Is there a way to make specific traits effect certain armor?

Started by Dragoon, February 03, 2018, 10:44:01 PM

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Dragoon

Like for example. A helmet that makes those who are hypersensitive do better. (whatever better could mean, increase in combat or crafting or whatever.) And if so, is there a way to make it benefit someone who has hypersensitive more than someone who is less sensitive like? +16 for those who are hypersensitive, +8 for those who are sensitive, and +4 for those who are normal. +2 who are deaf. Is this possible?
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.