[B18/B19] - Rustic's Mods - Exotic Joy B19!

Started by Rustic Fox, December 20, 2017, 08:21:36 PM

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Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

utotuto

Bulk-Stone-Cutting

XML error: Could not register node named "MakeBulkStoneBlocksBaseElec" in mod Bulk-Stone-Cutting because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Harmless?

Rustic Fox

Quote from: utotuto on September 15, 2018, 07:22:39 PM
Bulk-Stone-Cutting

XML error: Could not register node named "MakeBulkStoneBlocksBaseElec" in mod Bulk-Stone-Cutting because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Harmless?

Ooops nvm I found the problem I messed up the GitHub file update updating to the right files now. Sorry for the inconvenience.
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497

Rustic Fox

Delete current files and download updated one https://github.com/RusticFox/Bulk-Stone-Cutting/releases
When I uploaded them I forgot to remove the redundant files
I am a mod creator that creates my own custom mods but also believes in keeping alive older interesting mods.

My Mods: https://ludeon.com/forums/index.php?topic=50497