[1.0/B18] Combat Extended Compatibility Patches

Started by Saebbi, February 19, 2018, 11:19:17 AM

Previous topic - Next topic

Saebbi

Quote from: coldcell on April 01, 2018, 12:55:17 PM
Are the red letters in the log file safe to be ignored? I noticed someone already asked about this. I'm only getting the red letters when I put these CE patches (including the mod itself of course).

Yes, most of them are from missing ammo recipes, which i left out on purpose.
I use them myself and didn't have any problems as of now.
But please report any problems you find so i can try to fix them.
I'm super duper cereal!

Saebbi

Quote from: coldcell on April 01, 2018, 12:55:17 PM
Are the red letters in the log file safe to be ignored? I noticed someone already asked about this. I'm only getting the red letters when I put these CE patches (including the mod itself of course).

The errors you posted in the CE thread should be fixed by now, you just have to redownload the patches for AnimalCollabProject and Genetic Rim
I'm super duper cereal!

coldcell

Quote from: Saebbi on April 01, 2018, 07:15:22 PM
Quote from: coldcell on April 01, 2018, 12:55:17 PM
Are the red letters in the log file safe to be ignored? I noticed someone already asked about this. I'm only getting the red letters when I put these CE patches (including the mod itself of course).

The errors you posted in the CE thread should be fixed by now, you just have to redownload the patches for AnimalCollabProject and Genetic Rim

Much appreciated!

RequiemFang

Possiblity of getting a CE patch for Orassans? the https://ludeon.com/forums/index.php?topic=36209.0 older patch is outdated and I don't think the author is active anymore. I could be wrong though.

Saebbi

Quote from: RequiemFang on April 02, 2018, 02:16:29 AM
Possiblity of getting a CE patch for Orassans? the https://ludeon.com/forums/index.php?topic=36209.0 older patch is outdated and I don't think the author is active anymore. I could be wrong though.

Try this one: Orassans and Ni'Hal CE Patch
I'm super duper cereal!

coldcell

#35
It's me again.. Sorry to bother you. This time I got error when I load Misc Core and Misc Core CE patch.



Load order:
Quote
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
ModSync Ninja: 0Harmony(1.0.9.1), ModSyncNinjaApiBridge(1.0.0.0), RimWorld_ModSyncNinja(1.1.0.2)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
Combat Extended Guns: (no assemblies)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Blueprints: Blueprints(18.1.0.7)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.4.318)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.3.10)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
Xeva's Rimhair: (no assemblies)
ED-Embrasures: (no assemblies)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
ED-OmniGel: (no assemblies)
ED-ReverseCycleCooler: ED-ReverseCycleCooler(1.0.0.0)
A Dog Said...: (no assemblies)
Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.5.0.0)
Efficient Light: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.13.0.0)
JTExport: JTExport(1.0.0.0)
JTZoneButtons: JTZoneButtons(1.0.0.0)
QualityBuilder: QualityBuilder(0.18.3.0)
JTReplaceWalls [B18]: JTReplaceWalls(1.0.0.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
Mending: Mending(1.0.6531.27502)
Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.8)
RBSE Lite Edition: ScarRemoving(1.0.0.0)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
Simple sidearms[1.2.5]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
Giddy-up! Core: GiddyUpCore(0.18.7.0)
Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
[B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
GeneticRim b18: 0Harmony(1.0.9.1), AnimalRangedVerbsUnlocker(1.0.0.0), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.6.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0)
GeneticRim (CE compatibility patch): (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Miscellaneous Core CE Patch: (no assemblies)




Red text errors with Misc Core CE patch:
Quote
XML error: <armorPenetration>5.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.

CE ammo injector found no recipe named MakeAmmo_RailgunMKI





Also when activating AnimalCollabProj CE patch, I've these red text errors:
Quote
Unexpected document element in patch XML; got Defs, expected 'Patch'

XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <capacities><capacities><li>PlatypusSting</li></capacities></capacities>

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw




I'm not sure if you want the full log. I thought I'd just show the red letters to save some space in the thread. Also since you've done CE patch for Misc Core and Misc MAI, does it mean Misc Robots is safe to use without any CE patch?

Thanks!

Saebbi

Quote from: coldcell on April 02, 2018, 11:20:08 AM
It's me again.. Sorry to bother you. This time I got error when I load Misc Core and Misc Core CE patch.



