[Mod request] Restrictions for wandering pawns

Started by wwWraith, February 23, 2018, 08:19:02 AM

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wwWraith

I think it would be good if the pawns with the "wandering" job (including animals and visitors but excluding those in mental states) would be made unable to have their destinations set in the rooms marked as hospitals, bedrooms and prisons (probably also barns, kitchens and laboratories; ideally it should be configurable).

It would be much more efficient than messing with restriction areas. This way they won't disturb sleeping pawns, spread filth and provoke other incidents while still being able to do other jobs in these rooms. Injured animals will stay at their beds in hospitals when needed while not wandering there without cause. Idle pawns will concentrate in more "common" areas resulting in more social interactions.
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

Ogre

Yes please.

Pawns in general seem to be rather antisocial and sloppy as fuck - even when having a "social skill" of 12 and the Hard Worker trait.
They enter other pawns rooms and watch them sleep, drop chunks into doorways to make the base freeze, eat raw stuff while watching the chef making meals...
And they are lazy beyond belief - to the point where they eat on the floor thirty meters away from the excellent 3x3 table.
And they travel kilometers to get some leather but then decide to leave the remaining for their friends - so they have to jog there too (i commanded him to collect all the stuff one pile after the other and with that supervision he was indeed able to carry it all in one go).

Everyone knows, that AI is hard. But it has to be possible to get it more believable than that.
And yes, i know humans who behave like that (minus starting a brawl with the melee specialist while beeing a doctor and incapable of violent).
But most real humans are not that bad.

crusader2010

@Ogre: I wish Tynan will do a hard pass over the AI soon. Too bad version 1.0 won't be released with such improvements :(
My mod pack: {A13} Mod Mega Pack