[1.3] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters

Started by ethouiche, December 27, 2017, 09:04:25 PM

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ethouiche


Lighter than fast
a Faster than light phagocytosis attempt


Download
Main mod - Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=1240656304 / Github : https://github.com/goudaQuiche/LighterThanFast
Clone bay - Steam :  http://steamcommunity.com/sharedfiles/filedetails/?id=1304432145 / Github : https://github.com/goudaQuiche/LTF_CloneBay
Teleporters - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557 / Github : https://github.com/goudaQuiche/LTF_Teleporter
Crystals - Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=1338611415 / Github : https://github.com/goudaQuiche/LTF_Crystals
Engi race - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2036348893 / Github : https://github.com/goudaQuiche/LTF_Engi
Lanius - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737 / Github : https://github.com/goudaQuiche/LTF_Lanius
Mantis - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2025343753 / GitHub : https://github.com/goudaQuiche/LTF_Mantis
Rockmen - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2027296393 / Github : https://github.com/goudaQuiche/LTF_Rockmen
Zoltan - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2032477436 / Github : https://github.com/goudaQuiche/LTF_Zoltan

Dependencies
* Alien framework 2.0 : https://github.com/erdelf/AlienRaces
* JecsTools : https://github.com/jecrell/JecsTools
Requires new game for the factions to spawn unless you have Faction Discovery by Orion.

Description :
This mod adds 5 races :



Engie
- 125% construction
- 90% social
- 75% melee hit chance / 80% shooting accuracy
- 130% Immunity
- 4x sockets(1x cpu 1x rom)

Mantis
- 115% Speed
- 130% Melee hit chance / 125% Shooting hit chance
- 120% sharp damage / 105% Melee evasion
- 75% Construction / 75% Drug production
- 85% Mining / 90% Smelting Smithing Tailoring
- Claws

Rockman

- 150% hp
- 133% carrying capacity
- Natural armor : Blunt 30% / Sharp 55%
- Fireproof / resists temp over 9k
- 90% speed
- Cant wear cloths (needs tweaking)
- Vulnerable to frost
- 105% psychich sensitivity to depict religious inclination

Slug
- 10% psychic sensivity / 110% toxic sensivity
- 110% Social
- Drools : colonist will generate raw ressources from time to time.
- Xenophobic trait : social debuff with non slug beings
- Xenophobic diplomacy : siblings tolerance at most

Zoltan
- 110% Research
- 120% Recruit prisonner chance / Diplomacy power
- 85% Health
- Explodes upon death
- Glows in the dark
- Lays eggs that pop power pods


- Engie bench to craft roms / claws / shieldmet
- Rockman bench to use chemfuel as temperature source.
- Slug yarn maker to create a tailorable ressource from slug dew
- Shieldmet : prevents melee attacks, has a bad recharge without a Shield bench.
- slug dew and kraptyl (2 new raw ressources and related walls/floors)
- Eggs + new ress = magic. Equipable too.
- Boarding drones (it's a reskin for now :/)
- Synt claws for mantis (unfinished)
- Unbalanced drugs (unfinished)

- Backstories, village names, colonist names
- Many faces for Engi, Mantis, Rock
- Corpses
- Races playable from regular tribal start

Todo
- Mindcontrol bench
- Clone bay
- Drones
- Crashlanding vessels
- Research depencies
- Kestrel scenario aka 1 colonist per LTF race, with some advanced research unlocked, maybe a big crash to begin with.
- imagine finishing a rimworld game to start with a ftl game with the same crew and a vessel you have actually built :madness:
- balance

Screenshots
LTF family photo
LTF holliday photo album
LTF 2017 winter photo album
LTF 2018 All races scenarios
LTF hats

Videos
peta please
Poker player fails his colony

Reviews
Spanish 01/01/2018

Thanks :
- Sera, Apini mod creator, for allowing me to use her sprites.
- Erdelf, Humanoid framework creator
- Ludeon Forums for the feedback and discussions

















SpaceDorf

Awesome :)

Could you upload somewhere else than steam, please ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Very intresting concept you made.

But like Spacedorf said, without a non-steam download, there is no reason to post it at the forum.

RyanRim

Cool extensive Race pack, but hoping for a non-steam link :)

✯✯✯✯✯✯✯✯✯✯✯✯✯

Xenophobe

Why post your stuff here if you're not going to send a non-steam link to it? People will see it on steam if you have it on steam, so I see no reason for you to put it up here.

killermen962


Harry_Dicks

I like the mod and idea a lot, combining 2 of my favorite games. However, I wish the models went better with the vanilla art style :-\

Either way, thanks for all of your hard work!

ethouiche

The non vectorial style really seems to displease people. I will try to flatten this.

