Missing feedback messages

Started by Calahan, January 01, 2018, 07:36:34 AM

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Calahan

@ ALL - If you spot any missing feedback messages in the game then please post it in the following linked thread for it to be added to the list: https://ludeon.com/forums/index.php?topic=38019.0


Current list of missing feedback messages (last updated 14th February 2018)

1 - Selecting a Pawn and right-clicking on certain jobs outside of that Pawn's allowed area does nothing. No right-click mean appears, not even a greyed-out action with a "X is outside allowed area" message, which is what happens for other similar actions (eg. hunting). And there is no feedback provided to the player regarding why they can't order the task. This currently applies to the following actions: (likely not a complete list at this time).

- Plant cutting
- Sowing
- Cooking


2 - Mortar's can not fire if any of the four tiles covering them is roofed. Although if there is a roof then Pawn's can still be ordered to man the mortar even though the mortar won't fire because of the roof. But there's also no feedback to the player informing them that the mortar won't fire, and/or why it won't fire / isn't firing. And even though the game has allowed it to be manned (which suggests to / tricks the player into believing the mortar will fire, else why were they able to man it?) (source report: https://ludeon.com/forums/index.php?topic=37798.0 )


3 - If the player has set an "Allowed skill" criteria for a Bill, and selects a Pawn whose skill levels falls outside (either way) of the set range, then right-clicking on the corresponding production station does nothing, and does not provide feedback to the player regarding why they can't order the Pawn to work on the Bill. No right-click menu appears at all actually. Not even a greyed-out action with a "Cannot produce X (skill too low)" message. Which is the message that appears if the Bill itself has a minimum skill requirement. This currently applies to all production station jobs that have an "Allowed skill" slider. (Credit to Snafu_RW).


4 - If an item of furniture has been marked for reinstallation, but that item of furniture is currently being used, then right-clicking on the reinstall blueprint does nothing, no right-click menu appears, and no feedback is provided to the player regarding why they can not order the reinstallation of the furniture. (Credit to Snafu_RW)


5 - If a Pawn is in the process of manning/interacting with a mortar, then selecting another Pawn and right-clicking on the mortar does not result in a right-click menu appearing. (source report: https://ludeon.com/forums/index.php?topic=38259.0)


6. If a Pawn is standing on a construction blueprint/partially completed job, then selecting another Pawn and right-clicking on the aforementioned blueprint/job does not result in a feedback message (informing the player that the job can not be prioritised because it is obstructed by the other Pawn). (source report: https://ludeon.com/forums/index.php?topic=38968.0)

Calahan

#1
@ Ison/Tynan/Zobra, I've created this thread in order to collect and track a list of player feedback messages/notifications that are currently missing from the game (as of 0.18.1722 at time of writing). I intend to update this list as time/versions pass.

While a number of things on this list are likely just suggestions, I'm posting this here in bugs because a number of them also get falsely reported as bugs. Sometimes regularly so. This comes about because the player is trying to perform an action they are sure they should be able to perform, but can't for some (to them unknown) reason, and so they report this inability to perform an action as a bug.

Although such cases are often not a bug but WAD, with the sole problem being that the game is simply not informing the player as to why they were unable to perform their intended action. Which as you know is where player feedback messages come into play, and where this list comes into play (in listing those that are currently missing). With that out of the way, onto the list...

Tynan

Thanks for this, Calahan.

Regarding the hunting messages, it's intended that animals who hunt colonists do so as a surprise attack, so we don't give pre-warnings about this.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Calahan

Thanks for the confirmation regarding no notification for when predators start hunting Pawns. I'll delete that from the above list and move it to the not needed/WAD list.