[1.3] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters

Started by ethouiche, December 27, 2017, 09:04:25 PM

Previous topic - Next topic

ethouiche

what about this ?
https://imgur.com/a/1MJGj




Red eyes makes them look as if they had a pupil which immediatly makes me over-interpret their face.
If there are too many shadows/microsigns in the eyes, they look agressive and i believe they need a dead eye for us to interpret/imagine whatever we feel.

asquirrel

#31
Please don't reduce the detail and leave them like they were before.  The shading and extra detail look fantastic!  Hey dude, I enabled your mod and I think you may have a real bug on top of your sprite bugs. :)  Looking at my mods list, you can see your not alone in making a bug free mod. :)

https://gist.github.com/f6ba9edaa46443ef6e457486d6ad50ad



[attachment deleted by admin: too old]

vellence

Hello, congratulations for the lovely mod! I can see you have updated it, so may I indulge myself and ask you: Does it work on an existing colonies or you should start over a new one?
*I am playing with your older version currently!

ethouiche

#33
Quote from: asquirrel on January 01, 2018, 01:28:41 PM
Please don't reduce the detail and leave them like they were before.  The shading and extra detail look fantastic!  Hey dude, I enabled your mod and I think you may have a real bug on top of your sprite bugs. :)  Looking at my mods list, you can see your not alone in making a bug free mod. :)

https://gist.github.com/f6ba9edaa46443ef6e457486d6ad50ad

I tried to correct the errors, tell me you still have the same thing please.

I dont think adding the mod mid game will break anything, but you will see pretty much nothing of it (maybe there is a way to regenerate the world colonies to take the new races in account)

* It seems the helm shield can make the wearer invincible in certain conditions. I did not manage to reproduce it. I still patched the dll to make the checks more strict.
* There was also a bug with the rotting corpse left by the new races. I fixed that and also added a cute skull for all of them. Humans dont have skulls though.

A video to see what is in the mod :
https://www.youtube.com/watch?v=vq72ANwgrZc

May someone translate ? I cant spanish.
https://www.youtube.com/watch?v=GGJgttgw6zk

asquirrel

Alien framework is still pooping out a crap ton of errors but your pod error is gone.  Nicely done sir.

Call me Arty

Quote from: ethouiche on January 01, 2018, 09:36:02 AM
what about this ?
https://imgur.com/a/1MJGj




Red eyes makes them look as if they had a pupil which immediatly makes me over-interpret their face.
If there are too many shadows/microsigns in the eyes, they look agressive and i believe they need a dead eye for us to interpret/imagine whatever we feel.

Those look very nice, they remind me of the Crested Mantis from Captain's Edition. I would just like to add again though, making very good-looking sprites don't matter if they don't look good in the game with everything else, maybe some thicker black lines to smooth out the crest and mandibles to make it match better? Keep in mind how the Megaspiders look, they'd probably be similar to your sprites if they had more detail over the softer edges in Rimworld.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

ethouiche

#36
I tried to normalize mantis and slugs.
Tell me what you think please.
Engis are next.

some youtube

Call me Arty

Quote from: ethouiche on January 02, 2018, 03:47:39 PM
I tried to normalize mantis and slugs.
Tell me what you think please.
Engis are next.

some youtube

I think that the Mantis have improved a lot, though I think that the Slugs are too much slug and not enough Rimworld, y'know? The best way I can think to describe it is to look at this rock (https://flexiblelearning.auckland.ac.nz/rocks_minerals/rocks/images/sandstone5.jpg) compared to the rocks in your picture, then to look at one of your slugs compared to other sprites, and see how it fits in. You make very nice models, they just look too good for Rimworld (very sorry if my comments offend!). I think that they need the same treatment as the Mantis to make them more fitting.

   P.S. I think some of the Race's stats need small changes. I like that you didn't go so harsh as to decrease the Engi's combat by half and increase the Mantis's speed/damage by 1.5/2, but the Engi still seem pretty alright in combat, like if a human was having some small pain, while their construction (crafting too?) is slightly better, not like a race know for their repairing skills. The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult), The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people; The slugs just kept to themselves because everyone wanted them dead for being dirty cheats. Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

ethouiche

#38
Quote from: Call me Arty on January 03, 2018, 04:10:45 PM
- but the Engi still seem pretty alright in combat, like if a human was having some small pain
You are very right. Maybe 75% of the regular power combat would help. I reduced their barehands damage, but the related skills are at 85% if i remember.
Quote
- while their construction (crafting too?) is slightly better, not like a race know for their repairing skills.
120 maybe 125%. I need to check all the related skills.
Quote
- The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult)
A lower manipulation would affect their combat skill. I can lower what i will raise for engies.
Quote
- The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people;
I had no idea of that. The ftl wikipedia says they are religious. I put some of that in the stories.
Quote
- The slugs just kept to themselves because everyone wanted them dead for being dirty cheats.
Wikipedia says they are xenophobic and they seemed pretty encline to be morons with other races in the games i played.
Quote
- Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
I made rockmen big and i thought it would mess up the apparel. I need to make real tests. Maybe i should create different apparel recipes for them. I was wondering what a rockman would wear.

