Need help updating this mod that isn't mine

Started by Torres, February 07, 2018, 09:00:35 PM

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Torres

So I got these errors updating ULTRAWEAVE mod which isn't mine but I love it so I wanna at least be able to use it myself since the dev has been ignoring us for months.

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\916312692\Defs\RecipeDefs/Recipes_Ultraweave.xml: root element named RecipeDefs; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and this other one
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\916312692\Defs\ThingDefs/Items_Ultraweave.xml: root element named Resources; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and last
Attempt to use string Color to refer to field color in type Verse.GraphicData; xml tags are now case-sensitive. XML: <graphicData><texPath>Item/Ultraweave</texPath><graphicClass>Graphic_Single</graphicClass><Color>(255,255,255)</Color></graphicData>
Verse.Log:Error(String)
Verse.DirectXmlToObject:GetFieldInfoForType(Type, String, XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


I've changed [RecipesDef] and [/ RecipesDef] to both [Defs] and [/Defs]
But I can't solve that last one refering to color and case sensitive issue.

<graphicData>
    <texPath>Item/Ultraweave</texPath>
    <graphicClass>Graphic_Single</graphicClass>
    <Color>(255,255,255)</Color>
    </graphicData>


What do I do to solve this case sensitive error I'm getting here? cheers and thanks in advance! I'm doing something wrong since it detects a corrupt mod and deactivates my whole mod list and effs up everything.

Fereal