place of worship building

Started by sevdimali, January 25, 2018, 02:27:58 PM

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sevdimali

I think it is good to creating worship pleaces like Temples, churches, synagogues and mosques.

patoka

honestly i wouldnt wanna introduce religion in any kind of way to rimworld and it probably wouldnt be, anyway. guessing, i'd say there was already a mod for that.

but then again, pawns do pray in their free time already, so it is already implemented to a degree. (or was that only meditating?)

anyway, you could definitely just implement a new type of room called chapel or temple or whatever and you can only pray there or at your own room/barrack. you get a bonus on joy if you do it at a chapel or at least in your own privacy. there could be a new room bonus for having an impressive chapel. it has to be clean, large and rich of course to be impressive and contain chairs or something. maybe carpet flooring for some additional praying bonuses.
BBUUUUTT i guess this is all mod area.

ps: dont implement real life religions into this game. that just opens a can of worms. either make pawns believers and non-believers, or make them all pray every now and then when they are bored of wandering, social relaxation, tv, chess, billards and telescoping.
surely you dont need to rebutcher corpses that you already half butchered if you leave the table to smoke a joint real quick?

Dargaron

I think, rather than making a specific "place of worship" at which folks gather, it would be better if there was some way to encourage pawns to congregate and do joy/social things together, and possibly a "contemplative spot" to designate a praying/meditation room that isn't a bedroom (possibly setting it so that the more pawns meditating/praying in one room, the less effective it is, to counterbalance the fact that a single beautiful room is easier to build than to beautify every pawn's bedroom).

I've run into the situation where I'm trying to get colonists to hang out w/ collective joy time, and half of them are out walking/stargazing while another is playing chess by himself.

On a related note, it'd be nice to be able to set group meal times for pawns: nothing mends fences like a sit-down Fine Meal.

Grubfist

Quote from: sevdimali on January 25, 2018, 02:27:58 PM
I think it is good to creating worship pleaces like Temples, churches, synagogues and mosques.

An entire structure? Why not just furniture pieces? Like little idols or symbols or what-not? Could have traits around it too, like a little metal necklace or art-like object could bring some small comfort in the form of a minor mood buff to someone with the 'religious' trait, etc.

Overall though, sounds like more effort than it's worth. Religion is not universal, and the benefits you'd expect from adding it as a sort of "small comfort" perspective can really just be rolled into art.

patoka

Quote from: Grubfist on January 29, 2018, 12:37:27 AM
Overall though, sounds like more effort than it's worth. Religion is not universal, and the benefits you'd expect from adding it as a sort of "small comfort" perspective can really just be rolled into art.
hm. good point. seems like mods then
surely you dont need to rebutcher corpses that you already half butchered if you leave the table to smoke a joint real quick?

Ser Kitteh

Having a little building to designate a service every 5 days would be very nice and make the pawns feel more believable. The social aspect is one of the weaker parts of the game and the only social events we have are marriages and parties. Having something like the Cthulhu mod would be a nice addition.

Like, we don't even have the ability to designate meal times, and having meals with others is one of the most common social aspects ever.

Harry_Dicks

#6
I'll second recommending the Rim of Madness modpack. Honestly, it is a 10/10, one of the most professional content and ability mod packs I have ever seen. Those guys are awesome.

Quote from: Ser Kitteh on January 30, 2018, 12:27:34 AM
Like, we don't even have the ability to designate meal times, and having meals with others is one of the most common social aspects ever.

Holy moly you got me-a-thinkin'! How hard would it be for Ludeon to allow us to have a custom "designation time" like this, that would allow you to have your pawns to whatever at certain times? I know with Fluffy's WorkTab, you can have timed work priorities, but it can get a little wonky, and trying to fit so much information into a small checkbox size of area is nearly impossible. For example, in Fluffy's demo video, he showed how you could have everyone in your colony set cleaning to priority number 1 for an hour or two every night. How fucking awesome! Now if only we could expand this to other areas of the game..

