Guards and Routes

Started by Yakeru, November 05, 2013, 01:59:27 PM

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Yakeru

Finally got my build, and I LOVE it.

While getting 3 assassins-only to recruit under my first 3 ne colonists, I came up with an idea, not knowing if its already planned or suggested by someone else. This comes in two parts.

1) adding a new job to the list, called guards, espacially usefull for those, who can't do anything useful, like the mentioned assasins. Add some route-making and make them shoot every rampaging creature that might attack the base, like squirrels, boomrats and whatever else is coming in the future.

2) adding domesticated dogs, for fighting off squirrels, boomrats and muffalos, when they attack the base, and give the option to hunt those animals and bring them to the stash as food. I mean... this planet is so fucking out of meat. I wouldn't last a day!

If those ideas were given before, don't feel offended, just couldn't stand reading ALL those threads. D;

Greets from germany!

(LOVE the game!)