[1.0] Project Armoury 1.2.0.3

Started by Plymouth, December 25, 2017, 08:13:57 PM

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Plymouth



Project Armoury 20th century pack is here!

It adds a lot of weapons produced, used, and only prototyped from the period 1945-2000.

It fetures:
Pistols
Submachine guns
Assault Rifles
Battle Rifles
Rifles
Revolvers
Shotguns
Sniper Rifles
Anti-materiel rifles

(For the full list look at the in-game description.)

I've taken great care to vanilla-balance all the parameters for every weapon using maths and real world analogues.

MAJOR UPDATE!
INSTALLATION:
Install jecsTools for 1.0 from here:
https://github.com/jecrell/JecsTools/tree/master/
Install XeoNovaDan's Proper shotguns from here:
https://ludeon.com/forums/index.php?topic=29503.0


After that make sure that JecsTools are first in the load order and Project Armoury is the last.

The aim of this mod is to provide more flavour and variety to rimworld, without upsetting the balance and the feeling of the game too much, and I think It fulfills this venue.

Have fun!


Mediafire link:
http://www.mediafire.com/file/le2nllbaj12zbzr/ProjectArmoury_20th_10.rar/file


Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1482625799

Changelog:
1.2.0.x
Added rocket launchers, and a crafting bench to build them. Murderbone galore!

1.1.0.3
Added Revolvers
Added Shotguns
Added texture scaling(NEEDLE RIFLE B-GONE!)
Added Proper shotguns support
Added crafting benches for guns in order to reduce clutter on machining table.

1.0.0.3

Corrected some more errors

1.0.0.2

Corrected some errors

DaemonDeathAngel

First!

Anyways now that that bullshittery is aside, I shall download this and envy you.

RyanRim

Great mod, besides all the CP weapons and rambo pack and Rimsenal its always good to have more weapons. It doesnt have conflicts with any of those mentioned mods does it?

✯✯✯✯✯✯✯✯✯✯✯✯✯

Harry_Dicks

Quote from: DaemonDeathAngel on December 26, 2017, 12:31:29 AM
Anyways now that that bullshittery is aside, I shall download this and envy you.

What does that mean?

Plymouth

#4
Quote from: RyanRim on December 26, 2017, 05:26:42 AM
Great mod, besides all the CP weapons and rambo pack and Rimsenal its always good to have more weapons. It doesnt have conflicts with any of those mentioned mods does it?

It does not have any conflicts with those mods, but do not be mad at me if you see duplicates of weapons and weapons from those packs being "superior", since I am in no way responsible for those mods having same weapons at the same time :P

RyanRim

Nah tbh you have better textures. And well-balanced weapons too.

✯✯✯✯✯✯✯✯✯✯✯✯✯

Chicken Plucker

Quote from: RyanRim on December 26, 2017, 11:12:56 AM
Nah tbh you have better textures. And well-balanced weapons too.

*gasp* B-but Ryan I thought I was your number 1  :'(

Hey Plymouth! Longtime user of 20th century, Ryan isn't wrong, I love your texture work, well done

Canaris

Obligatory question : is this mod CE compatibile ?
Phoneposter - typos will happen.

Plymouth

#8
Quote from: Canaris on December 26, 2017, 02:14:53 PM
Obligatory question : is this mod CE compatibile ?
It is not CE-compatible, it is vanilla-balanced.

To make it CE compatible I would have to do complete re-balance and re-structure of stuff and it would take time.

Quote from: Chicken Plucker on December 26, 2017, 01:42:23 PM
Quote from: RyanRim on December 26, 2017, 11:12:56 AM
Nah tbh you have better textures. And well-balanced weapons too.

*gasp* B-but Ryan I thought I was your number 1  :'(

Hey Plymouth! Longtime user of 20th century, Ryan isn't wrong, I love your texture work, well done

I'm quite flattered, thanks!  :)

mrofa

Poly mate got some errors why loading the mod, did try both media fire and nexus links
Apart from last 2 errors rest is PA specific

All i do is clutter all around.

Plymouth

#10
Quote from: mrofa on December 27, 2017, 11:58:22 AM
Poly mate got some errors why loading the mod, did try both media fire and nexus links
Apart from last 2 errors rest is PA specific



Okay, I can fix the <hasstandardCommand> error easily but to be honest I have absolutely no idea how to fix the unnamed build def errors and that weird looking one.

Also, weirdly enough, Barret M82 should be DEACTIVATED and should not ask for a texture, but apparently just changing it's resolution to something non-xml is not enough to deactivate, oh well.

It seems all very weird since some of these errors I've never got.

UPD:
Fixed Barret missing the texture, fixed string error, both fixed in 1.0.0.1

The only things left to fix are unnamed buildable defs and that weird --!&gt; error.

mrofa

#11
--! error is in 6 files
    <!--<equippedStatOffsets>
<MoveSpeed>-0.13</MoveSpeed>
                </equippedStatOffsets>-->--!>

Just delete "--!>" at the end

And i found buildable def its in Ar_ak5
<ThingDef ParentName="BaseGunThing">
<thingCategories>
<li>WeaponsRanged</li>
</thingC

Is missing Abstract ="True"

All i do is clutter all around.

Plymouth

#12
Quote from: mrofa on December 28, 2017, 01:07:57 PM
--! error is in 6 files
    <!--<equippedStatOffsets>
<MoveSpeed>-0.13</MoveSpeed>
                </equippedStatOffsets>-->--!>

Just delete "--!>" at the end

And i found buildable def its in Ar_ak5
<ThingDef ParentName="BaseGunThing">
<thingCategories>
<li>WeaponsRanged</li>
</thingC

Is missing Abstract ="True"

thanks a lot!

Updated the files, now all of you shall no longer be annoyed by those pesky console errors.  :)

Plymouth

Project Armoury 1.0.0.2 is finally on workshop.                                                                                                                                         http://steamcommunity.com/sharedfiles/filedetails/?id=1245964483

sumghai

#14
Hi Plymouth, I understand you are now the maintainer for the Project Armory mod.

According to the following screenshot, it seems that the A10 release came with tables and racks that could hold more than two weapons at a time:



Do you know where I could find a B18 version of the rack? Or if not, are there plans to bring it back?

EDIT - Nevermind, just spoke to you via Discord and found it that was a Photoshop'd image made in Paint.NET >.<