[1.1] Crafting Quality Rebalanced 1.4.9

Started by Phomor, February 11, 2018, 10:56:58 AM

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Syrchalis

No, I use a postfix as well, because you can just take the __result and set it to a new value. Similar to what your mod does - just instead of doing conditional things I just do my new calculations in every case. Basically I let the game do it's calculations, ignore them, do my calculations and overwrite their __result with it.

It's not the most efficient thing, but since it only happens very rarely and it's just one not-so-difficult calculation it doesn't matter.
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Phomor

Yeah, I thought about doing it like that in the last few days too, in the end I didn't know how exactly the numbers behaved and didn't want to test ten different versions to find the right balance so I just did it as it is now.