Load order:
Quote
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
ModSync Ninja: 0Harmony(1.0.9.1), ModSyncNinjaApiBridge(1.0.0.0), RimWorld_ModSyncNinja(1.1.0.2)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
Combat Extended Guns: (no assemblies)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Blueprints: Blueprints(18.1.0.7)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.4.318)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.3.10)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
Xeva's Rimhair: (no assemblies)
ED-Embrasures: (no assemblies)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
ED-OmniGel: (no assemblies)
ED-ReverseCycleCooler: ED-ReverseCycleCooler(1.0.0.0)
A Dog Said...: (no assemblies)
Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.5.0.0)
Efficient Light: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.13.0.0)
JTExport: JTExport(1.0.0.0)
JTZoneButtons: JTZoneButtons(1.0.0.0)
QualityBuilder: QualityBuilder(0.18.3.0)
JTReplaceWalls [B18]: JTReplaceWalls(1.0.0.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
Mending: Mending(1.0.6531.27502)
Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.8)
RBSE Lite Edition: ScarRemoving(1.0.0.0)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
Simple sidearms[1.2.5]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
Giddy-up! Core: GiddyUpCore(0.18.7.0)
Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
[B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
GeneticRim b18: 0Harmony(1.0.9.1), AnimalRangedVerbsUnlocker(1.0.0.0), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.6.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0)
GeneticRim (CE compatibility patch): (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Miscellaneous Core CE Patch: (no assemblies)




Red text errors with Misc Core CE patch:
Quote
XML error: <armorPenetration>5.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.

CE ammo injector found no recipe named MakeAmmo_RailgunMKI





Also when activating AnimalCollabProj CE patch, I've these red text errors:
Quote
Unexpected document element in patch XML; got Defs, expected 'Patch'

XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <capacities><capacities><li>PlatypusSting</li></capacities></capacities>

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw




I'm not sure if you want the full log. I thought I'd just show the red letters to save some space in the thread. Also since you've done CE patch for Misc Core and Misc MAI, does it mean Misc Robots is safe to use without any CE patch?

Thanks!

I added a recipe and fixed AnimalCollab, bur maybe i overlooked something.
Misc Robots won't be gamebreaking, but the Robots won't use the CE system.
Currently my left hand is immobilized, but as soon as i can use it again, i'll make a patch for it.
I'm super duper cereal!

RequiemFang

Quote from: Saebbi on April 02, 2018, 09:05:01 AM
Quote from: RequiemFang on April 02, 2018, 02:16:29 AM
Possiblity of getting a CE patch for Orassans? the https://ludeon.com/forums/index.php?topic=36209.0 older patch is outdated and I don't think the author is active anymore. I could be wrong though.

Try this one: Orassans and Ni'Hal CE Patch



douh search failure on my part, thanks though!

Usagi.San

#38
Finded Red's:
1. Misc. Core
XML error: <armorPenetration>3.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


2. ROM Factions
XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>ROM_Pitchfork</defName><label>pitchfork</label><description>Used by farmers to help manage hay.</description><graphicData><texPath>WeaponMelee/CallOfCthulhu_Pitchfork</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>50</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Weapon_Bulk>1.0</Weapon_Bulk><Bulk>3.5</Bulk></statBases><equippedStatOffsets><PlantWorkSpeed>0.15</PlantWorkSpeed></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>6</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.1</armorPenetration></li><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.35</armorPenetration></li></tools><weaponTags><li>CallOfCthulhu_Farmer</li><li>CallOfCthulhu_Farmer</li></weaponTags><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance></equippedStatOffsets></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.65</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.5</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.4</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_Harpoon
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_Flare
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_TommyGun
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