I dont really like the zoltan face, but other faces look fine to me. I guess i should take a step back.
Could you please tell me which sprites are really off ? It's hard to digest everything is wrong.

Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.

Canute

Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.

SpaceDorf

Quote from: Canute on December 28, 2017, 11:38:05 AM

Don't forget this forum is the playground for DRM- FREE -version player, since steam got an own discussion board.

fixed that for you
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Harry_Dicks

Quote from: Canute on December 28, 2017, 11:38:05 AM
Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.

I think Canute means "non-drm version" as many of us here don't use Steam at all. So if your mod is only hosted on there, many people will never be able to try it out!

Ok about your art style - when looking at the very first screenshot posted on the steam link (the preview right after the video) here's what comes to mind. Some of the shapes are too dramatic with too many sharp edges. A lot of stuff in vanilla RimWorld looks sort of "soft" with rounded corners and not a lot of sharp, dramatic lines (although this could be a lot to do with the black outline, not sure). Next onto the color palette - the colors are too vibrant and change too quickly without enough blending/fading. Look at the raccoon's torso in the screenshot. Notice how his belly is a little darker, as is near his butt? But look at how the colors change, it is a soft smooth transition, there isn't a strong change from one color to another, or some sharp shadow lines, it is all very smooth with the transitions. Finally the "textures". Look at the rockmen, where you can see the detail of their rock "surface" on them. It is too strong, I think it should all look a lot softer and more subtle. Maybe try to rethink how to show they are made of rock, but without them having to look so big and detailed with long sharp lines.

I'm not an art major or anything, but this is just my personal opinion of what I would work on if I were you, and wanting to change the art style to fit in better with vanilla. That's all! If you actually do decide to change the artwork, then I wish you the best of luck in your endeavor. Thanks for all of your hard work, and I hope you have a great New Year!

Canute


ethouiche

Quote from: Harry_Dicks on December 28, 2017, 11:55:20 AM
Quote from: Canute on December 28, 2017, 11:38:05 AM
Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.

I think Canute means "non-drm version" as many of us here don't use Steam at all. So if your mod is only hosted on there, many people will never be able to try it out!

Ok about your art style - when looking at the very first screenshot posted on the steam link (the preview right after the video) here's what comes to mind. Some of the shapes are too dramatic with too many sharp edges. A lot of stuff in vanilla RimWorld looks sort of "soft" with rounded corners and not a lot of sharp, dramatic lines (although this could be a lot to do with the black outline, not sure). Next onto the color palette - the colors are too vibrant and change too quickly without enough blending/fading. Look at the raccoon's torso in the screenshot. Notice how his belly is a little darker, as is near his butt? But look at how the colors change, it is a soft smooth transition, there isn't a strong change from one color to another, or some sharp shadow lines, it is all very smooth with the transitions. Finally the "textures". Look at the rockmen, where you can see the detail of their rock "surface" on them. It is too strong, I think it should all look a lot softer and more subtle. Maybe try to rethink how to show they are made of rock, but without them having to look so big and detailed with long sharp lines.

I'm not an art major or anything, but this is just my personal opinion of what I would work on if I were you, and wanting to change the art style to fit in better with vanilla. That's all! If you actually do decide to change the artwork, then I wish you the best of luck in your endeavor. Thanks for all of your hard work, and I hope you have a great New Year!
Thank you for taking the time to write that. Drawing is hard, follow rules to draw is harder. Simple is hard.

If anyone has ideas to make ugly creatures look kawai  :P

If an artist read this and is inspired to remake the art, i would be glad to having him contact me.

Harry_Dicks

No problem, bud! Now even though this is not my mod or my place to tell you what type of art style to use, I do hope that you are satisfied with whatever reworks you end up with, if that's the route you decide to take.

One last quick little bit - the screenshot I was referencing earlier seems to have changed it's position in the Steam link provided. Anyway it was the only one that had a vanilla raccoon and turtle on the left hand side of it! :P

ethouiche

#14
Hello, i updated the original post with the github link. Let me know if it works please.

I updated some graphics to make them less sharp, more smooth and less contrasted.

he graphics from the screenshots are tad bit different from what is now in the game, but i am far of being done with them yet : i only applied a random blurry effect in the gimp of mine.

Go on criticizing please.