[B18/B19] - Rustic's Mods - Exotic Joy B19!

Started by Rustic Fox, December 20, 2017, 08:21:36 PM

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Harry_Dicks

Do you have a change log for your other mods? Curious about what got updated in the other Jan22 updates.

Rustic Fox

Mostly just changing some descriptions and rearranging my research tab for upcoming mods nothing big.
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks

Okay, was just curious. If it's not too much trouble, do you think you could include this information in future updates? I like to see all of these little changes ;) Thank you for all of your hard work!

Rustic Fox

Most of the projects now have GitHub Pages where from now on all old and updated version will be available.
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks

Quote from: Rustic Fox on January 26, 2018, 11:11:41 AM
Most of the projects now have GitHub Pages where from now on all old and updated version will be available.

I understand about the versions, but I was curious if you ever had an actual "changelog" that shows what change from one version to another. On github is there a changelog for the changes between every different version release posted anywhere?

Rustic Fox

When new versions are released it will also be accompanied by patch notes
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

tentaceltrap

Thanks for your mods - I used P rimitive Floors for a while and was glad to see it updated. Is it intentional that the new collection of bamboo floors are made of wood? Besides they seem slightly expansive to me (for 5 wood I get a log wall, for 15 wood a square of bamboo floor) but it might be an effect related to other mods I use..

Rustic Fox

Quote from: tentaceltrap on January 26, 2018, 02:03:36 PM
Thanks for your mods - I used P rimitive Floors for a while and was glad to see it updated. Is it intentional that the new collection of bamboo floors are made of wood? Besides they seem slightly expansive to me (for 5 wood I get a log wall, for 15 wood a square of bamboo floor) but it might be an effect related to other mods I use..
I see where you are coming from but wood floors don't give beauty bamboo floors do I tried to make it fit in with the base game cost to beauty wise.
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

#38
Update
Resource Replicator V1.3.0

- Added Glitter Tech Support

New Mod Live
Burst Mortars
**  No Steam or Drive Link Atm Steam will not let me upload for some reason **

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks


Harry_Dicks

#40
Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.

Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list  ::)

https://ludeon.com/forums/index.php?topic=34067

Here is the issue, from Buildings_Production.xml

  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <filthLeaving>BuildingRubble</filthLeaving>
  </ThingDef>

Rustic Fox

Hey sorry i must have forgot to remove it when i updated it to B18 i will fix that
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

Quote from: Harry_Dicks on February 04, 2018, 07:17:48 PM
Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.

Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list  ::)

https://ludeon.com/forums/index.php?topic=34067

Here is the issue, from Buildings_Production.xml

  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <filthLeaving>BuildingRubble</filthLeaving>
  </ThingDef>

The bug has been patch you can get the fixed version on steam or GitHub
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Harry_Dicks

Quote from: Rustic Fox on February 04, 2018, 07:52:04 PM
The bug has been patch you can get the fixed version on steam or GitHub

Thanks for fixing it :) I'm really surprised no one else has had this issue. I normally had your mod near the bottom, and not many things beneath it used buildings I suppose. Also, I still haven't had a real game in like 7 weeks now either :(

Rustic Fox

Update
Resource Replicator V1.4.1
- Astra Militarum Imperial Guard Core Mod Patch
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497