ModList (Without two red ones, no errors)
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1722</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.9.5</li>
    <li>RuntimeGC</li>
    <li>MuteCombatLog</li>
    <li>IdleFix</li>
    <li>RotTickFix</li>
    <li>TGC_Patches</li>
    <li>ICanFixIt</li>
    <li>QOLTweaksPack</li>
    <li>Grenade Fix Rearmed</li>
    <li>Mod-Medicine-Patch</li>
    <li>ResearchPal</li>
    <li>ArchitectSense</li>
    <li>HelpTab</li>
    <li>AnimalTab</li>
    <li>MedicalTab</li>
    <li>RelationsTab</li>
    <li>WildlifeTab</li>
    <li>WorkTab</li>
    <li>BirdsAndBees</li>
    <li>DeathRattle</li>
    <li>Psychology</li>
    <li>ExpandedIncidents</li>
    <li>Hand Me That Brick</li>
    <li>WhileYoureUp</li>
    <li>PickUpAndHaul-0.18.1.8</li>
    <li>AnimalsLogic</li>
    <li>Cooks Can Refuel</li>
    <li>Blueprints</li>
    <li>MorePlanning</li>
    <li>AreaUnlocker</li>
    <li>ColonyManager</li>
    <li>StackMerger</li>
    <li>ImprovedWorkbenches</li>
    <li>TechAdvancing</li>
    <li>Colony Leadership</li>
    <li>TradingSpot</li>
    <li>RF - More Trait Slots</li>
    <li>CleaningArea</li>
    <li>TraderDismissal-0.18.0.2</li>
    <li>TableDiner_Configurable</li>
    <li>Plasteel-Components-0.18.0.1</li>
    <li>SeasonalWeather-master</li>
    <li>Realistic_Darkness</li>
    <li>EdBPrepareCarefully</li>
    <li>Infused</li>
    <li>CombatExtended</li>
    <li>CombatExtendedGuns</li>
    <li>GeneticRim-b18-2.405</li>
    <li>CentralizedClimateControl</li>
    <li>Rimfire 2.4</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Storyteller</li>
    <li>Rimsenal_Vanilla</li>
    <li>AlienRaces</li>
    <li>HP-Lovecraft-Storyteller</li>
    <li>Rim-of-Madness---Vampires-1.18.1.11</li>
    <li>Rim-of-Madness---Werewolves</li>
    <li>Rim-of-Madness---Arachnophobia</li>
    <li>Arachnophobia-CE-Patch-master</li>
    <li>Rim-of-Madness---Bones</li>
    <li>Call-of-Cthulhu---Elder-Things</li>
    <li>Call-of-Cthulhu---Factions</li>
    <li>Call-of-Cthulhu---Cosmic Horrors</li>
    <li>Cosmic-Horrors-x-Genetic-Rim-CE-Patch-master</li>
    <li>Call-of-Cthulhu---Cults</li>
    <li>Call-of-Cthulhu---Industrial-Age</li>
    <li>Call-of-Cthulhu---Straitjackets</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>More Vanilla Turrets B18</li>
    <li>Extended-Turrets</li>
    <li>Rimworld-Shields-master</li>
    <li>Rimworld-Shields-CentralizedClimateControl</li>
    <li>Rimworld-Shields-CE</li>
    <li>zombieland-master</li>
    <li>Hospitality</li>
    <li>BetterMiniMap</li>
    <li>AllowDeadMansApparel</li>
    <li>AllowTool</li>
    <li>Notifications Archiver</li>
    <li>DamageIndicators</li>
    <li>DefensivePositions</li>
    <li>DarkestNight_SK</li>
    <li>MapReroll</li>
    <li>RF - Smooth Stone Walls</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>ZhentarsSunLampDesignator</li>
    <li>Vegetable Garden</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Resources</li>
    <li>VGP_Tools</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Garden_Gourmet</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>StuffedFloors</li>
    <li>TilledSoil-0.18.1755</li>
    <li>T-MiscStuff</li>
    <li>T-MoreFloors</li>
    <li>Dubs Bad Hygiene</li>
    <li>GlitterTech-0.18.1755</li>
    <li>A_Dog_Said-B18.2</li>
    <li>Dubs Rimkit</li>
    <li>FishIndustry</li>
    <li>sd_bridges-b18-1.1.1</li>
    <li>sd_chickennest-b18-1.0.1</li>
    <li>sd_prepareforfishing-b18-1.1.0</li>
    <li>ExpandedRoofing-0.18.0.3-dev</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>Nandonalt_CampingStuff-b18</li>
    <li>Rimatomics</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous-MAI-CE-Patch-master</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>ProjectRimFactory</li>
    <li>Quarry-18.23</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>PowerSwitch</li>
    <li>RT_Fuse-B18-1.1.1</li>
    <li>RT_PowerSwitch-B18-1.0.8</li>
    <li>RT_SolarFlareShield-B18-1.2.2</li>
    <li>SS Bigger Batteries A18</li>
    <li>SS Bigger Fuses A18</li>
    <li>MassStorage-master</li>
    <li>Orbital-Trade-Transponder-0.18.0.3</li>
    <li>LEDTechnology_0_14</li>
    <li>Survivalists-Additions-18.09</li>
    <li>MassGraves</li>
    <li>Clutter Charged Weapons</li>
    <li>Clutter Furniture</li>
    <li>Clutter Hands</li>
    <li>Clutter Structure</li>
    <li>Clutter Structure_doorStuff</li>
    <li>Clutter Structure_Windows</li>
    <li>ED-Embrasures</li>
    <li>Additional-Joy-Objects-18.03</li>
    <li>Zen-Garden-18.05</li>
    <li>Fences And Floors</li>
    <li>Trap Defence B18</li>
    <li>Holy Washer</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. DrillTurret</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. LaserFence</li>
    <li>MiningCo. MiningHelmet</li>
    <li>MiningCo. MMS</li>
    <li>MiningCo. PowerFist</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>MiningCo. Spaceship</li>
    <li>Toxic Fallout Protection Suit</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RW_ColonistBarKF-0.18</li>
  </activeMods>
</ModsConfigData>

