Wall Atlas and Blueprints

Started by Silvermane, June 06, 2014, 12:38:33 AM

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Silvermane

I need some help with texturing. I have never tried before, so I have absolutely no idea what I'm doing. I understand, to an extent, that I have to create an Atlas and Blueprint, but I have no idea how to do it so that the unity engine will read it correctly. My first attempt was, to be honest, horrendous. Any tips/pointers/help would be sorely appreciated. A single section of fence is below.


mrofa

Download art resources from here, there you will get most if not all game graphic.
This is what your looking for in general.

All i do is clutter all around.

Silvermane

I understand that, but how far do the different pieces have to be spaced in the graphic so it's not read as one piece. When I tried it, the game put three pieces together as one tile instead of a strait line.

mrofa



Each of colored square is 64x64 pixel
Whole atlas is 256x256 pixels.
All i do is clutter all around.

Silvermane

That would make sense since the individual image is 64x64. Hopefully that's all I need. haha Thanks!  :)

Silvermane


Silvermane

Zip folder with all the Textures and Blueprints.

[attachment deleted by admin: too old]

mrofa

Looks nice do it flicker much in game ?
All i do is clutter all around.

Silvermane

The small test I did, it did fine. Itchyflea put them in his wood tweaks mod, if you want to try them out. :)