Do you have any plans for integration Fallout Traits with [RF] Consolidated Traits? I mean, adding <conflictingTraits> where it's appropriate and some way to disable duplicating traits.
I discussed this with the mod author a while back and we decided it wasn't really a priority so neither of us bothered to make a patch, (unless he did it recently) given the amount of traits in both mods this could be a TON of conflicts we are talking about, this is really easy to do but very tedious. However if people
really want to use both mods at the same time I suppose I am open to the idea of creating a patch for it, if someone were to take it upon themselves to make a list of all the "necessary" conflicts I will implement them.
Isnt the rabbit incident already included in the rascally rabbit mod by Rainbeau? Anyways gj.
When i started making this mod I knew about the mod rascally rabbits but I had no idea it had the rabbit of caerbannog in it until after I had this mod fully functioning. I'm not sure which mod has the stronger rabbit, The incident from my mod spawns them in the map urgently hungry and the rabbits themselves have an extremely fast hunger rate.