[B19] Cassandra Hardcore

Started by Wanderer_joins, February 17, 2018, 05:24:15 AM

Previous topic - Next topic

Wanderer_joins

It was clearly the turrets and traps check. I'm year 5 on hardcore and haven't seen an error, it used to happen a few times per quadrum. I think i'm simply going to nerf the traps 60 -> 20 dmg.

Drglord

So you have completely removed the turrets and traps points? Also do turrets from rimsenal count?

Wanderer_joins

Yes, simply removed.

That said, the serious end game threats are infestations and large mech raids landing on top of your colony. Any raid going through a killzone can be dealt with miniguns. Traps are OP early game, but nerfing them should do the trick.

Wanderer_joins

#48
Finally reintroduced the turrets and traps combat points through an independent mod: TnT Raids.

Now these combat points are taken into account for special raids: TnT raids. These raids are the counterpart of vanilla raids (humanoid and mechanoid) and their base chance is split 50/50 with standard raids (so they is no change in the chance of the various incidents to happen, TnT Raids will just take the slot of a "standard enemy raid"), the difference is TnT raids factor in your traps and turrets, the more turrets and traps, the bigger the TnT raids. Initially turrets and traps are virtually "free", points start increasing significantly around year 2, giving your colony enough time to establish itself on the Rim.

Turrets and traps won't affect any other event like manhunter packs or infestations.

Harry_Dicks

#49
First thing I think when seeing "TnT Raids" is some form of saboteur with actual TNT, as in they would be blowing up a lot of stuff. Of course it's your mod and you can name it whatever acronym you want. I just wanted to point out that, from an outsider's perspective, that was definitely the first thing that comes to mind when I read that, no questions asked. Maybe not all of the kids will know what TNT is today, but if they ever watched Looney Tunes then I would bet they think the same thing :P

EDIT: Also recommend a base folder for your mod. Makes things a lot easier for us end users ;)

Wanderer_joins

I was thinking of Turrets n' Traps when i named the mod but now that you've mentioned Looney Tunes i can only think of TnT. I'll find another name.

mmance

So I tried out hardcore in my modpack.  For the first 145 days, I have received a dozen raids, but they have all been a single raider.  I switched to Cassandra Classic and I get 50 raiders.  What gives?  Mod conflict?

Wanderer_joins

Well, you've been really patient to wait for 145 days!

You should have had a start similar to Cassandra Classic, then harder. With different mod lists i've never seen such a bug. The mod is relatively simple and mainly changes the formula in the threat scale. Could you post a mod list?

