Capturing pawn un caravans

Started by alligator76, January 30, 2018, 04:16:23 AM

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alligator76

Hello,

I think we should be able to capture pawns without a closed building when we get an ambush. We dont really have time/resources for building a prison while on a trip, and that would seem not realistic to do it anyway. This issue could be handled two ways : first we would have to capture/heal them while on the map; or we would have to pick the prisoner on thé caravan while reforming it (now we can only take the dead). 
Maybe there's a good reason why we cant do it and i dont see it, or maybe i did it wrong when the case ocurred (i was only concerned once).

Thank you for your thoughts!

patoka

yeah...i believe it is made this way for simplicity's reason, so that you dont have to code ANOTHER way for capturing enemy pawns and i imagine the first one was hard enough to code as is.

that said, it IS weird that prisoners dont try to escape when you are on caravans with them. even when you are in a battle with numerous enemies, be it manhunter pack, ambush, resource cache or bandit camp, they just hang around and wait for you to put them into their new prisons. interestingly enough you can only feed them in prisons, aswell, or tend to them. but as said, it is this way probably because it is hard to implement new mechanisms and the current one works well enough.

and it's not like you have to make the best prison ever. i usually build it into a hillside or even better, into a hole in a mountain, or, ideally, i just take over a building on the map for them. then quickly place some sleeping spots and make them be for prisoners only. admittedly, that is still hard sometimes when you're caravaning through (extreme) deserts because not even all the cacti on the map are enough, but i guess taking some wood with you for the walls and that one door easily solves this situation.

but this is just a workaround for now. i, too, would like to see a simple way of capturing enemy pawns. all you need in my idea are sleeping spots and they will be good enough for the prisoners aswell. once they are put there they immediately get handcuffed and boom, you have taken prisoners while on caravans. you are free to heal them or you can just speed on if you are short on time and maybe even choose to carry them, but then again i dont quite understand how carrying works. i would assume that as long as you have empty carrying capacity, the slowest units, be it your pawns, prisoners or pets will be carried, but it doesnt seem to work that way for me...

i would really like seeing this being added and maybe even my other suggestion that the slowest units get carried by default and therefore you dont have to walk at the pace of a half dead prisoner or pawn.
surely you dont need to rebutcher corpses that you already half butchered if you leave the table to smoke a joint real quick?