[MOD] (Alpha 5D) A Fighting Chance v1.2

Started by PunisheR007, June 05, 2014, 10:50:42 PM

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PunisheR007



A FIGHTING CHANCE v1.2






FEATURES


- Start with Glock 18's and the DragunovSVD.
- Double the Colonist/Raider incap chance with Melee.
- Double the starting resources (Metal/Wood/Silver/Survival Meal)
  and stacks have a chance to be 75.
- 2 extra glock 18's for your next 2 colonists.


This mod works in conjuction with Project Armoury v2.11,
so you must have Project Armoury v2.11 for this mod to work.


CHANGELOG:
v1.0 - Start with glock18's and the dragunovsvd.
v1.1 - Added double the colonist/raider incap chance with melee.
v1.2 - Double the Starting resources of (Metal/Wood/Silver/Survival Meal)
          and resource stacks have a chance to be 75.
      -  2 extra glock 19's for your next 2 colonists.




A FIGHTING CHANCE v1.2 (Vanilla Edition)






FEATURES


- Start with the M24 Rifle instead of the Lee-Enfield.
- Double the Colonist/Raider incap chance with Melee.
- Double the starting resources (Metal/Wood/Silver/Survival Meal)
  and stacks have a chance to be 75.
- 2 extra pistols's for your next 2 colonists.


CHANGELOG:
v1.0 - Start with the M24 instead of the Lee-Enfield.
v1.1 - Added double the colonist/raider incap chance with melee.
v1.2 - Double the Starting resources of (Metal/Wood/Silver/Survival Meal)
          and resource stacks have a chance to be 75.
      -  2 extra pistol's for your next 2 colonists.




This work is licensed under http://creativecommons.org/licenses/by/4.0/

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mrofa

Thats quite interesting considering current bloodthirst of raiders.
Good work :)
All i do is clutter all around.

PunisheR007

Quote from: mrofa on June 05, 2014, 11:41:06 PM
Thats quite interesting considering current bloodthirst of raiders.
Good work :)
Thanks!!! :)
I like use melee to incap raiders, but most of the time they die. Getting more colonists for your colony, can be quite a task without buying slaves from slave traders. So having double the incap chance is nice, and it shouldn't hurt the balance what so ever, since you have to melee them to incap.

mrofa

With recent up in dificullity i found out that most riders are preety much trained in meele, not to mention getting in meele when other 30 guys are aming at you should atleast be worth something :D

Anyways did you do the same for colonists or its just raiders ?
All i do is clutter all around.

PunisheR007

Quote from: mrofa on June 05, 2014, 11:58:19 PM
With recent up in dificullity i found out that most riders are preety much trained in meele, not to mention getting in meele when other 30 guys are aming at you should atleast be worth something :D

Anyways did you do the same for colonists or its just raiders ?

It should be for both, i'll change my op info.

mrofa

Cool atleast they wont die so easily now :D
All i do is clutter all around.

Mannilord


PunisheR007


Goatlike

Sorry for my English.

Match

Awesome mod, although I think it might havr compatibility issue with the additional colonist mod. Nothing gamebreaking, just spawns a lee Enfield with 2 g17s instead of the Russian rifle.

JorDash

#10
It isn't compatible with the Map Gen pack either. Witch is too bad. I love the idea of melee incap.
Edit 1: So I got it too work with the Map Gen Pack. Just have to make sure you activate Project Armory, Map Gen Pack, and Fighting chance in that order.
Edit 2: Well that idea only worked once. :(

PunisheR007

Yeah i thought that might happen. If anyone is using the map gen pack, it will break this mod because you can only have 1 map gen file, and your starting items are in that gen file. If itchy is ok withit, im thinking to merge the map gen pack and a fighting chance together.

JorDash

Quote from: PunisheR007 on June 06, 2014, 10:59:49 PM
Yeah i thought that might happen. If anyone is using the map gen pack, it will break this mod because you can only have 1 map gen file, and your starting items are in that gen file. If itchy is ok withit, im thinking to merge the map gen pack and a fighting chance together.

If it is not possible then perhaps separating out the incap part and posting that would be a good idea. I know I'd appreciate it. :)

PunisheR007

Quote from: JorDash on June 07, 2014, 02:40:48 AM
Quote from: PunisheR007 on June 06, 2014, 10:59:49 PM
Yeah i thought that might happen. If anyone is using the map gen pack, it will break this mod because you can only have 1 map gen file, and your starting items are in that gen file. If itchy is ok withit, im thinking to merge the map gen pack and a fighting chance together.

If it is not possible then perhaps separating out the incap part and posting that would be a good idea. I know I'd appreciate it. :)

Im working on that now, it would be nice just to have that. Then people can use it with an orig vanilla copy, and not feel modded
nice 1!.

N-Tempest

Has anyone found that with this mod active, it makes the game graphics spaz out and you can't see anything? images re-re-repeat until they over-expose to nothing?

I have rather a lot of mods active at the moment, will try to number it down before i post them all