mmance

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1722</buildNumber>
  <activeMods>
    <li>MOD-E-A18</li>
    <li>ModCheck-1.6</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>GiddyUpCore-18.7.4</li>
    <li>battlemounts-18.7.1</li>
    <li>GiddyUpCaravan-18.3.2</li>
    <li>GiddyUpRideAndRoll-18.1.5</li>
    <li>CombatExtended</li>
    <li>CombatExtendedGuns</li>
    <li>ModSwitch</li>
    <li>JecsTools-1.0.9.4</li>
    <li>TMagic</li>
    <li>AlienRaces-B18v2</li>
    <li>AlienRacePregnancy V1.0</li>
    <li>Faction Discovery</li>
    <li>RimworldoftheApes V3.0</li>
    <li>RimworldoftheApes V3.0 Pregnancy AddOn</li>
    <li>Apes-CE-Patch-master</li>
    <li>ArchitectSense</li>
    <li>Psychology</li>
    <li>Ni'Hal (B18)</li>
    <li>Ni'Hal CE Patch B18</li>
    <li>Racc-CE-Patch-master</li>
    <li>RaccRace-master</li>
    <li>Wolverines-master</li>
    <li>Logann-CE-Patch-master</li>
    <li>Filthy Orc Invasion</li>
    <li>Filthy-Orcs-CE-Patch-master</li>
    <li>LighterThanFast-master</li>
    <li>Lighter-than-fast-CE-Patch-master</li>
    <li>Raiderpedes B18</li>
    <li>Hardcore</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Consolidated Traits</li>
    <li>RF - Editable Pawn Titles</li>
    <li>RF - More Trait Slots</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - We're All Mad Here</li>
    <li>RF - Wild Cultivation</li>
    <li>RT_Fuse-B18-1.1.1</li>
    <li>RT_PowerSwitch-B18-1.0.8</li>
    <li>RT_SolarFlareShield-B18-1.2.2</li>
    <li>Advanced Biomes</li>
    <li>Megafauna_b18</li>
    <li>RimWorldBiomesCore</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>Vegetable Garden</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Trees_Flowers</li>
    <li>AnimalTab</li>
    <li>AreaUnlocker</li>
    <li>BirdsAndBees</li>
    <li>Blueprints</li>
    <li>ColonyManager</li>
    <li>MedicalTab</li>
    <li>RelationsTab</li>
    <li>ResearchTree</li>
    <li>StackMerger</li>
    <li>StuffedFloors</li>
    <li>WorkTab</li>
    <li>ForbiddableDebris-1.0b</li>
    <li>ImprovedAnesthetic-1.1b</li>
    <li>ManhunterPacksRebalanced-1.0b</li>
    <li>PlantCuttingIsForGrowers</li>
    <li>RelevantMechanoidSurgery-1.0b</li>
    <li>SkillOverhead-1.0b</li>
    <li>StoveTech-1.0b</li>
    <li>VanillaFriendlyBatteryExpansion-1.1b</li>
    <li>VanillaFriendlyWeaponExpansion</li>
    <li>ShipPartsRefactored-1.0b</li>
    <li>AnimalArmor</li>
    <li>RW_RefugeeStats</li>
    <li>TradingSpot</li>
    <li>SF [B18] Priority Treatment</li>
    <li>SF [B18] Rain Removes All Filth</li>
    <li>SF [B18] Simple Oil Lantern</li>
    <li>ED-Embrasures</li>
    <li>ED-SafeTraps</li>
    <li>ED-ShieldsBasic</li>
    <li>Enlighten</li>
    <li>Tribal Raiders</li>
    <li>Tribal Essentials</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>DefensivePositions</li>
    <li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>
    <li>CraftingQualityRebalanced</li>
    <li>DeathRattle</li>
    <li>Hospitality-B18g</li>
    <li>ImprovedWorkbenches</li>
    <li>Locks</li>
    <li>Make-Early-Components-0.18.1.0</li>
    <li>MapReroll</li>
    <li>MarvsHuntingRestriction</li>
    <li>MarvsLessAnnoyingUISounds</li>
    <li>MarvsNerfTheOverpoweredWool</li>
    <li>MarvsSnowClearanceSanity</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>MarvsUghYouGotMe</li>
    <li>MechanoidNerfhammer-1.0.18.0.0</li>
    <li>MineItAll</li>
    <li>Moody</li>
    <li>P-Music</li>
    <li>PickUpAndHaul-0.18.1.5.1</li>
    <li>Preset-Filtered-Zones-18.00</li>
    <li>PriorityClean-Mod-master</li>
    <li>RWTemperature</li>
    <li>RePower B18</li>
    <li>RealisticStarvationMod</li>
