Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.
Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list
https://ludeon.com/forums/index.php?topic=34067Here is the issue, from Buildings_Production.xml
<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category>
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
<selectable>true</selectable>
<drawerType>MapMeshAndRealTime</drawerType>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<filthLeaving>BuildingRubble</filthLeaving>
</ThingDef>