Make Ship Elements More Useful

Started by Dashthechinchilla, January 07, 2018, 12:57:00 PM

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Dashthechinchilla

I didn't see any thread on this in particular, so I thought I would post it.

In B18 we got new ship parts. However, as a whole, the ship is just a resource sink to trigger the end of the game. The ship parts are some of the few things you can build in vanilla that have little to no value of their own. Since it is so expensive, I thought it would be nice if the sub components actually did things on their own. For example, the reactor and the cryopods can already be used for something other than their end game function. It is completely possible this has been modded in, but I am talking about adding it to Vanilla.

Ship Scanner Cluster
We already have the long range mineral scanner, which is required for this component. It would be nice if at least the ship scanner replaced or supplemented that part.

Ship AI Core
AI's are being used today to enhance research. It would be nice if the ship's core by itself would assist with research. When I play tribal, there is a lot of research I just plain skip if I am building the ship. It's not worth the effort. Researching by itself would be nice, but a boost to speed would be ok too.

Scanner Cluster and AI Core
Give an AI core a scanner cluster and they can... detect incoming raids before they arrive? More accurately identify precious minerals and what defends them? Trick your colonists into sending a large group to get minerals when a large ambush waits for them?

Ship Thrusters
This is where the trouble comes in. Other than generating a little power, I dont know what these could be used for.

SpaceDorf

You could point the engines in the enemies direction.
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Dashthechinchilla

Quote from: SpaceDorf on January 07, 2018, 01:33:20 PM
You could point the engines in the enemies direction.
I always thought that the launch should destroy half the base. I can even build my ship under a roof with no consequences. The engines creating a fire storm makes sense.