[MOD] (Alpha 4F) The Kitchen Project (v1.1 - june 9)

Started by beeeeber, June 07, 2014, 02:16:12 PM

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forsaken1111

This mod is fantastic. I love the way the storage shelves look for holding food and my kitchen looks like a real kitchen now! I'll share a screenshot soonish once I finish the dining area.

I have one dedicated chef who handles all of the meals.

I'd love to see Morrigi's suggestion as well, making simple meals into survival rations which don't expire. These would be a nice trade good for agricultural colonies too as I'm sure ships would have some demand for non-perishable food.

spatula

this mod is great. i focus so much on kitchens now. well done!


beeeeber

Thanks for your replies!
I have a tons of personnal work until the 23th, after that I would love to come back to RW to pursue this project... and maybe more :)

waffleface

#18
I seem to have hit upon a bug where a citizen who has enough skill to use the Kitchen (he was cooking fine meals) at some point just stops doing his job, even though the Bill (Do until 15, with 0 meals whatsoever in storage) isn't fulfilled. I don't have a cook stove anymore (since I was using the kitchen for everything), but even with no tasks except Cooking - he just stands around. He was doing fine before, but 'something' triggered it so he stops.

The only way to fix this is to rebuild the Kitchen furniture, once I did that he's now making fine/lavish meals again with proper priority. For what it's worth, I was modifying the actual kitchen structure it was in, including doors, and I've had a solar flare incident. Any of those could possibly have caused it.

Edit: From further testing it seems to happen every time the kitchen geometry changes, for some reason? Build a room, build a kitchen and assign a fine meals/simple meals job - no problem. With bills still unfulfilled, change some of the pathing-specific geometry of the room (open one new entrance, close an old one) . result: bill will no longer be fulfilled until you rebuild the kitchen

JKTD1919

You could try suspending that bill, or deleting it altogether, and then making a new bill. See if that works better than rebuilding the kitchen.
Os iusti meditabitur sapientian, et lingua eius loquetur iudicium. Venerit vir qui sufferit tentationem.

insanevizir


Austupaio

I just seriously read the title as 'The Kitten Project' and thought it was a new mod. I'm not a smart man.

Telkir

Looks like a really great mod - would be interested in trying this one out if / when it's updated!

RGchym

Un jour, je serais grand ! Et grand sera ce jour !

(  Sry for my english :/   )

waffleface

Quote from: JKTD1919 on June 28, 2014, 01:35:04 PM
You could try suspending that bill, or deleting it altogether, and then making a new bill. See if that works better than rebuilding the kitchen.

Suspending/Deleting the bill and re-adding didnt seem to do much. It only happened with the Kitchen, not the stove. Ive been taking to only building the Kitchen when the room is completely done.

I'd love for an alpha5 update too, really like the storage racks for food.

sidfu

wish someone would take this over for him would be nice to use this

Somz

Quote from: waffleface on July 14, 2014, 10:21:32 AM
Quote from: JKTD1919 on June 28, 2014, 01:35:04 PM
You could try suspending that bill, or deleting it altogether, and then making a new bill. See if that works better than rebuilding the kitchen.

Suspending/Deleting the bill and re-adding didnt seem to do much. It only happened with the Kitchen, not the stove. Ive been taking to only building the Kitchen when the room is completely done.

I'd love for an alpha5 update too, really like the storage racks for food.

For that you could go to rimworld root library/mods/core/defs/thingdefs, open buildings_furniture.xml with notepad and search for "equipmentrack" (it'll be around the end), then change the following:
<building>
      <fixedStorageSettings>
        <priority>Important</priority>
        <allowances>
          <categories>
            <li>Weapons</li>               ( <-this determines what it allowes to hold, you'll have to put
          </categories>                            <li>FoodMeals</li> to accept meals and/or,
        </allowances>                             <li>FoodRaw</li> to accept all veggies and meat kinds for example
      </fixedStorageSettings>                                                                               [either below or above it].)
    </building>

it isn't exactly cheating or anything, who's to say you can't hold a bunch of potatoes in your equipment rack?
Or a sandwich? Better than throwing them on the ground that's for sure!
To beer or not to beer.
That is a laughable question.

Britich

I miss this mod, it made food prep fun.
Is it going to be updated for Alpha 6?
(not British)