Saebbi

Quote from: Usagi.San on April 02, 2018, 04:09:01 PM
Finded Red's:
1. Misc. Core
XML error: <armorPenetration>3.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


2. ROM Factions
XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>ROM_Pitchfork</defName><label>pitchfork</label><description>Used by farmers to help manage hay.</description><graphicData><texPath>WeaponMelee/CallOfCthulhu_Pitchfork</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>50</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Weapon_Bulk>1.0</Weapon_Bulk><Bulk>3.5</Bulk></statBases><equippedStatOffsets><PlantWorkSpeed>0.15</PlantWorkSpeed></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>6</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.1</armorPenetration></li><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.35</armorPenetration></li></tools><weaponTags><li>CallOfCthulhu_Farmer</li><li>CallOfCthulhu_Farmer</li></weaponTags><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance></equippedStatOffsets></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.65</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.5</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: <armorPenetration>0.4</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_Harpoon
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_Flare
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


CE ammo injector found no recipe named MakeAmmo_TommyGun
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


ModList (Without two red ones, no errors)
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1722</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.9.5</li>
    <li>RuntimeGC</li>
    <li>MuteCombatLog</li>
    <li>IdleFix</li>
    <li>RotTickFix</li>
    <li>TGC_Patches</li>
    <li>ICanFixIt</li>
    <li>QOLTweaksPack</li>
    <li>Grenade Fix Rearmed</li>
    <li>Mod-Medicine-Patch</li>
    <li>ResearchPal</li>
    <li>ArchitectSense</li>
    <li>HelpTab</li>
    <li>AnimalTab</li>
    <li>MedicalTab</li>
    <li>RelationsTab</li>
    <li>WildlifeTab</li>
    <li>WorkTab</li>
    <li>BirdsAndBees</li>
    <li>DeathRattle</li>
    <li>Psychology</li>
    <li>ExpandedIncidents</li>
    <li>Hand Me That Brick</li>
    <li>WhileYoureUp</li>
    <li>PickUpAndHaul-0.18.1.8</li>
    <li>AnimalsLogic</li>
    <li>Cooks Can Refuel</li>
    <li>Blueprints</li>
    <li>MorePlanning</li>
    <li>AreaUnlocker</li>
    <li>ColonyManager</li>
    <li>StackMerger</li>
    <li>ImprovedWorkbenches</li>
    <li>TechAdvancing</li>
    <li>Colony Leadership</li>
    <li>TradingSpot</li>
    <li>RF - More Trait Slots</li>
    <li>CleaningArea</li>
    <li>TraderDismissal-0.18.0.2</li>
    <li>TableDiner_Configurable</li>
    <li>Plasteel-Components-0.18.0.1</li>
    <li>SeasonalWeather-master</li>
    <li>Realistic_Darkness</li>
    <li>EdBPrepareCarefully</li>
    <li>Infused</li>
    <li>CombatExtended</li>
    <li>CombatExtendedGuns</li>
    <li>GeneticRim-b18-2.405</li>
    <li>CentralizedClimateControl</li>
    <li>Rimfire 2.4</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Storyteller</li>
    <li>Rimsenal_Vanilla</li>
    <li>AlienRaces</li>
    <li>HP-Lovecraft-Storyteller</li>
    <li>Rim-of-Madness---Vampires-1.18.1.11</li>
    <li>Rim-of-Madness---Werewolves</li>
    <li>Rim-of-Madness---Arachnophobia</li>
    <li>Arachnophobia-CE-Patch-master</li>
    <li>Rim-of-Madness---Bones</li>
    <li>Call-of-Cthulhu---Elder-Things</li>
    <li>Call-of-Cthulhu---Factions</li>
    <li>Call-of-Cthulhu---Cosmic Horrors</li>
    <li>Cosmic-Horrors-x-Genetic-Rim-CE-Patch-master</li>
    <li>Call-of-Cthulhu---Cults</li>
    <li>Call-of-Cthulhu---Industrial-Age</li>
    <li>Call-of-Cthulhu---Straitjackets</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>More Vanilla Turrets B18</li>
    <li>Extended-Turrets</li>
    <li>Rimworld-Shields-master</li>
    <li>Rimworld-Shields-CentralizedClimateControl</li>
    <li>Rimworld-Shields-CE</li>
    <li>zombieland-master</li>
    <li>Hospitality</li>
    <li>BetterMiniMap</li>
    <li>AllowDeadMansApparel</li>
    <li>AllowTool</li>
    <li>Notifications Archiver</li>
    <li>DamageIndicators</li>
    <li>DefensivePositions</li>
    <li>DarkestNight_SK</li>
    <li>MapReroll</li>
    <li>RF - Smooth Stone Walls</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>ZhentarsSunLampDesignator</li>
    <li>Vegetable Garden</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Resources</li>
    <li>VGP_Tools</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Garden_Gourmet</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>StuffedFloors</li>
    <li>TilledSoil-0.18.1755</li>
    <li>T-MiscStuff</li>
    <li>T-MoreFloors</li>
    <li>Dubs Bad Hygiene</li>
    <li>GlitterTech-0.18.1755</li>
    <li>A_Dog_Said-B18.2</li>
    <li>Dubs Rimkit</li>
    <li>FishIndustry</li>
    <li>sd_bridges-b18-1.1.1</li>
    <li>sd_chickennest-b18-1.0.1</li>
    <li>sd_prepareforfishing-b18-1.1.0</li>
    <li>ExpandedRoofing-0.18.0.3-dev</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>Nandonalt_CampingStuff-b18</li>
    <li>Rimatomics</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous-MAI-CE-Patch-master</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>ProjectRimFactory</li>
    <li>Quarry-18.23</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>PowerSwitch</li>
    <li>RT_Fuse-B18-1.1.1</li>
    <li>RT_PowerSwitch-B18-1.0.8</li>
    <li>RT_SolarFlareShield-B18-1.2.2</li>
    <li>SS Bigger Batteries A18</li>
    <li>SS Bigger Fuses A18</li>
    <li>MassStorage-master</li>
    <li>Orbital-Trade-Transponder-0.18.0.3</li>
    <li>LEDTechnology_0_14</li>
    <li>Survivalists-Additions-18.09</li>
    <li>MassGraves</li>
    <li>Clutter Charged Weapons</li>
    <li>Clutter Furniture</li>
    <li>Clutter Hands</li>
    <li>Clutter Structure</li>
    <li>Clutter Structure_doorStuff</li>
    <li>Clutter Structure_Windows</li>
    <li>ED-Embrasures</li>
    <li>Additional-Joy-Objects-18.03</li>
    <li>Zen-Garden-18.05</li>
    <li>Fences And Floors</li>
    <li>Trap Defence B18</li>
    <li>Holy Washer</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. DrillTurret</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. LaserFence</li>
    <li>MiningCo. MiningHelmet</li>
    <li>MiningCo. MMS</li>
    <li>MiningCo. PowerFist</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>MiningCo. Spaceship</li>
    <li>Toxic Fallout Protection Suit</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RW_ColonistBarKF-0.18</li>
  </activeMods>
</ModsConfigData>


