[B18/B19] - Rustic's Mods - Exotic Joy B19!

Started by Rustic Fox, December 20, 2017, 08:21:36 PM

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Harry_Dicks


Harry_Dicks

Is there a way to get your Block Convert to work with other stone types that are added in by mods? For example, cuproPanda's Cupro's Stones - it would be the bee's knees if we could convert to any of those block types!

Rustic Fox

I am working on a version that will support other stones
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks


Rustic Fox

#19
Update
Universal
- Changed about files to look more uniform
- Added version # to about files
- Added license to about files
Firefoam Grenades
- Now costs 20 Steel instead of 10 Plasteel
- Can now be aquired from combat supplier caravan
Firefoam Belts
- Can now be acquired from combat supplier caravan
New Mod

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Chicken Plucker

gonna replicate myself another bed so I can sleep twice the amount without wasting as much time being asleep

Canute

Rustic Fox,
do you realy think is a good idea to replicate resources out if nothing.
I just think at E=mc², you would need alot of energy, more then the current power generation can deliver.

My suggestion is like the block convert, a resource convert. Based on the market value  Wood -> steel/plasteel and similar.

Rustic Fox

#22
Quote from: Canute on January 01, 2018, 05:21:44 AM
Rustic Fox,
do you realy think is a good idea to replicate resources out if nothing.
I just think at E=mc², you would need alot of energy, more then the current power generation can deliver.

My suggestion is like the block convert, a resource convert. Based on the market value  Wood -> steel/plasteel and similar.

Hey man, I understand that this style of a mod is not for everyone. But after all, it is a mod which means you don't have to download or use it. Thanks for your input
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

SpaceDorf

I really like the look of those workbenches.

Though I can't say anything about their balance.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Harry_Dicks

How long does it take to duplicate resources? Can it do a whole stack at once, or just one unit at a time? Is there a different time for different things? Are all things compatible from other mods, or just vanilla? Could you duplicate the bots from Misc Robots++? Sorry for so many questions! :D

Rustic Fox

Quote from: Harry_Dicks on January 01, 2018, 03:54:07 PM
How long does it take to duplicate resources? Can it do a whole stack at once, or just one unit at a time? Is there a different time for different things? Are all things compatible from other mods, or just vanilla? Could you duplicate the bots from Misc Robots++? Sorry for so many questions! :D
Every bill is different the base resources it's 50 to 100. As for bots that would require a patch
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

Update
Resource Replication V1.1.0
- Added cloth, synthread, hyperweave and mech serun recipes
- Changes components from 50 to 25 in recipe
- Bill name fixes

~ Update Thanks to Chicken Plucker
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

New Mods Now Live!

Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).



I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks

Quote from: Rustic Fox on January 10, 2018, 01:22:43 PM
New Mods Now Live!

Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).



Awesome! I'm *always* looking for more "spooky" stuff to add on to the aesthetic I'm going for. I really wish we had a sort of "Dungeon Pack" mod, just with all kinds of cool creepy stuff. I don't even know what that would entail.. just more cool stuff! :P

Rustic Fox

Update
Primitive Floors Now V2

- Increased Build Cost
- Added Extended Woodworking Support
- Added New Preview Image
- Added Missing Flammability Stat
- Added Missing Burn Defs
- Added 11 New Floors
- Increased Tiki Floor (Fancy) work to build From 85 to 120
- Lowered Beauty of all floors to 1 except Tiki Floor (Fancy)
- Changed Weave Floor Size to 128 to make it look better
- Added Architect Sense Support
- Added Stuffed Floors Support
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497