Thank you for your comments.

I updated the engi face and hairs tonight.

Call me Arty

 
Quote- The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult)
A lower manipulation would affect their combat skill.
From what I found, manipulation does affect combat, but only shooting accuracy. I figure that Mantis probably wouldn't like shooting very much anyways. Although, it does affect plant work speed (sowing/harvesting) and butchering speed/efficiency. I'm not sure if these can be increased by themselves, but it would make sense for these to be increased over the rest since they're just cutting - a Mantis' favorite hobby.

Quote- The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people;
I had no idea of that. The ftl wikipedia says they are religious. I put some of that in the stories.
Oh, they are actually quite Xenophobic.
They keep their population under the belief of their own greatness,
http://ftl.wikia.com/wiki/Rock_Deserters
the only thing that makes them agree to work with you is the potential loss of their princess,
http://ftl.wikia.com/wiki/Rock_Bride_Transport
and even that's reluctant.

Quote- The slugs just kept to themselves because everyone wanted them dead for being dirty cheats.
Wikipedia says they are xenophobic and they seemed pretty encline to be morons with other races in the games i played.
This may be personal taste, but I think that Wiki must be wrong. The Federation dislikes the Slugs greatly, and banished most of the race. Overall (after research) they don't act much differently from any other race (save for the rocks). They keep in nebula where their telepathy is an advantage against non-slugs. If I may suggest a replacement to "Xenophobe", how about Greedy?
http://ftl.wikia.com/wiki/Slug_transport_with_military_escort

Quote- Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
I made rockmen big and i thought it would mess up the apparel. I need to make real tests. Maybe i should create different apparel recipes for them. I was wondering what a rockman would wear.
Oops, I phrased that wrong. I think I was in a rush when I was writing it out. I was talking about their legs, which are at least human-shaped in comparison to a "tail" or four extra legs. Though it sounds like more work for you, race-specific apparel sounds pretty cool. I can absolutely see religious hats or robes for the rocks or something like the war-veil for the Mantis to make them feel less pain.

P.P.S. Have you tried the Captain's Edition mod for FTL? It's not canon, though the author has put a lot of work into it and I'd say it's been improved in every way. You really get to know the various races and their cultures a lot better, and it's just really fun. I'd recommend you try it out if you have any free time.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

ethouiche

Thanks for the links, it's helpful.

About the renegade rockmen, i dont feel this story really shows their nature. The first wiki comment says :
QuoteThat's a bit funny. But those rockmen are way too paranoid if you ask me. Every country is run on lies and propaganda. No exception at all.
and i agree.

I'd like to put one bad trait from a pool. i would like the colonist to pick one bad trait in 3 available. Today, i can just say the chances to have a bad trait, but there is nothing that blocks the other bad traits to pop once one has been chosen.

ethouiche

I added corpses tonight. When i thought regular sprites were hard  :-\

Harry_Dicks

Quote from: ethouiche on January 04, 2018, 06:14:26 PM
I added corpses tonight. When i thought regular sprites were hard  :-\

Well don't tease us, show us!!!

ethouiche

#43
Quote from: Harry_Dicks on January 04, 2018, 06:57:28 PM
Quote from: ethouiche on January 04, 2018, 06:14:26 PM
I added corpses tonight. When i thought regular sprites were hard  :-\

Well don't tease us, show us!!!










https://imgur.com/a/K0A90

I dont like rock and zoltan bodies.The head of the rock is poor. I am okish with the slug body but since transparency wont work properly it wont look the way i want. The mantis body should not have bones, but since i have not made their body very specific, i dont know how to show it's a mantis body.

There is nothing i really like, but at least i have something to make better.

Harry_Dicks



To be quite honest with you, I wish the rockmen looked more like that. I understand it is pixelated, but that kinda look just with "aliased" (hah look how smart I wanna be) or smoothed out lines. It seems so simple, but it can easily convey this guy is made of rock, while still looking nice and going with the art style. Maybe I'm wrong though, even though it is subjective, but in my head that would look nice.

Quote
There is nothing i really like, but at least i have something to make better.

Well what other parts do you still have to work on for your mod? Maybe think about taking a step back from the art for a bit, work on some other parts, and maybe something or someone will come to you. Give yourself a chance to reset on the art side of things, and come back to it with a fresh face when you're ready to create something that you know you will be satisfied with.