It looks like your load order is wrong.
I suggest you put it like this: Misc Core -> Combat Extended -> Misc Core CE Patch
Do so with all mods you want patched and it should work.
I'm super duper cereal!

Usagi.San

Well, that helps, Thanks.
Is there special load order with ROM Factions ?

Saebbi

Quote from: Usagi.San on April 02, 2018, 05:49:51 PM
Well, that helps, Thanks.
Is there special load order with ROM Factions ?

No, load order should be like i said for all of my patches.
I'm super duper cereal!

Usagi.San

Quote from: Saebbi on April 02, 2018, 08:40:26 PM
Quote from: Usagi.San on April 02, 2018, 05:49:51 PM
Well, that helps, Thanks.
Is there special load order with ROM Factions ?

No, load order should be like i said for all of my patches.
Same errors

coldcell

Quote from: Saebbi on April 02, 2018, 12:24:28 PM
I added a recipe and fixed AnimalCollab, bur maybe i overlooked something.
Misc Robots won't be gamebreaking, but the Robots won't use the CE system.
Currently my left hand is immobilized, but as soon as i can use it again, i'll make a patch for it.

Sorry to hear about your hand. Please take your time. Thanks for the hard work!

alex009374

Quote from: Saebbi on April 02, 2018, 08:40:26 PM
Quote from: Usagi.San on April 02, 2018, 05:49:51 PM
Well, that helps, Thanks.
Is there special load order with ROM Factions ?

No, load order should be like i said for all of my patches.

I can confirm that ROM Factions is not working.