Mechanoid EMP stun duration ?

Started by khun_poo, December 24, 2017, 09:50:55 PM

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khun_poo

I've got a question about EMP stun on mechanoid. I just notice that mechanoid get stun from EMP Mortar, EMP IED and EMP grenade in a difference duration in a hard way. The story is...

My colony defend is heavily rely on mortar. I usually use high explosive shell against sapper and other out lander raid, incinerate shell against tribal and manhunter pack and EMP for those mechanoid. I notice that EMP mortar stun mechanoid for a very long time (maybe about 3-4 hours in game). That my infantry can safely kill them off at close range.

I've try the EMP IED too and the duration is really long. Sadly, I'm not sure how long it really is since I use it against the ship. I plant the IED 4-6 pieces around the ship and poke it, once the mech emerge they'll most likely trigger one of IED and make a chain reaction to all the other IED. So, my melee can smash them to bit. I can't really wait for them to recover from the stun since I have no back up plan and the melee guy will take injury for sure if I don't make haste.

Lastly, the EMP granede. I never use it before until my last playthough. I send some of my colonist to claim the AI persona core from the item stash event that pop-up. It said that they have sleeping mechanoid guarding it so I give EMP grenade with them just in case.

So, I tried throw the EMP at one of scyther and quickly melee it out while distract another centipede with another gunner colonist until my grenadier complete his reload time of EMP grenade. After I stun both of them, I quickly finish of the scyther and move on to the centipede. Suddenly, the centipede just recover from the stun and got adaptive to another EMP grenade. It recover from stun so fast that it shouldn't even reach 2 hours (from my feeling though). I lost my melee and grenadier from this foolishness of my own action  :'(.

The question is that, did anyone know the exactly stun time duration the mech got from EMP? and the adaptive time too would be great.

Thank you for reading as always  :)

Dashthechinchilla

It definitely changed in B18. They seemed to be the same duration before. However in B18 I noticed that a second hit from the mortar results in an adapted message. You get that when you overlap emp. It didn't happen before, which means the duration is now longer than the cool down on the mortars.

Hans Lemurson

My observation EMP-grenading some mechanoids in my killbox is that the stun time was pretty inconsistent.  I'm not sure if this was poor observation on my part since the EMP didn't always affect all of the mechanoids, or whether they did truly have different stun times.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.