[MOD] (Alpha 4F) The Kitchen Project (v1.1 - june 9)

Started by beeeeber, June 07, 2014, 02:16:12 PM

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beeeeber


    THE KITCHEN PROJECT

    Description :
    Revamp of the cooking system in RW. More stages, more worktable, more furniture.

    Mod Team :

    • beeeeber
    • based on PunisheR007"steakable meal"
    • thanks to mrofa for the help !

    Download :
    Features :


    • 3 stage of cooking
      - simple meal done via original cook stove
      - simple, fine and lavish done via new kitchen unit
      - lavish and homeworld meal cook via a new stone furnace
    • new "Home" meal : cook something with a recipe from your homeworld
    • new food storage :
      - for rowplant only
      - for meat  only
      - for animal corpse (butchery)
    • new serving table wich accept only meal
    • steakable meals up to 10 (using sligthly modified "PunisheR007" mod)
    • new white kitchen floor
    • research steps





    [/list]

    iame6162013

    Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
    Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

    decomg

    I loved the mod ... congratulations. Should be implemented in the base game.

    robohunterx

    Great mod. This is the kind of depth I hope he throws into the base game.
    Always read something that will make you look good if you die in the middle of it.
       -P. J. O'Rourke


    Celthric Aysen

    🍪🍪🍪🍪🍪🍪🍪🍪🍪
    is this enough cookies to say your mod is awesome?
    My DeviantART|E-Vehicles|Flebe's  Channel
    "♫"Every people that i see i will never understand"♪"

    moredrowsy

    There's an error with Alpha 4f. It says "No Verse.ThingDef named  Woodplank found to give" etc. I think it's cause wood/lumber has been reworked in version f. Can you please update it? I would love to use your mod!

    rabidpulse

    #6
    quick fix for that, just open/edit the kitchenunit.xml file in the mods/kitchenunit/defs/thingsdefs and search for WoodPlank and change to WoodLog. Save and exit. Good to go.


    beeeeber

    Updated to work with alpha F.
    Later I will probably raffine the mod and add/merge somes (new) stuffs, but right now I dont have time for this.

    psilous

    there seems to be a problem with this mod, it's broken the grave function, dead animals aren't picked up or butchered

    Frenchy

    The only thing I dislike about this mod so far, is that when the expiration time ends all 10 meals disappear. Even if they just put a new one on top. There should be a way to differentiate between older or fresher meals. Other than that though, I love it. Definitely makes my kitchen areas look 10 times better instead of just stockpiles.

    windruf

    nice.
    small tip: go to Defs\TerrainDefs\PavingKitchen.xml and remove

    <li>
       <thingDef>Metal</thingDef>
       <count>1</count>
    </li>

    or your people will never be done with building this floor.

    LittleMikey

    Quote from: windruf on June 10, 2014, 05:17:48 AM
    nice.
    small tip: go to Defs\TerrainDefs\PavingKitchen.xml and remove

    <li>
       <thingDef>Metal</thingDef>
       <count>1</count>
    </li>

    or your people will never be done with building this floor.

    Is there a bug if a floor has more then one type of material required?

    windruf

    Quote from: LittleMikey on June 10, 2014, 07:13:37 AM
    Quote from: windruf on June 10, 2014, 05:17:48 AM
    nice.
    small tip: go to Defs\TerrainDefs\PavingKitchen.xml and remove

    <li>
       <thingDef>Metal</thingDef>
       <count>1</count>
    </li>

    or your people will never be done with building this floor.

    Is there a bug if a floor has more then one type of material required?
    not a bug but they will haul first material to many tiles and second to one tile then build it and go get material for next

    compare it with a floor that has only one material and you'll see

    Morrigi

    Would it be possible to add an option to turn a basic meal into survival rations?