I haven't thought about this except for maybe 30 seconds, but I imagine what I want might be near impossible. You could have the option for this, let's call it, "custom time slot 1" or cts1 for short. So at whatever hours of the day, you could have whatever pawns only doing cts1. And cts1 the pawns might be only allowed to eat, or gather at a certain place at a certain time, for whatever specific activity. But I have no idea where to even begin, on how you would have a UI for this. Say you wanted only your military pawns to increase their fighting skills on practice dummies for three hours everyday. Would you have the entire list of all possible jobs that you have available to you ingame, and you can go along checking/unchecking what you would allow them to do for these hours? I would imagine that list could be freaking yuuuge. Especially with so many mods thrown into the mix. I'm picturing those lists from dev mode where you can choose what to spawn in, and this list of "what a pawn can/cannot do" for a time slot might be similar in size.

grrizo

I agree with many here, that pawns should be more social. They should be more close to each other, except of course for antisocial ones. Some places could be asigned to be reunion/hangout/relaxation/meditation/party places. That exists, but pawns could actually hang around in free time, have dinner together, share a meditation/praying hour, stargaze with others, etc.
With Psychology mod, pawns sometimes have conversations with others wile walking and relaxing, that could be a good example.

So, yes. As long as specific religions are not in the game, I think that some specific spots (meditation, so you could build a temple. relaxation, so you could build a bar/pub. etc) could be added in the game, along with deeper social interactions.
Lavish meal, now with extra Yorkshire terrier meat.

Third_Of_Five

I do think it would be cool if religion were added into the game (Tynan's original notes for the concept of the game even mention adding religion), but I think it would probably be best if they were fictional religions that are at most analogous to real world religions. Not necessarily to be politically correct or anything, I just think it would be more creative and interesting.

Call me Arty

 Just to add to the pile of comment already here, I like the idea, and would also like to recommend the Cults mod, which is less Abrahamic/Zen, and more . . . eldritch. Otherwise, a room-type would be nice for worship (like how there's not a "Kitchen" room, but a stove will make one), maybe just some incense or pillows to kneel on would make a nice, non-specific religious place.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Ser Kitteh

I don't actually have issue with adding RL religions, just that it'd be difficult to make Buddhism, Hinduism, the Abrahamic faiths different from one another mechanically. Atm, a vague ish worship of an unknown god as it is in vanilla would be just fine.

But really though, someone should really make a meal time mod.

AileTheAlien

If religion is added to the game, I think it only pertinent, that the full potential be exercised; A mood buff (or debuff) from the religious activity (or being witheld from it) is only the beginning. You could have different flavor-text for raids; Instead of normal raiders, it's a group of people from an opposing religion, come to wage holy war! You could have prejudiced pawns, who hate that their neighbor worships The Wrong God! The holy practicioner could refuse marriage to people of differing or incompatible religions, starting social fights! Think of the possibilities!  : )

Grubfist

#12
Quote from: Ser Kitteh on January 30, 2018, 12:27:34 AM
Having a little building to designate a service every 5 days would be very nice and make the pawns feel more believable.
Why a 'building' though? What you'd want is altars of varying sizes/types, pews/benches, incense burners, lecterns etc, so you can make the room yourself. Then you can also have things like "a little altar next to their bed" etc.

Quote from: AileTheAlien on January 30, 2018, 11:43:47 PM
Instead of normal raiders, it's a group of people from an opposing religion, come to wage holy war!
Sounds like they wouldn't back down as easily, might even fight to the last man!

AileTheAlien

We could even have holy statues - if a pawn is of an incompatible religion (say, the Square Hats, instead of the Octopuse Wranglers) and in a bad mood, there should be a chance that they damage or destroy that statue when walking by!

Harry_Dicks

Guys, really. Just get on this Rim of Madness. It is an absolute blast and you have cults, priests, sermons, deities you worship, blood sacrifices, vampires, werewolves, transformations, cosmic horrors, and it goes on and on and on.

Bonus points for having Genetic Rim with the Cosmic Horrors patch!