    <li>Rimworld_ModSyncNinja</li>
    <li>SkilledStonecutting</li>
    <li>SmartMedicine - Release</li>
    <li>Room Food - Release</li>
    <li>SnapOut-B18</li>
    <li>SunTzu-RaiderTactics-0.18.0.1</li>
    <li>TraderDismissal-0.18.0.2</li>
    <li>WanderingCaravans</li>
    <li>WhileYoureUp</li>
    <li>AnimalsLogic</li>
    <li>WildAnimalSex 2.2</li>
    <li>Logistics</li>
    <li>Dodging Rebalanced</li>
    <li>CarefulRaids</li>
    <li>CleaningArea</li>
    <li>Balanced Eclipse and Solar Flare</li>
    <li>AvoidFriendlyFire</li>
    <li>AllowTool</li>
    <li>Additional-Joy-Objects-18.03</li>
    <li>Apparello</li>
    <li>Barbed Wire (With Damage) v1.1 B18</li>
    <li>Fire Extinguisher [B18]</li>
    <li>BillysCaravanFormation</li>
    <li>BillysLoadTransportPod</li>
    <li>Prisoner-Ransom-1.0-1</li>
    <li>Bones Mod A18</li>
    <li>Carbon</li>
    <li>CentralizedClimateControl</li>
    <li>Smokeleaf_Industry-1.8b</li>
    <li>[B18]LHM_v1_0_1</li>
    <li>Toxic Fallout Protection Suit</li>
    <li>SSNoRogueRobots-master</li>
    <li>SF [B18] Simple Underground Conduit</li>
    <li>RunAndGun-0.18.3.3</li>
    <li>RimBank</li>
    <li>Rimworld-Small-Workbenches-master</li>
    <li>RealFoW</li>
    <li>PrisonLabor</li>
    <li>Fences And Floors</li>
    <li>Cupros-Stones-18.02</li>
    <li>Conduit +[B18]</li>
    <li>I Like Rock</li>
    <li>LEDTechnology_0_14</li>
    <li>OHU-Dropships-1.56</li>
    <li>RWAutoSell</li>
    <li>Realistic_Darkness</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>Pesticides-master</li>
    <li>PowerLogic</li>
    <li>PowerSwitch</li>
    <li>RemoteExplosives</li>
    <li>Right-Tool-for-the-Job-Rebalanced-0.18.1.3</li>
    <li>Shuttlecraft</li>
    <li>Firefoam Belt</li>
    <li>LessArbitrarySurgery</li>
    <li>Hardcore Armors - Goliath</li>
    <li>Grand Rivers</li>
    <li>RimRoads-1.18.0.0</li>
    <li>static_quality_plus_B18</li>
    <li>rimworld_tkkn_nps</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Fertile Fields</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>Mantodean</li>
    <li>Mantodean-CE-Patch-master</li>
    <li>RBSE - Hardcore Edition 1.81</li>
    <li>Black Widows Release 1.0</li>
    <li>Elemental-Boomalopes-master</li>
    <li>RimStory-master</li>
    <li>SimpleSidearms-1.2.5</li>
    <li>Colony Leadership</li>
    <li>A_Dog_Said-Lite-B18.2</li>
    <li>SeedsPlease</li>
    <li>MinifyEverything-master</li>
    <li>Job-Splitter-1.0</li>
  </activeMods>
</ModsConfigData>

Should I move Cassandra Hardcore to the top or the bottom somewhere? :-)  I guess I wasn't complaining about the raids because everyone was starving for so long.  I still have only my 5 first tribals, we ate all the pets.  As well as anyone that would have joined. :-)

Wanderer_joins

Hum, ok, it should appear like 'Cassandra Hardcore' and not 'Hardcore'. I guess you've the Dropbox version?

I've just checked the dropbox file and it seems the harmony. dll was missing. I've updated the dropbox folder with the latest steam version.

mmance

man, now I am afraid.  being 145 days in.  :-)

Wanderer_joins

Now you can eat the raiders! And start on Low difficulty.

mmance

Will that allow me to catch up to the insanity.  Well at least in theory?

Wanderer_joins

Yes, it will. It's based on the number of threats and it seems you've had the right number of threats so far. So it will hit as it should at day 145, hard :)

mmance

I am at 166 days now and have not had any raids.  I was confused with you said low difficulty, I thought you mean like Rough.  I see now that their are additional mods options under options.  Even still.  I am wondering if I should have had something yet.