sources, weapons etc that you cannot get from anywhere else but in these dungeons and that is what makes them worth risking lives for.

I understand that hostile human bases are a thing, but I am talking about something a lot bigger in scale that will occur for humans, mechanoids and the infestation. Raiding enemy bases is fun but imagine a dungeon with rooms upon rooms of enemies and a final boss at the end + amazing loot. Thanks for reading!

Call me Arty

 I kinda like the idea, with the added challenge of probably needing enough supplies and manpower to support an extended siege, or even multiple caravans to resupply or tend to the critically wounded.

What if, as a variation, these "Dungeons" are full of Spacers in suspended animation, like the Draugr tombs in Skyrim? Otherwise, we could give the factions their own equivalents. Outlander Bunkers, Pirate castles, Mech/Insectoid hives (it does say that the Mechanoids come from "hives", not factories), etc?
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Livingston I Presume

Love the idea, I've been rarely enjoying the adventure aspect with the latest updates.  And I'd like to see that expanded on.  Not a fan of boss units, simply because I feel like it'd break the feeling of Rimworld and is more mod territory.  But with the addition of bugs it would be easy to have themed dungeons, I mean the natural spawning caves are almost half there.

Nice suggestion. 

Limdood

very cheesable with current game mechanics though.

orbital bombardment for any non-overhead mountain.

Building defensive barricades and making mortars, tunneling through an odd part of the structure, or walling the structure and starting fires (or even installing air conditioners).  If the inhabitants respond in any way that would make them charge out to fight, that would basically allow players to sidestep the entire dungeon by turning it into a defense.

Humans can be starved, bugs can be burned or frozen, mechanoids can be cheesed (very low scyther HP, and the ability to fight scythers separate from centipedes due to their speed, and centipedes not being able to handle spread out formations in ANY way)

patoka

most things are already said, but one last thing that would really bug me is that it just doesnt fit the lore at all

still, i would enjoy seeing larger enemy bases, not unlike a fortress that most people build and many pawns inside, waiting to crawl out to charge at you. or even better would be enemy mountain bases that you couldnt bomb
surely you dont need to rebutcher corpses that you already half butchered if you leave the table to smoke a joint real quick?

giannikampa

It seems just one step away for dungeouns to be possible as quest map (those you can't settle in and get generated the moment you enter the quest site and go destroyed the momet you leave). I imagine them as totally covered in thick roof, a rather complicated cave system, all the perimeter being rocks, no sunlight, fiexd temperature (it can be set as pretty high or low for a difficulty control by the storyteller and never change during the day), mushrooms as natural food source, insects, a mission objective to complete (retrive an artifact, eradicate enemies, install a scanner on behalf of the friendly who sent you there.. this kind of things). No mortars can be shooted underground, nor standard  raids (maybe only insect's raids, but there must be a corridor leading out of the map from where they came , or standard infestation incident may fit too). No pods can get there or leave because of the roof. You have to reform the caravan to leave. I would like doing these quest because you may get the treasure, as well as insect jelly and glow pods, as well as abundant raw resources.
And as always.. sorry for my bad english

Ser Kitteh

Quote from: Limdood on December 16, 2017, 10:00:20 PM

orbital bombardment for any non-overhead mountain.


lol what makes you think you just have an orbital bombardment lying around?

Like yeah it could be cheesed, so I think it should be very much a late game thing. Rather than showing the whole dungeon, stuff should be hidden via fog like raid camps are. Dungeons could be very large undermountain buildings so you can't mortar everything (and again, mortars aren't the easiest thing to manage due to inaccuracy)

Have enough valuable things like the odd gold, plasteel, sculpture to ensure that players don't burn valuables.

OR just disable building stuff instead. I hope it doesnt come to that because I prefer making sandbags to lure raiders to my bunker.

I think it CAN be done with the right custom hand made maps and really give more of a reason for players to explore. High risk, high reward.

Icarus

Quote from: Limdood on December 16, 2017, 10:00:20 PM
very cheesable with current game mechanics though.
I hate that this is even an argument.

This is a single-player game. If someone wants to cheese content, let them. No balance should be made around "cheesing" because all you'll do is either a) lower quality of the content b) ruin the game for players playing "legally" c) people who really want to cheese will cheese anyway.

Jibbles

Using orbital bombardment wouldn't be cheesing anyways.  I made a risk traveling and eliminating an outpost just to get it. So what was the point in all of it if I'm not supposed to use it.  I gotta agree with Icarus. Kind of tired of seeing content altered or scrapped cause of players possibly cheesing it.